cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (13, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (49, 0, D) Beess's Incunabulum of Congealing Darkness Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Agony Necromancy 5 d - Death Channel Necromancy 6 (49, 1, D) a book of Enchantments (49, 12, D) an uncursed staff of summoning (49, 36, D) an uncursed staff of power (49, 37, D) an uncursed amulet of the acrobat (50, 0, D) a Grand Grimoire (50, 1, D) an uncursed staff of wizardry (50, 25, D) a phantom mirror (50, 36, D) the cursed +0 plate armour "Qenytzik" {rN+ Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (50, 37, D) an uncursed ring of insulation (50, 40, D) a +0 battleaxe (50, 41, D) a +0 hand axe (unseen) (51, 0, D) a book of Debilitation (51, 1, D) a scroll of brand weapon (51, 12, D) an uncursed staff of air (51, 16, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (unseen) (51, 17, D) a sea snake corpse (51, 18, D) a manticore corpse (51, 25, D) a +2 flail of venom (51, 36, D) a book of Death (51, 37, D) a +0 battleaxe (51, 40, D) a +2 dire flail of protection a +0 robe (51, 41, D) a +0 robe (52, 0, D) a Grand Grimoire (52, 1, D) the Catalogue of the Ghastly Traveller Spells Type Level a - Animate Skeleton Necromancy 1 b - Apportation Translocation 1 c - Sublimation of Blood Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Recall Summoning/Translocation 3 f - Portal Projectile Translocation 3 g - Teleport Other Translocation 3 (52, 12, D) a +0 trident (52, 13, D) a sack of spiders (52, 15, D) a +4 spear of flaming (unseen) (52, 16, D) a +0 shortbow 159 arrows (52, 17, D) a +0 rapier of speed a +0 robe (52, 24, D) an uncursed staff of cold (52, 25, D) a book of the Sky (52, 36, D) a book of Conjurations (52, 37, D) the cursed +2 morningstar of Gifuom {crush, Fragile rC+ rN++} It inflicts extra damage upon your enemies. It protects you from cold. It greatly protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (52, 41, D) a black mamba corpse (53, 0, D) a scroll of fog (53, 1, D) a +2 ring mail of poison resistance (53, 12, D) a phial of floods (53, 13, D) a +0 trident (53, 16, D) a +2 broad axe of electrocution a merfolk corpse (53, 17, D) a +2 mace of draining (53, 18, D) a +2 trident of flaming (unseen) (53, 24, D) a +0 troll leather armour (53, 27, D) a +2 great sword of slicing (53, 36, D) a +0 spear (53, 37, D) a +0 glaive of freezing (54, 0, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (54, 1, D) a +0 hand crossbow of flaming (54, 12, D) a +1 antimagic spear (54, 16, D) a +2 spear of freezing 288 javelins a +0 leather armour (54, 24, D) a book of Misfortune (54, 25, D) an uncursed staff of wizardry (54, 36, D) an uncursed ring of flight (55, 0, D) a sack of spiders (55, 1, D) a +1 spear of freezing (55, 24, D) a book of Flames (59, 36, D) a book of Alchemy (59, 37, D) a book of Necromancy (60, 36, D) 10 potions of heal wounds (60, 37, D) an uncursed staff of conjuration (60, 41, D) a hornet corpse (60, 42, D) a tarantella corpse (61, 0, D) an uncursed ring of protection from fire (61, 11, D) a +0 dagger (unseen) (61, 16, D) a phantom mirror (61, 26, D) an uncursed staff of wizardry (61, 37, D) a fan of gales (61, 41, D) a tarantella corpse a wolf spider corpse (62, 0, D) a +6 fustibalus of freezing (62, 1, D) an uncursed staff of power (62, 9, D) a +0 ring mail an orc corpse (skeletalised by now) (62, 11, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (62, 16, D) a +1 hand axe of chopping (62, 17, D) a +0 trident of protection (62, 18, D) a +0 leather armour (unseen) (62, 19, D) a +0 whip a +0 leather armour (62, 20, D) a +0 dagger (unseen) (62, 30, D) a +0 rapier (unseen) (62, 31, D) a wolf corpse (62, 32, D) a hippogriff corpse (62, 41, D) a tarantella corpse (63, 3, D) a river rat corpse (skeletalised by now) (63, 8, D) a +0 short sword (63, 10, D) an orc corpse (skeletalised by now) (63, 19, D) a +0 dire flail (unseen) (63, 27, D) an uncursed staff of death (63, 29, D) a +0 spear a hornet corpse (63, 30, D) a +0 quarterstaff a +0 robe (63, 32, D) a wolf corpse (63, 36, D) an uncursed ring of flight (64, 16, D) a +0 robe of magic resistance (64, 19, D) a +0 halberd (unseen) (64, 26, D) a +3 dagger of protection (64, 27, D) a +1 plate armour of cold resistance (64, 30, D) a +0 spear (unseen) (64, 31, D) a black bear corpse (still there?) a wolf corpse (still there?) (67, 0, D) a +3 ring of protection (68, 0, D) a +4 ring mail of magic resistance (68, 3, D) a +2 hand axe of chopping (69, 0, D) a fan of gales (69, 3, D) a +1 long sword of protection (69, 36, D) a +1 short sword of speed (69, 41, D) a black bear corpse (70, 11, D) a +3 long sword a +0 shortbow 139 arrows a +0 leather armour an elf corpse (skeletalised by now) (70, 36, D) a +0 spear (70, 41, D) a +0 blowgun 15 curare-tipped needles a +0 buckler (70, 42, D) a +0 rapier (unseen) (71, 8, D) a +0 robe of cold resistance (71, 11, D) a +0 short sword a +4 scimitar of slicing (71, 16, D) a lightning rod (4/4) (71, 19, D) a +0 dagger a +0 short sword an orc corpse (skeletalised by now) (71, 26, D) a +1 spear of piercing (71, 27, D) a +3 ring of intelligence (71, 30, D) a wolf corpse (71, 36, D) a +0 buckler of reflection a +0 dagger (71, 37, D) the +4 robe of the Pure Cities {MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. the +3 dagger of the Beast {drain, rPois Str+4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+3). It protects you from poison. the +1 steam dragon scales of Vampiric Thralls {*Slow Regen+ Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It increases your rate of regeneration. It may slow you when you take damage. the +7 scimitar "Giantbane" {antimagic, rN+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from negative energy. the ring "Xunovezo" {-Tele rC+ rN+ Int+3 Stlth+} [ring of positive energy] It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. the +2 leather armour "Wotiet" {Dex+2} It affects your dexterity (+2). the +6 scale mail of Shadows and Fog {*Drain rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It causes draining when unequipped. the cursed ring of Surprise {EV-3 Str+3 Slay+3} [ring of evasion] It affects your evasion (-3). It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. the cursed +0 plate armour "Estafe" {+Fly rPois rC+ rN+} It protects you from cold. It protects you from poison. It protects you from negative energy. It lets you fly. It has a curse placed upon it. the cursed +1 troll leather armour "Muezeup" {*Slow Regen+ rCorr Int+2 Dex+8} It affects your intelligence (+2). It affects your dexterity (+8). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. It has a curse placed upon it. the +1 robe "Ibuhyuz" {-Cast rC++ Int-5 Dex+9} It affects your intelligence (-5). It affects your dexterity (+9). It greatly protects you from cold. It prevents spellcasting. the +7 halberd of Floods {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). the cursed +1 short sword "Xueriv" {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It has a curse placed upon it. the cursed +1 long sword "Seeshes" {drain, MR++ Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 41, D) a sea snake corpse (71, 42, D) a wolf corpse a wolf corpse (72, 8, D) an uncursed staff of wizardry (72, 9, D) a +0 long sword (72, 11, D) a +2 short sword of distortion an elf corpse (skeletalised by now) (72, 16, D) a fan of gales (72, 19, D) a +0 robe a +0 dagger a +0 robe a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 26, D) the +4 ring mail of the Desert {-Cast rF+ Int+7} It affects your intelligence (+7). It protects you from fire. It prevents spellcasting. (72, 27, D) a book of Changes (72, 30, D) a +0 quarterstaff a cursed +0 robe (72, 41, D) a black bear corpse (72, 42, D) a cursed staff of summoning (unseen) (73, 16, D) a +0 dagger (73, 17, D) a +0 war axe (73, 19, D) a +0 plate armour (73, 30, D) a +0 rapier (unseen) (73, 36, D) an uncursed staff of summoning (74, 3, D) an ugly thing corpse (skeletalised by now) (75, 1, D) a +4 scale mail of cold resistance