cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (35, 14, D) an uncursed staff of air (35, 15, D) a +0 hand crossbow of flaming (36, 14, D) the +1 trident "Pendulum" {flame, rPois MR+ Str+6 Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. (36, 15, D) a +0 ring mail of positive energy (37, 14, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (37, 15, D) a +4 scimitar of slicing (38, 14, D) a +0 chain mail (38, 18, D) a +2 glaive (unseen) (38, 19, D) a +0 plate armour (unseen) (38, 20, D) 52 large rocks (39, 14, D) a sack of spiders (39, 18, D) the +4 ring mail "Qaibrag" {rElec rPois Str+5 Int-3} It affects your strength (+5). It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. (unseen) (39, 19, D) a +0 great sword a +0 great sword a +3 great sword a +0 war axe (39, 20, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (40, 14, D) a scroll of brand weapon (40, 15, D) Sif Muna's Reference Book on the Oath and Stones Spells Type Level a - Shackle Hexes 2 b - Inner Flame Hexes/Fire 3 c - Yara's Violent Unravelling Hexes/Transmutation 4 d - Petrify Transmutation/Earth 4 e - Mana Rupture Conjuration/Hexes 7 (40, 18, D) 46 large rocks (40, 19, D) a +0 battleaxe (unseen) (40, 20, D) 52 large rocks (41, 14, D) a +1 pair of gloves of strength (41, 15, D) the amulet "Jeophyob" {*Slow rF+ Regen+ Slay+3} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It increases your rate of regeneration. It may slow you when you take damage. (42, 14, D) a book of Necromancy (42, 15, D) a +0 morningstar of holy wrath (43, 14, D) a +3 leather armour of magic resistance (43, 15, D) a +3 ring mail of cold resistance (49, 1, D) a +2 leather armour of magic resistance (49, 12, D) an uncursed staff of fire (49, 36, D) a book of the Earth (50, 0, D) a +2 trident of venom (50, 24, D) a book of Transfigurations (50, 25, D) a +0 hand crossbow of flaming (50, 36, D) a lightning rod (4/4) (50, 39, D) a +0 arbalest a +0 shortbow a +4 dagger of draining a +0 arbalest 284 bolts an uncursed staff of fire a +0 shortbow 287 arrows a yaktaur corpse a centaur corpse (skeletalised by now) (50, 40, D) an uncursed staff of death (unseen) (51, 0, D) the +10 glaive "Killer Klown's Curse" {chop, Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you see invisible. the cursed +1 war axe of the Iron City of Dis {venom, rElec rN+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. an uncursed ring of protection from magic the cursed +0 ring mail of the Modern Queens {rC+} It protects you from cold. It has a curse placed upon it. the +10 dagger "Nietol" {pierce, +Inv rC+ MP-9 Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (-9). It lets you turn invisible. It makes you more stealthy. the +3 mace of Vulu {crush, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. the +12 long sword of Neurosis {venom, rF+ Str+4 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. the ring "Hipt" {rElec Int+2} [ring of insulation] It affects your intelligence (+2). It insulates you from electricity. the +8 morningstar "Hykak" {speed, *Rage rF+ Int+7} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It protects you from fire. It may make you go berserk in combat. the +3 long sword "Qaekix" {freeze, *Slow Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It may slow you when you take damage. (51, 1, D) a book of Enchantments (51, 5, D) a +0 rapier (still there?) a harpy corpse (still there?) (51, 15, D) a +0 trident (51, 16, D) a cursed -3 trident (51, 17, D) a +0 demon whip (51, 39, D) a +0 longbow 140 arrows 108 large rocks a stone giant corpse (skeletalised by now) (52, 0, D) a +2 vampiric falchion (52, 1, D) a book of the Warp (52, 5, D) a +0 rapier a +0 robe a sea snake corpse (52, 6, D) a +1 rapier of venom (unseen) (52, 12, D) a +6 blowgun (52, 24, D) a +2 scimitar of distortion (52, 31, D) an ugly thing corpse (52, 36, D) a fan of gales (52, 39, D) a +0 longbow 264 arrows a +0 leather armour a +0 arbalest 139 bolts (53, 0, D) a cursed staff of earth (53, 4, D) a +0 trident (unseen) (53, 12, D) an uncursed staff of summoning (53, 13, D) an uncursed amulet of rage (53, 24, D) a book of Enchantments (53, 31, D) a very ugly thing corpse (53, 36, D) an uncursed ring of poison resistance (53, 38, D) 47 large rocks (unseen) (54, 0, D) an uncursed staff of conjuration (54, 1, D) a +0 trident (54, 5, D) a +0 robe a +1 falchion of electrocution 138 tomahawks a sea snake corpse (54, 12, D) a phial of floods (54, 13, D) an uncursed staff of summoning (55, 0, D) a book of Spatial Translocations (55, 1, D) an uncursed amulet of guardian spirit (59, 36, D) a book of the Tempests (61, 0, D) a +1 hunting sling of flaming (61, 8, D) an uncursed staff of conjuration (61, 19, D) a +0 hand axe (unseen) (61, 26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. the cursed +0 leather armour of the Valley {rC+ MP+9 Str+2 Dex-4} It affects your strength (+2). It affects your dexterity (-4). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. the ring "Pegum" {Fire Str-5 Int+9 Dex+2 Slay+4} [ring of fire] It enhances your fire magic. It affects your strength (-5). It affects your intelligence (+9). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It makes you vulnerable to cold. a +6 ring of evasion the +4 hunting sling of the Many Orbs {velocity, *Drain Dex+2 Stlth+} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It causes draining when unequipped. It makes you more stealthy. the +1 robe of Circular Logic {*Slow +Inv rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It may slow you when you take damage. the +0 robe of Arutwuzue {rPois rC+++ Str+3 Dex-5} It affects your strength (+3). It affects your dexterity (-5). It renders you almost immune to cold. It protects you from poison. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +5 flail "Bashriarch" {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). the amulet "Felamnei" {Inacc +Blink rF++ Int-5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-5). It greatly protects you from fire. It lets you blink. (61, 36, D) a book of Misfortune (62, 0, D) a +1 flail of draining (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) a book of Flames (62, 9, D) a +0 quarterstaff of protection (62, 17, D) a +2 leather armour of cold resistance (62, 20, D) a +0 trident (unseen) (62, 27, D) an uncursed ring of resist corrosion (62, 37, D) a book of Callings (62, 41, D) a very ugly thing corpse (skeletalised by now) (63, 8, D) a +0 long sword of holy wrath (63, 20, D) a +0 flail a draconian corpse (skeletalised by now) (63, 21, D) a +0 short sword (unseen) (63, 30, D) a +2 scimitar a +1 hunting sling of velocity a +0 robe a cursed +5 battleaxe a +0 robe (63, 36, D) a +3 spear of distortion (64, 16, D) an uncursed ring of flight (64, 17, D) a +0 flail (64, 20, D) a +2 bardiche of chopping (64, 21, D) a +0 scimitar a purple draconian corpse (skeletalised by now) (64, 26, D) a +0 shortbow of flaming (65, 26, D) an uncursed staff of death (68, 0, D) an uncursed staff of wizardry (69, 40, D) a +0 mace of protection a +0 robe (70, 8, D) a +1 war axe of draining (70, 9, D) a +2 robe of cold resistance (70, 11, D) a cursed +0 dagger (unseen) (70, 12, D) a cursed -1 club (70, 36, D) a +3 spear of venom (70, 37, D) a +2 war axe of flaming (71, 8, D) an uncursed staff of summoning (71, 11, D) a +2 mace of protection a +0 club (71, 16, D) a +2 great mace of crushing (71, 17, D) a +0 trident (71, 19, D) a hippogriff corpse (skeletalised by now) (71, 20, D) a +0 trident (unseen) (71, 26, D) a book of Unlife (71, 27, D) a +2 hand crossbow of flaming (71, 31, D) a hell hound corpse (skeletalised by now) (71, 36, D) an uncursed staff of conjuration (71, 37, D) a +0 chain mail of cold resistance (71, 39, D) a +0 mace (71, 40, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 9, D) a +0 club (72, 11, D) a +0 club (unseen) (72, 19, D) a merfolk corpse (skeletalised by now) (72, 26, D) a +2 hand crossbow of velocity (72, 30, D) a +1 scimitar of flaming (72, 31, D) a +1 scimitar of flaming (72, 36, D) a +0 vampiric rapier (72, 37, D) a +7 blowgun (72, 40, D) a ball python corpse (skeletalised by now) (73, 1, D) a +1 halberd of venom (73, 16, D) a +1 plate armour of fire resistance (73, 18, D) a +0 trident (unseen) (73, 19, D) a +0 trident (73, 27, D) a cursed staff of poison (73, 30, D) a hell hog corpse (skeletalised by now) (73, 36, D) a fan of gales (73, 37, D) a +0 helmet of intelligence (74, 2, D) a cursed +0 trident (unseen) (74, 19, D) a +0 shortbow (unseen)