cirnu the Dungeon (1, 33, D) a +2 pair of gloves of strength (2, 33, D) a +2 scimitar of slicing (2, 34, D) a +2 plate armour of cold resistance (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 32, D) a lightning rod (4/4) (3, 33, D) an uncursed staff of earth (3, 34, D) a +11 giant club (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 32, D) a +2 hunting sling of freezing (4, 33, D) a Grand Grimoire (4, 34, D) a +4 plate armour of poison resistance (4, 41, D) an iron dragon corpse (4, 42, D) 44 large rocks (4, 43, D) a +0 mace (5, 33, D) a +3 hand axe of chopping (5, 34, D) an uncursed amulet of the gourmand (5, 41, D) 63 large rocks (5, 42, D) a +1 flail of venom (6, 8, D) a +2 leather armour a +0 hand axe of chaos (6, 32, D) an uncursed ring of see invisible (6, 34, D) an uncursed staff of fire (6, 41, D) 40 large rocks (6, 42, D) a cursed -3 flail (unseen) (6, 43, D) 42 large rocks (unseen) (6, 61, D) a cursed -3 dire flail (unseen) (6, 62, D) the +8 trident "Goblinbane" {protect, rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. (unseen) (6, 63, D) 124 large rocks (6, 64, D) a +0 great sword of pain (unseen) (7, 33, D) a fan of gales (7, 34, D) an uncursed amulet of faith (7, 42, D) 69 large rocks (7, 61, D) a +0 great mace (unseen) (7, 62, D) a +0 war axe a +1 hunting sling of freezing a cursed +0 plate armour a +0 shield a +0 arbalest 186 bolts (7, 63, D) a +0 long sword a +0 plate armour a +0 large shield (8, 33, D) a +4 ring of intelligence (8, 34, D) a book of Dreams (8, 62, D) a +3 halberd of distortion (unseen) (8, 63, D) a +3 great mace (unseen) (8, 64, D) a +0 war axe (unseen) (9, 32, D) a +1 falchion of holy wrath (9, 33, D) an uncursed staff of power (9, 34, D) a +2 robe of positive energy (9, 37, D) the ring of Honesty {MP+9 Dex+2} [ring of magical power] It affects your dexterity (+2). It affects your magic capacity (+9). the ring of the Foremost Princes {MP+9 SInv} [ring of magical power] It affects your magic capacity (+9). It lets you see invisible. a +3 ring of protection the cursed +0 hand crossbow of Loimp {penet, +Fly Str-2 Int+7} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-2). It affects your intelligence (+7). It lets you fly. It has a curse placed upon it. a +0 cloak of invisibility the cursed ring of the Will of the Gods {rElec EV-2} [ring of evasion] It affects your evasion (-2). It insulates you from electricity. It has a curse placed upon it. the +4 chain mail "Yraziom" {rPois Regen+ Str+4} It affects your strength (+4). It protects you from poison. It increases your rate of regeneration. (9, 62, D) a +3 dire flail of holy wrath (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (10, 32, D) the +1 robe "Fyhaewn" {*Corrode rPois Str-2 Int+8} It affects your strength (-2). It affects your intelligence (+8). It protects you from poison. It may corrode you when you take damage. (10, 33, D) a cursed -5 ring of slaying (10, 34, D) a +2 long sword of slicing (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 32, D) a book of the Earth (11, 33, D) a +6 hunting sling of freezing (11, 34, D) a lamp of fire (12, 32, D) a +0 fustibalus of flaming (12, 33, D) a +2 cloak of magic resistance (12, 34, D) a +2 great mace of speed (13, 14, D) the ring of Greed {+Fly rF+ rC- Int+8} [ring of protection from fire] It affects your intelligence (+8). It protects you from fire. It makes you vulnerable to cold. It lets you fly. the +8 hunting sling of Zuen {venom, *Slow rC+ Str+6 SInv} It poisons the ammo it fires. It affects your strength (+6). It protects you from cold. It lets you see invisible. It may slow you when you take damage. the +6 spear of Wrongful Imprisonment {flame, MR- Int+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. the +8 falchion of Death {pain, Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). the cursed +1 mace "Furamm" {crush, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. It has a curse placed upon it. (13, 33, D) the cursed +1 battleaxe "Jaohuti" {antimagic, rPois Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (13, 34, D) a book of Flames (24, 34, D) the +9 morningstar "Raisin" {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. the +10 mace "Qycrulat" {antimagic, MP+9 Str+2 Dex+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your dexterity (+6). It affects your magic capacity (+9). the +5 short sword of Expedience {speed, *Contam rElec rN+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. the +8 long sword of the Last Realms {venom, MR+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. the cursed +1 plate armour "Zuodghitt" {rF- Regen+ MP+9 SInv} It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. the cursed +1 chain mail "Muest" {rElec rPois MR+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +6 ring of strength the +6 shortbow "Wainiys" {venom, rElec Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It insulates you from electricity. (27, 0, D) the +0 pair of hand wraps "Fists of Thunder" {+elec, rElec Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. (34, 28, D) a fan of gales (35, 0, D) a +3 blowgun (35, 15, D) a +0 hunting sling of flaming (35, 28, D) a +0 club (35, 29, D) an uncursed staff of summoning (36, 0, D) a book of Spatial Translocations (36, 1, D) +1 fire dragon scales (36, 20, D) a +0 shortbow (unseen) (36, 29, D) a +0 flail of crushing (37, 14, D) a +0 mace of holy wrath (37, 16, D) an uncursed ring of wizardry an uncursed ring of stealth the +8 dagger of Dissolution {pierce, MR+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your resistance to hostile enchantments. a +2 ring of dexterity the +4 ring mail of Amorality {rF+} It protects you from fire. the +7 flail of Blood-Lust {pain, +Inv Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It lets you turn invisible. the +9 mace of Trog's Fury {crush, rElec Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. the +7 chain mail of Omission {rN+ MR+ Str+3 Dex-3} It affects your strength (+3). It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed ring of protection from fire the +5 great sword of Purpose {drain, rElec Str+4 Dex+5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+5). It insulates you from electricity. It makes you more stealthy. the cursed +1 lajatang of Tenacity {venom, *Corrode Str+8 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+8). It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. the +7 triple sword of Arrival {speed, rElec rF- SInv} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (37, 17, D) 64 large rocks (unseen) (37, 18, D) 53 large rocks (unseen) (37, 28, D) a book of Spatial Translocations (37, 29, D) a +3 fustibalus of freezing (37, 36, D) a ball python corpse (skeletalised by now) (37, 38, D) a guardian serpent corpse (skeletalised by now) (38, 0, D) an uncursed staff of air (38, 1, D) the +6 flail of the Desolation of Salt {holy, +Rage rC- rN+++ Str-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you go berserk. (38, 4, D) a +0 longbow (still there?) a +0 spear (still there?) (38, 5, D) a +0 quarterstaff (unseen) (38, 14, D) a +0 leather armour (38, 18, D) 71 large rocks (38, 22, D) a hydra corpse (skeletalised by now) (38, 28, D) a fan of gales (38, 29, D) a fan of gales (38, 38, D) a ball python corpse (skeletalised by now) (39, 0, D) a phial of floods (39, 1, D) a +0 shortbow of flaming (39, 4, D) a +0 fustibalus a +0 quarterstaff 107 sling bullets (39, 15, D) a +4 arbalest of flaming (39, 18, D) 49 large rocks a +0 longbow 323 arrows a +0 leather armour a scroll of fog an elf corpse (skeletalised by now) (39, 19, D) a +0 longbow (unseen) (39, 20, D) a +0 arbalest (unseen) (39, 21, D) an uncursed staff of death (unseen) (39, 29, D) a fan of gales (39, 35, D) a black mamba corpse (skeletalised by now) (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (39, 37, D) a +0 robe (unseen) (40, 0, D) an uncursed staff of cold (40, 1, D) a +2 halberd of venom (40, 4, D) a +0 robe (40, 5, D) a +0 war axe (unseen) (40, 17, D) 37 large rocks (unseen) (40, 18, D) the +4 lajatang of Painful Death {slice, *Corrode Str+2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). It may corrode you when you take damage. a +0 shortbow a +2 arbalest of velocity 159 bolts a +0 longbow 533 arrows a +1 leather armour of magic resistance a centaur corpse (skeletalised by now) (40, 28, D) a +0 shield a +0 hand axe (40, 29, D) a +0 rapier of flaming (40, 35, D) a cursed -2 halberd (unseen) (40, 36, D) the +10 short sword of Pain and Death {pierce, rF- Str+4 Int+6 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+6). It affects your dexterity (+2). It makes you vulnerable to fire. (40, 37, D) a +3 flail of crushing (unseen) (41, 0, D) +1 pearl dragon scales (41, 18, D) a +0 spear (unseen) (41, 19, D) a cursed -3 longbow (unseen) (41, 29, D) a book of Geomancy (41, 35, D) a +0 spear a cursed +0 robe a +0 halberd of chopping a naga corpse (skeletalised by now) (41, 37, D) a +0 spear (unseen) (42, 1, D) a +2 whip of draining (42, 15, D) a lightning rod (4/4) (42, 18, D) 63 large rocks (42, 29, D) a lamp of fire (42, 35, D) a guardian serpent corpse (skeletalised by now) (43, 14, D) a +2 hand crossbow of flaming (43, 29, D) a book of Burglary (44, 28, D) a +0 leather armour of cold resistance (49, 1, D) a book of Debilitation (49, 36, D) a cursed staff of poison (49, 37, D) an uncursed staff of conjuration (50, 0, D) a +1 spear of flaming (50, 1, D) an uncursed staff of conjuration (50, 12, D) a +1 quarterstaff of draining (51, 0, D) +2 fire dragon scales (51, 1, D) a +2 short sword (51, 5, D) a +0 trident (unseen) (51, 6, D) a +4 antimagic battleaxe (unseen) (51, 12, D) a +2 hunting sling of flaming (51, 13, D) a +0 leather armour of fire resistance (51, 24, D) a +2 robe of the Archmagi (51, 28, D) a +3 demon trident of venom (unseen) (51, 29, D) a +4 scimitar of flaming (51, 36, D) a +3 trident of piercing (51, 37, D) a +2 executioner's axe of electrocution (51, 40, D) a +1 hand axe of electrocution (52, 0, D) a +0 great sword of slicing (52, 1, D) a book of Changes (52, 12, D) a +2 dagger of venom (52, 28, D) a cursed +0 robe (52, 29, D) a +0 giant spiked club a +0 robe a +2 eveningstar of protection a +1 chain mail of magic resistance a +0 large shield (52, 30, D) a +0 dagger a +0 robe (52, 36, D) a +0 robe of fire resistance (52, 37, D) an uncursed staff of earth (53, 0, D) an uncursed staff of power (53, 12, D) a +2 morningstar of crushing (53, 13, D) a +3 scale mail of poison resistance (53, 29, D) a +2 robe of magic resistance 17 large rocks (53, 36, D) a book of Dreams (54, 5, D) a +0 trident (unseen) (54, 7, D) a +0 demon trident of pain (unseen) (54, 13, D) a +0 robe of positive energy (54, 17, D) a +0 halberd (unseen) (54, 24, D) a +1 scimitar of flaming (55, 1, D) a +4 blowgun (55, 24, D) a +1 dagger of venom (59, 36, D) a +4 hand crossbow of freezing (59, 37, D) a +0 quarterstaff of protection (60, 36, D) a lightning rod (4/4) (60, 37, D) a +2 morningstar of protection (60, 41, D) a +1 whip of pain (still there?) a +4 short sword of holy wrath (still there?) (61, 3, D) a +0 giant club (unseen) (61, 8, D) a book of Callings (61, 26, D) a +2 scale mail of poison resistance (61, 29, D) a +0 shortbow (unseen) (61, 30, D) a +0 dagger (unseen) (61, 36, D) a +0 rapier (61, 37, D) a lightning rod (4/4) (61, 41, D) a +0 long sword a +0 leather armour a +0 dagger a +1 hand axe of holy wrath (62, 0, D) a +0 rapier of venom (62, 1, D) an uncursed staff of wizardry (62, 2, D) a +0 giant spiked club (62, 3, D) 36 large rocks a +0 giant club a +0 giant club (62, 8, D) an uncursed staff of air (62, 9, D) a +2 great sword of flaming (62, 27, D) a +2 antimagic hand axe (62, 29, D) a +0 rapier (still there?) a +6 glaive (still there?) (62, 37, D) a +0 scimitar (62, 40, D) a +0 long sword (unseen) (62, 42, D) a +1 demon whip of draining (unseen) (63, 8, D) a book of Alchemy (63, 27, D) a book of Death (63, 29, D) a +0 long sword a +0 ring mail (63, 36, D) an uncursed staff of poison the +8 quarterstaff of the Viper {crush, rN+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from negative energy. an uncursed ring of stealth the cursed ring "Bomoucuh" {+Blink Str-3} [ring of strength] It affects your strength (-3). It lets you blink. It has a curse placed upon it. the +4 hand axe of Agony {chop, rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. the +8 mace "Xehuy" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (63, 37, D) a Young Poisoner's Handbook (64, 29, D) a +0 rapier (unseen) (64, 30, D) a +0 scimitar (unseen) (65, 26, D) a book of Annihilations (67, 0, D) a cursed staff of death (67, 2, D) 70 tomahawks (unseen) (68, 0, D) an uncursed staff of cold (68, 2, D) a +0 flail a +0 leather armour (69, 0, D) a +0 dagger (69, 2, D) an uncursed staff of cold (unseen) (70, 8, D) a +0 rapier (70, 11, D) a +0 battleaxe of electrocution (70, 36, D) a +2 dagger of holy wrath (70, 37, D) a book of Beasts (71, 8, D) an uncursed staff of summoning (71, 11, D) a +1 triple sword of electrocution a +0 broad axe of freezing a +0 chain mail a +0 antimagic trident (71, 17, D) a cursed staff of conjuration (71, 27, D) an uncursed amulet of rage (71, 29, D) a +0 club (unseen) (71, 30, D) a +0 dagger (unseen) (71, 36, D) a +3 great sword of slicing (71, 37, D) an uncursed ring of see invisible (72, 8, D) a +0 long sword (72, 9, D) a +0 morningstar of draining (72, 11, D) a +5 battleaxe of chopping (72, 16, D) a book of Minor Magic (72, 20, D) an uncursed staff of conjuration (72, 27, D) an uncursed ring of poison resistance (72, 29, D) a +0 halberd a +0 plate armour (72, 30, D) a +0 whip (72, 36, D) a phantom mirror (72, 37, D) a phantom mirror (73, 17, D) a +1 arbalest of freezing (73, 26, D) a +0 mace (73, 29, D) a +2 flail of protection (unseen) (73, 36, D) the +7 great mace of Chance {holy, Fragile rElec rF- SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (73, 37, D) an uncursed ring of insulation