cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (49, 24, D) a book of the Warp (49, 37, D) a +8 plate armour of ponderousness (50, 24, D) a +5 scythe of slicing (50, 25, D) a +6 whip of holy wrath (50, 36, D) a +2 dagger of venom (50, 37, D) a +0 war axe (50, 40, D) a +2 halberd of venom (51, 24, D) a sack of spiders (51, 25, D) a scroll of brand weapon (51, 28, D) a +0 antimagic glaive (51, 30, D) a +1 rapier of draining (unseen) (51, 36, D) a phial of floods (51, 37, D) a +1 ring mail of magic resistance (52, 24, D) the amulet of Bigraant {Spirit rElec} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. (52, 25, D) a +1 arbalest of flaming (52, 28, D) a cursed -1 longbow (unseen) (52, 36, D) a book of Enchantments (52, 37, D) a book of Annihilations (52, 41, D) a +0 war axe (53, 25, D) a box of beasts (53, 29, D) a +1 vampiric battleaxe (53, 36, D) a box of beasts (53, 37, D) a book of Burglary (54, 24, D) an uncursed staff of conjuration (54, 25, D) a +1 hand axe of flaming (54, 36, D) a cursed staff of summoning (55, 24, D) the +6 mace "Kowisedo" {crush, rElec rC+ Int+3 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. (59, 36, D) a book of Fire (59, 37, D) a lightning rod (4/4) (60, 37, D) an uncursed ring of see invisible (60, 41, D) a ghost moth corpse (still there?) a wolf spider corpse (still there?) (60, 43, D) a jumping spider corpse (61, 0, D) a +2 short sword of holy wrath (61, 16, D) a +2 hand axe of freezing (61, 26, D) a +2 ring mail of poison resistance (61, 36, D) an uncursed ring of see invisible (61, 37, D) a book of Spatial Translocations (61, 41, D) a wolf spider corpse (62, 0, D) a fan of gales (62, 1, D) a +1 rapier of draining (62, 8, D) a book of Clouds (62, 16, D) an uncursed ring of flight (62, 20, D) a crocodile corpse (62, 26, D) a phial of floods (62, 27, D) a book of Alchemy (62, 36, D) an uncursed staff of poison an orb spider corpse (62, 37, D) a book of Geomancy (62, 41, D) a tarantella corpse (62, 42, D) a wolf spider corpse (62, 43, D) a tarantella corpse (63, 8, D) a +4 great sword of slicing (63, 16, D) an uncursed staff of poison (63, 17, D) a +3 shortbow of freezing (63, 20, D) a river rat corpse (still there?) a bullfrog corpse (still there?) (63, 26, D) an uncursed staff of power (63, 31, D) a wolf corpse (64, 16, D) an uncursed amulet of rage (64, 17, D) an uncursed ring of fire (64, 27, D) a phial of floods (64, 31, D) a cane toad corpse (65, 26, D) a fan of gales (67, 0, D) a +2 vampiric battleaxe (69, 0, D) a +1 hunting sling of flaming (69, 36, D) a +3 leather armour of magic resistance (70, 8, D) a book of Misfortune (70, 9, D) an uncursed staff of cold (70, 41, D) a +0 trident (71, 11, D) an iguana corpse (71, 18, D) a +0 trident (71, 19, D) a +0 trident (unseen) (71, 36, D) a cursed amulet of inaccuracy (71, 37, D) a +1 ring mail of positive energy (71, 41, D) a +0 shortbow (unseen) (72, 8, D) an uncursed amulet of faith (72, 11, D) an iguana corpse (72, 16, D) a sack of spiders (72, 18, D) 58 large rocks (unseen) (72, 19, D) a +0 trident (72, 36, D) a +2 trident of venom (72, 37, D) a book of the Tempests (72, 41, D) 36 large rocks a cyclops corpse (72, 42, D) a +0 shortbow of freezing (unseen) (73, 16, D) a lightning rod (4/4) (73, 17, D) an uncursed staff of wizardry (73, 18, D) a +0 trident (unseen) (73, 19, D) a +2 trident of freezing a merfolk corpse (73, 37, D) a Young Poisoner's Handbook (73, 41, D) a +0 trident of protection (unseen)