cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (49, 0, D) a sack of spiders (49, 1, D) the amulet "Esojop" {Reflect Slay+2 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your SH (+5). (49, 24, D) a lamp of fire (49, 37, D) a fan of gales (50, 0, D) a +1 halberd of chopping (50, 1, D) a +0 dagger of venom (50, 24, D) a lightning rod (4/4) (50, 25, D) the +3 chain mail "Domuubal" {Stlth+} It makes you more stealthy. the +7 hand crossbow "Xunuoje" {venom, +Fly Int-4 Dex+2 SInv} It poisons the ammo it fires. It affects your intelligence (-4). It affects your dexterity (+2). It lets you see invisible. It lets you fly. the cursed +3 mace of Debt {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. an uncursed ring of positive energy the cursed -1 butterfly sword {speed, MR+ *Curse} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It curses itself when equipped. It has a curse placed upon it. the +4 dagger of Forgiveness {pierce, +Inv rPois MR-} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. the +1 long sword of Extremism {antimagic, MR++ Str-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +5 acid dragon scales of the Apprentice {rCorr Dex+3} It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. the +8 salamander hide armour {+Fog rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. a +3 ring of intelligence the cursed +3 glaive of the Gloaming {chop, rPois MR++ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. the +3 great sword of Yddakhong {slice, rF+ Str+7 Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (-3). It protects you from fire. It makes you more stealthy. the +1 chain mail "Buj Bippu" {+Fly rF++ Str-4} It affects your strength (-4). It greatly protects you from fire. It lets you fly. (50, 27, D) a +0 arbalest (unseen) (50, 36, D) a +0 whip (50, 37, D) a book of Battle (50, 41, D) a +0 whip (unseen) (50, 42, D) a ball python corpse (50, 43, D) a ball python corpse (51, 0, D) a +3 plate armour of cold resistance (51, 1, D) +0 pearl dragon scales (still there?) +0 pearl dragon scales (still there?) (51, 2, D) a +0 flail of flaming (unseen) (51, 3, D) a +3 falchion of flaming (unseen) (51, 24, D) a fan of gales (51, 25, D) a +0 shortbow 211 arrows a +7 blowgun (51, 26, D) a +3 spear of venom 301 steel javelins a +0 leather armour (51, 27, D) a +0 longbow (unseen) (51, 36, D) +1 ice dragon scales (51, 37, D) a book of Alchemy (51, 40, D) a +0 spear a +0 robe (51, 41, D) a guardian serpent corpse a black mamba corpse (52, 0, D) a +2 hunting sling of flaming (52, 1, D) the +5 mace of Slow Death {holy, rF+ rN+ SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (52, 24, D) a fan of gales (52, 26, D) a +1 rapier of protection a +0 arbalest 83 bolts (52, 27, D) 49 large rocks a stone giant corpse (52, 36, D) a book of Ice (52, 37, D) a cursed -5 ring of dexterity (52, 41, D) a +1 mace of protection (unseen) (52, 42, D) a +0 trident (unseen) (52, 43, D) an anaconda corpse (53, 0, D) a phantom mirror (53, 1, D) a +3 mace of protection (53, 24, D) a +4 broad axe of draining (53, 25, D) an uncursed staff of air (53, 27, D) a +0 arbalest (unseen) (53, 28, D) 44 large rocks (53, 29, D) a +0 arbalest (unseen) (54, 0, D) a sack of spiders (54, 1, D) a book of Clouds (54, 25, D) a fan of gales (54, 27, D) a +0 arbalest (unseen) (54, 36, D) a +5 long sword of holy wrath (55, 0, D) an uncursed staff of cold (55, 1, D) an uncursed staff of wizardry (55, 24, D) a lightning rod (4/4) (59, 36, D) an uncursed staff of power (60, 36, D) an uncursed staff of power (60, 41, D) a +0 trident (61, 0, D) an uncursed staff of summoning (61, 16, D) an uncursed staff of wizardry (61, 26, D) a +3 leather armour of fire resistance (61, 37, D) a +4 hunting sling of velocity a merfolk corpse (61, 41, D) a +0 spear 327 javelins a +0 leather armour a merfolk corpse (61, 42, D) a sea snake corpse (62, 0, D) a +1 dire flail of draining (62, 1, D) an uncursed staff of earth (62, 3, D) a very ugly thing corpse (skeletalised by now) (62, 8, D) an uncursed staff of fire (62, 9, D) an uncursed amulet of faith (62, 16, D) an uncursed ring of wizardry (62, 17, D) a cursed -6 ring of dexterity (62, 26, D) a +0 battleaxe (62, 30, D) a +0 flail (62, 36, D) an uncursed staff of death (62, 37, D) an uncursed staff of earth (62, 41, D) a +3 demon trident of flaming (unseen) (63, 0, D) a +0 hunting sling of freezing (63, 8, D) +2 pearl dragon scales (63, 16, D) a book of Maledictions (63, 17, D) an uncursed staff of conjuration (63, 26, D) a book of Beasts (63, 27, D) a box of beasts (63, 29, D) a +0 dagger a +0 robe an orc corpse (63, 30, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +0 plate armour a +0 battleaxe the +9 hunting sling of the Distant Future {freeze, SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. a +0 chain mail a +0 short sword a +0 plate armour an orc corpse (63, 36, D) a lightning rod (4/4) (63, 37, D) a cursed staff of earth (63, 41, D) a manticore corpse (64, 16, D) a sack of spiders (64, 17, D) an uncursed staff of earth (64, 26, D) a +2 robe of fire resistance (64, 29, D) a +1 trident of flaming an orc corpse (64, 30, D) a +0 club (unseen) (65, 26, D) a box of beasts (65, 29, D) a +0 trident (unseen) (67, 0, D) a +2 robe of resistance (68, 0, D) a +1 flail of protection (69, 2, D) a +2 war axe of freezing (69, 36, D) a cursed staff of cold (70, 8, D) a book of Debilitation (70, 9, D) a +0 flail a draconian corpse (skeletalised by now) (70, 36, D) a +2 great sword of electrocution (70, 41, D) a river rat corpse (still there?) a crocodile corpse (still there?) (71, 8, D) a +0 flail (71, 10, D) a yellow draconian corpse (skeletalised by now) (71, 16, D) a +0 dagger (71, 17, D) a +5 blowgun (71, 20, D) a +0 dagger (unseen) (71, 26, D) a +0 bardiche of protection (71, 27, D) a +1 short sword of electrocution (71, 29, D) a +0 trident (unseen) (71, 30, D) a +0 mace (71, 36, D) an uncursed staff of cold (71, 37, D) a +0 trident of protection (71, 40, D) a hippogriff corpse (72, 8, D) a +0 flail (72, 10, D) a +3 battleaxe of electrocution (72, 11, D) a +0 trident (72, 12, D) a +0 club (72, 16, D) a +2 plate armour of cold resistance (72, 17, D) a book of Flames (72, 19, D) a +0 trident (72, 20, D) an uncursed staff of conjuration a +0 robe a +0 whip a cursed +0 leather armour (72, 26, D) an uncursed staff of power (72, 27, D) an uncursed staff of wizardry (72, 29, D) a cursed +0 hand axe 84 tomahawks a +0 plate armour (72, 30, D) a +2 scimitar of protection a +0 chain mail (72, 36, D) an uncursed amulet of regeneration (72, 37, D) a +2 great sword of protection (72, 40, D) a cane toad corpse (72, 41, D) a yak corpse (73, 1, D) a +3 broad axe of freezing (73, 17, D) a +1 ring mail of poison resistance (73, 19, D) a +0 dagger (unseen) (73, 20, D) a cursed +0 whip (unseen) (73, 26, D) an uncursed staff of summoning (73, 29, D) a +2 flail of crushing (73, 30, D) a +0 hand axe (74, 3, D) a +0 short sword a +0 robe (75, 3, D) a wolf corpse (skeletalised by now)