cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (19, 16, D) an uncursed staff of cold (19, 17, D) a +0 great sword (21, 17, D) a +1 pair of gloves of dexterity (22, 45, D) a +2 war axe of chopping (unseen) (23, 0, D) an uncursed staff of earth (unseen) (23, 8, D) an ugly thing corpse (23, 10, D) an ugly thing corpse (23, 16, D) a +5 hunting sling of freezing (23, 18, D) a book of Conjurations (23, 22, D) 53 large rocks (unseen) (23, 23, D) 65 large rocks (unseen) (23, 42, D) a +4 halberd (unseen) (24, 4, D) the +8 plate armour of Sif Muna's Esteem {+Fly} It lets you fly. the +1 plate armour of the Shore {rC+++ Int-5 Dex-2 SInv} It affects your intelligence (-5). It affects your dexterity (-2). It renders you almost immune to cold. It lets you see invisible. a +4 ring of intelligence the +7 trident "Woyd" {protect, +Inv Int+2 Dex-3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+2). It affects your dexterity (-3). It lets you turn invisible. the cursed +1 longbow of Abomination {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. the +8 dire flail of Valuable Assets {venom, +Blink Stlth+} It poisons the flesh of those it strikes. It lets you blink. It makes you more stealthy. an uncursed ring of magical power the cursed +0 buckler "Hoci" {-Cast rN+++ Dex-4 Stlth+} It affects your dexterity (-4). It renders you almost immune to negative energy. It prevents spellcasting. It makes you more stealthy. It has a curse placed upon it. (24, 9, D) an ugly thing corpse (24, 17, D) a book of the Sky (24, 18, D) a book of Party Tricks (24, 20, D) a +0 arbalest a +5 great sword of holy wrath 144 bolts a yaktaur corpse (24, 21, D) a +0 chain mail (24, 22, D) a +0 arbalest 165 bolts the ring "Soimualamo" {rCorr Dex+7} [ring of resist corrosion] It affects your dexterity (+7). It provides partial protection from all sources of acid and corrosion. a +0 great mace a +0 plate armour a +3 battleaxe a +0 chain mail a human corpse (25, 6, D) a shapeshifter corpse (25, 8, D) an ugly thing corpse (25, 16, D) an uncursed staff of death (25, 20, D) a +0 arbalest 148 bolts the ring "Weggim" {+Inv rElec rPois rF+ Str-3} [ring of insulation] It affects your strength (-3). It protects you from fire. It insulates you from electricity. It protects you from poison. It lets you turn invisible. (25, 22, D) a +2 battleaxe (unseen) (25, 23, D) a +2 vampiric war axe (unseen) (25, 45, D) a +0 scythe of freezing (26, 1, D) a lightning rod (4/4) (26, 16, D) a +0 war axe (26, 20, D) a +0 arbalest (unseen) (26, 21, D) 39 large rocks (unseen) (27, 16, D) a book of Clouds (27, 21, D) 42 large rocks (28, 0, D) a sack of spiders (28, 17, D) a +1 whip of electrocution (29, 0, D) a fan of gales (29, 9, D) an uncursed amulet of the gourmand (29, 16, D) an uncursed staff of conjuration (34, 28, D) a +3 ring of intelligence (35, 0, D) a +0 scythe of venom (35, 14, D) a +3 quarterstaff of distortion (35, 15, D) an uncursed amulet of the acrobat (35, 28, D) a +1 shortbow of freezing (35, 29, D) a cursed staff of cold (36, 0, D) a phial of floods (36, 15, D) an uncursed staff of earth (36, 29, D) a +3 scale mail of magic resistance (37, 0, D) a +2 leather armour of fire resistance (37, 18, D) a yak corpse (37, 28, D) a +0 battleaxe of electrocution (37, 29, D) a book of Dreams (38, 0, D) a +2 battleaxe of electrocution (38, 1, D) a +2 double sword of holy wrath (38, 15, D) a fan of gales (38, 19, D) a catoblepas corpse (38, 21, D) a porcupine corpse (38, 28, D) a fan of gales (38, 29, D) a book of Misfortune (38, 30, D) a rime drake corpse (39, 0, D) a lamp of fire (39, 1, D) an uncursed staff of fire (39, 3, D) a wind drake corpse (39, 14, D) a book of Maledictions (39, 15, D) a +1 triple sword of protection (39, 19, D) a hydra corpse (still there?) a hippogriff corpse (still there?) (39, 21, D) a crocodile corpse (39, 28, D) a book of the Earth (39, 29, D) a +2 flail of draining (39, 30, D) a rime drake corpse (39, 31, D) a rime drake corpse (40, 2, D) a +0 war axe of electrocution a +0 robe a spriggan corpse (skeletalised by now) (40, 5, D) a +0 robe (still there?) a storm dragon corpse (skeletalised by now) (still there?) (40, 14, D) a +1 plate armour of poison resistance (40, 15, D) a +4 spear of flaming (40, 19, D) a cane toad corpse (40, 28, D) a lightning rod (4/4) (40, 29, D) a +5 mace of crushing (40, 31, D) +0 ice dragon scales (unseen) (40, 32, D) a +0 battleaxe of freezing (unseen) (41, 0, D) a book of Maledictions (41, 1, D) a fan of gales (41, 3, D) an uncursed staff of summoning a +0 robe (41, 5, D) +0 storm dragon scales (unseen) (41, 28, D) a cursed ring of attention (41, 29, D) a +2 plate armour of poison resistance (42, 0, D) a +4 ring of intelligence (42, 1, D) an uncursed ring of resist corrosion (42, 3, D) a titan corpse (42, 14, D) a book of Callings (42, 28, D) a +5 blowgun (42, 29, D) a +2 scale mail of magic resistance (43, 14, D) a lamp of fire (43, 15, D) a book of Burglary (43, 28, D) a +3 quarterstaff of draining (43, 29, D) a phial of floods (49, 0, D) a +0 mace (49, 1, D) a +2 dagger of flaming (49, 12, D) a fan of gales (49, 24, D) an uncursed staff of power (49, 36, D) an uncursed staff of power (50, 1, D) an uncursed staff of earth (50, 4, D) a cursed +0 plate armour (50, 5, D) a +0 halberd (unseen) (50, 13, D) an uncursed amulet of faith (50, 24, D) a lightning rod (4/4) (50, 25, D) an uncursed staff of air (50, 36, D) a lightning rod (4/4) (50, 42, D) a +5 spear of venom (still there?) a +0 robe (still there?) (51, 1, D) a +1 flail of protection (51, 3, D) a +0 flail (unseen) (51, 4, D) a +0 troll leather armour a cursed -1 war axe a +0 plate armour a troll corpse (skeletalised by now) an orc corpse (skeletalised by now) (51, 5, D) a +0 giant club (51, 12, D) a book of Transfigurations (51, 13, D) a book of Death (51, 36, D) a lamp of fire (51, 37, D) a book of Clouds (51, 40, D) a cursed +0 leather armour (51, 41, D) a +0 trident a +2 trident of protection 39 large rocks a manticore corpse (skeletalised by now) (51, 42, D) a +2 trident of protection a sea snake corpse (skeletalised by now) (52, 0, D) an uncursed amulet of faith (52, 1, D) an uncursed ring of flight (52, 3, D) a +0 dire flail (unseen) (52, 4, D) a +0 chain mail a +0 chain mail a +0 flail a +0 plate armour a cursed ring of attention a +0 giant spiked club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (52, 5, D) a +0 long sword a +0 giant spiked club a +0 scimitar (52, 12, D) an uncursed amulet of magic regeneration (52, 13, D) a +3 scale mail of poison resistance (52, 18, D) a shadow dragon corpse (skeletalised by now) (52, 24, D) an uncursed staff of conjuration (52, 25, D) a book of the Dragon (52, 29, D) a +4 mace of crushing (52, 36, D) a book of Power (52, 37, D) a +4 scale mail of fire resistance (52, 41, D) a +0 trident of piercing a +0 robe (52, 42, D) a manticore corpse (skeletalised by now) (53, 1, D) an uncursed staff of conjuration (53, 4, D) a +0 great mace (unseen) (53, 5, D) a +0 morningstar (still there?) an ogre corpse (skeletalised by now) (still there?) (53, 12, D) +2 ice dragon scales (53, 24, D) a +4 shortbow of flaming (53, 36, D) a +3 ring of intelligence (53, 37, D) an uncursed staff of air (53, 41, D) a +0 trident (unseen) (54, 0, D) the +6 arbalest "Orb Guardian's Regret" {velocity, rElec} Any bolt fired from it inflicts extra damage. It insulates you from electricity. the +3 buckler "Otuaprarph" {rPois Str+4} It affects your strength (+4). It protects you from poison. the +5 trident of Termination {flame, +Rage +Fly rC- Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to cold. It lets you fly. It lets you go berserk. the +9 plate armour "Ecloazen" {rElec rC+ rCorr} It protects you from cold. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. the +3 leather armour "Tunnos" {rC- rCorr Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. an uncursed ring of protection from cold the +4 battleaxe of Quantum Leap {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). the cursed ring of Azeqel {Str+3 Int-3} [ring of intelligence] It affects your strength (+3). It affects your intelligence (-3). It has a curse placed upon it. the ring of Vanity {Slay+3 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. the +8 trident "Zuga Gig" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (54, 1, D) an uncursed ring of resist corrosion (54, 12, D) a +2 arbalest of flaming (54, 13, D) a book of Cantrips (54, 24, D) a +2 shortbow of flaming (54, 25, D) +0 pearl dragon scales (54, 36, D) a phial of floods (55, 0, D) a +0 scale mail of poison resistance (55, 1, D) a +4 scale mail of cold resistance (55, 13, D) an uncursed staff of power (55, 24, D) a book of Burglary (60, 36, D) an uncursed staff of summoning (60, 37, D) a +0 great sword of holy wrath (61, 1, D) a +0 trident 87 tomahawks (61, 2, D) a +0 trident (61, 8, D) an uncursed staff of earth (61, 42, D) a +0 whip of pain (62, 0, D) an uncursed staff of air (62, 1, D) a +0 trident (62, 2, D) a +0 flail of protection (unseen) (62, 8, D) a +0 ring mail of cold resistance (62, 16, D) the +10 trident "Afedu" {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (62, 43, D) a +0 dire flail (unseen) (63, 0, D) an uncursed staff of wizardry (63, 2, D) a +0 trident (unseen) (63, 8, D) a +3 morningstar of distortion (63, 26, D) a book of the Dragon (63, 27, D) a sack of spiders (64, 17, D) an uncursed staff of earth (64, 26, D) an uncursed staff of earth (65, 26, D) the +3 ring mail "Foru" {MR- Str+5 Slay+2} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. the +9 flail of the Median {protect, MR++ Str+2 Dex-4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+2). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you see invisible. an uncursed ring of positive energy the +5 short sword of Embarrassment {elec, +Blink rF- rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It protects you from cold. It lets you blink. an uncursed ring of protection from cold the +10 scimitar "Kukawn" {drain, +Blink rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you blink. the +2 halberd of Valour {speed, +Blink Dex+4 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It lets you see invisible. It lets you blink. the cursed +2 short sword "Ukhuneu" {chaos, *Drain rPois rN++ Str-5} Each time it hits an enemy it has a different, random effect. It affects your strength (-5). It protects you from poison. It greatly protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. the +11 dagger "Kod Leet" {venom, +Blink rF++ rN+ Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It greatly protects you from fire. It protects you from negative energy. It lets you blink. the +3 ring mail of Grace {rElec Str-4 Int+4} It affects your strength (-4). It affects your intelligence (+4). It insulates you from electricity. the ring of Dazelot {+Fly rC- Str+2 Slay+3 Stlth-} [ring of attention] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It lets you fly. It makes you less stealthy. (67, 0, D) +1 swamp dragon scales (68, 0, D) an uncursed staff of power (70, 37, D) an uncursed staff of cold (71, 8, D) an uncursed staff of summoning (71, 16, D) a +0 scimitar (71, 17, D) a +1 spear of venom (71, 20, D) a +0 war axe a cursed +0 plate armour (71, 27, D) an uncursed staff of power (72, 9, D) a +2 robe (72, 17, D) a +0 dagger (72, 20, D) a +1 hand axe of electrocution a +0 robe a +0 plate armour a +0 whip (72, 26, D) a +1 hunting sling of velocity (72, 37, D) an uncursed staff of earth (72, 40, D) a +4 scimitar of flaming (73, 1, D) a +3 leather armour of fire resistance (73, 16, D) a book of Battle (73, 17, D) an uncursed staff of poison (73, 19, D) a +0 trident (73, 20, D) a cursed +0 flail a +0 chain mail (73, 27, D) a fan of gales (73, 36, D) a +0 flail of holy wrath