cirnu the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (59, 36, D) an uncursed staff of poison (59, 37, D) a book of Frost (60, 36, D) a +0 short sword (60, 37, D) the Incunabulum of Fatigue Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Spectral Weapon Hexes/Charms 3 d - Piercing Shot Charms 5 e - Ring of Flames Charms/Fire 7 (61, 36, D) a box of beasts (61, 37, D) a +0 trident (62, 0, D) a book of Ice (62, 1, D) a +4 ring mail of cold resistance (62, 9, D) a cursed staff of summoning (62, 11, D) an uncursed staff of death (62, 27, D) the +7 hunting sling of Harmony {flame, +Fly rN+ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you see invisible. It lets you fly. (62, 36, D) an uncursed staff of conjuration (62, 37, D) an uncursed ring of see invisible (63, 0, D) an uncursed staff of conjuration (63, 37, D) a +0 scimitar (65, 26, D) the +8 hand crossbow of the Heart {velocity, Str+4 Int+2} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+2). (67, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (67, 2, D) a +0 club an orc corpse (68, 0, D) a +2 robe (68, 2, D) a +0 dagger (unseen) (68, 3, D) a +0 hand axe (69, 0, D) a +2 giant club (69, 2, D) a +0 leather armour (unseen) (69, 36, D) a +0 plate armour of cold resistance (70, 8, D) a book of Callings (70, 9, D) a +2 robe of the Archmagi (70, 37, D) a +3 shortbow of freezing (70, 42, D) a shapeshifter corpse (71, 8, D) a book of Maledictions (71, 10, D) a scorpion corpse (71, 11, D) a jumping spider corpse (71, 16, D) a fan of gales (71, 17, D) a +3 scale mail of fire resistance (71, 18, D) a +0 glaive of protection (unseen) (71, 19, D) a +0 short sword (unseen) (71, 27, D) a +2 hand axe of flaming (71, 29, D) a shapeshifter corpse (71, 36, D) a Necronomicon (71, 37, D) an uncursed amulet of magic regeneration (71, 42, D) an ugly thing corpse (72, 8, D) a +2 long sword of protection (72, 10, D) a scorpion corpse (72, 16, D) a +0 long sword (72, 19, D) a cursed +0 long sword (72, 29, D) a shapeshifter corpse (72, 42, D) a shapeshifter corpse (73, 1, D) a sack of spiders (73, 16, D) a +0 long sword (73, 17, D) a +0 dagger (73, 26, D) a +2 leather armour of fire resistance (73, 29, D) a shapeshifter corpse (73, 36, D) a book of the Sky (74, 3, D) a jumping spider corpse (74, 18, D) a +2 glaive of protection (unseen) (74, 19, D) a +0 great mace of holy wrath (unseen) (75, 1, D) a +4 ring mail of fire resistance