cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the amulet of Numigo {Inacc rElec rC- rN++ MP+9} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It affects your magic capacity (+9). (3, 15, D) the Catalogue of the Undertaker Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Inner Flame Hexes/Fire 3 d - Ice Form Ice/Transmutation 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Statue Form Transmutation/Earth 6 (3, 16, D) a fan of gales (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a lightning rod (4/4) (4, 15, D) a sack of spiders (4, 16, D) a cursed -5 ring of strength (5, 14, D) the +3 large shield of a Hundred Spirits {MR++ rCorr Str+4 Dex-2} It affects your strength (+4). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (5, 15, D) an uncursed staff of earth (5, 16, D) the cursed +1 dagger of Righteous Anger {freeze, rF++ rC- rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (6, 8, D) a +2 leather armour a +0 hand axe of chaos (6, 14, D) the ring "Lagomel" {MR+ SInv} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you see invisible. (6, 15, D) the +0 great sword of the Modern Songs {slice, *Drain +Rage Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you go berserk. It causes draining when unequipped. It makes you more stealthy. (6, 16, D) a +3 halberd of protection (6, 19, D) a wyvern corpse (7, 14, D) a manual of Crossbows (7, 15, D) a +6 giant spiked club (7, 16, D) an uncursed staff of power (8, 14, D) an uncursed ring of protection from magic (8, 15, D) a book of Callings (8, 16, D) a +3 plate armour of magic resistance (8, 18, D) a rime drake corpse (9, 14, D) Zasydaf's Catalogue of Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 (9, 15, D) an uncursed staff of earth (9, 16, D) a book of Debilitation (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (10, 14, D) a phial of floods (10, 15, D) a book of the Earth (10, 16, D) a +0 ring mail of poison resistance (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 14, D) 4 potions of heal wounds (11, 15, D) a lamp of fire (11, 16, D) a scroll of brand weapon (17, 16, D) a +0 cloak of magic resistance the ring of Rig Kaown {+Fly rCorr Slay+3} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. It provides partial protection from all sources of acid and corrosion. a +2 pair of boots of stealth the +1 chain mail "Jytukh" {rPois rF- rC++ rCorr} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. a +2 pair of gloves of dexterity (19, 1, D) a +0 long sword (19, 32, D) a +1 shortbow of flaming (19, 33, D) a book of Changes (20, 17, D) a book of Conjurations (20, 32, D) an uncursed staff of poison (20, 33, D) a cursed staff of summoning (21, 0, D) a +0 pair of gloves of archery (21, 1, D) a book of Cantrips (21, 16, D) a book of Enchantments (21, 32, D) the +1 mace of Jaot Feu {crush, +Blink rElec Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It insulates you from electricity. It lets you blink. (21, 33, D) a book of Burglary (21, 34, D) a phial of floods (22, 0, D) a +2 mace of venom (22, 1, D) a +4 great sword of flaming (22, 4, D) a +1 scythe of flaming (unseen) (22, 16, D) a +0 barding of stealth (22, 17, D) a book of Misfortune (22, 20, D) a +1 scythe of freezing (22, 32, D) a +0 trident of venom (22, 33, D) a book of Unlife (23, 0, D) a book of Misfortune (23, 2, D) a +0 arbalest (unseen) (23, 3, D) 108 large rocks (unseen) (23, 5, D) 64 large rocks (unseen) (23, 16, D) a phial of floods (23, 17, D) an uncursed ring of magical power (23, 18, D) a +3 scale mail of cold resistance (23, 19, D) a +0 battleaxe the +2 shortbow "Keisk" {freeze, MR++ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. (23, 32, D) an uncursed staff of fire (23, 34, D) a lamp of fire (23, 36, D) a redback corpse (still there?) a hornet corpse (still there?) (23, 37, D) a hornet corpse (23, 38, D) a jumping spider corpse (24, 0, D) an uncursed staff of poison (24, 1, D) a book of Frost (24, 3, D) a +0 battleaxe a +0 chain mail a cursed +0 long sword a +0 plate armour a +0 great mace a +0 chain mail a +0 great mace a +0 plate armour a +0 great sword a +0 chain mail a human corpse a human corpse (24, 5, D) a +3 long sword of slicing (unseen) (24, 16, D) a +0 short sword of flaming (24, 17, D) the Collected Works on the Voyage Spells Type Level a - Apportation Translocation 1 b - Blink Other Translocation 1 c - Force Lance Translocation 4 d - Dispersal Translocation 6 e - Controlled Blink Translocation 8 (24, 18, D) a +1 hunting sling of flaming (24, 32, D) an uncursed staff of cold (24, 33, D) a +2 short sword of draining (24, 34, D) a +4 glaive of flaming (24, 36, D) a jumping spider corpse (25, 0, D) a fan of gales (25, 1, D) a +4 halberd of flaming (25, 2, D) a +0 bardiche a +0 chain mail (25, 3, D) a +0 battleaxe (still there?) 52 large rocks (still there?) (25, 4, D) a +0 battleaxe (unseen) (25, 5, D) a +0 great mace (unseen) (25, 16, D) a book of Conjurations (25, 18, D) an uncursed staff of power (25, 32, D) a lamp of fire (25, 33, D) a lamp of fire (25, 36, D) a hornet corpse (still there?) a wolf spider corpse (still there?) (25, 37, D) a wolf spider corpse (still there?) a redback corpse (still there?) (25, 38, D) a hornet corpse (still there?) a tarantella corpse (still there?) (26, 0, D) a +2 chain mail of poison resistance (26, 3, D) a +0 halberd (unseen) (26, 16, D) a +2 quarterstaff of distortion (26, 17, D) an uncursed staff of cold (26, 32, D) a +3 spear of freezing (26, 33, D) a book of Cantrips (26, 34, D) a lightning rod (4/4) (27, 17, D) an uncursed ring of protection from cold (27, 34, D) quicksilver dragon scales (28, 1, D) a lightning rod (4/4) (28, 17, D) a +2 flail of protection (29, 16, D) a +2 leather armour of magic resistance (29, 17, D) a phantom mirror (29, 33, D) a +2 leather armour of fire resistance (35, 14, D) a lightning rod (4/4) (35, 15, D) a book of the Earth (35, 29, D) a book of Party Tricks (36, 1, D) a +3 war axe of freezing (36, 2, D) a wyvern corpse (skeletalised by now) (36, 15, D) a +0 halberd (36, 28, D) a +4 plate armour of fire resistance (37, 0, D) an uncursed staff of earth (37, 1, D) a +3 morningstar of holy wrath (37, 14, D) an uncursed staff of wizardry (37, 19, D) a +0 halberd of venom a white draconian corpse (skeletalised by now) (37, 20, D) a +0 halberd (unseen) (37, 29, D) a +2 buckler of protection (38, 1, D) an uncursed staff of power (38, 3, D) a wyvern corpse (skeletalised by now) (38, 4, D) a fire dragon corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (38, 5, D) a swamp drake corpse (skeletalised by now) (38, 15, D) a cursed ring of attention (38, 18, D) a +0 trident (unseen) (38, 19, D) a +0 trident a +0 short sword a +0 dire flail a red draconian corpse (skeletalised by now) (38, 31, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (39, -1, D) the +7 mace of Imun {venom, +Inv rN+ MR+ Dex-5} It poisons the flesh of those it strikes. It affects your dexterity (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. the +4 falchion of Tiwirph {chaos, Int+7} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+7). a +1 pair of boots of flying the cursed +0 robe of Baldness {+Inv rElec rN+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (39, 0, D) a cursed ring of attention (39, 14, D) a book of Beasts (39, 15, D) an uncursed staff of cold (39, 18, D) a +0 flail a +0 short sword a +0 halberd a +0 war axe a +3 amulet of reflection a white draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (39, 28, D) a lightning rod (4/4) (39, 31, D) +0 shadow dragon scales (unseen) (40, 4, D) a wyvern corpse (skeletalised by now) (40, 5, D) a fire dragon corpse (skeletalised by now) (40, 14, D) a book of Beasts (40, 15, D) a +1 shortbow of freezing (40, 17, D) a +0 scimitar (40, 18, D) a +1 glaive of protection (unseen) (40, 19, D) a +0 long sword (unseen) (40, 28, D) a +2 shortbow of flaming (40, 31, D) a ghoul corpse (skeletalised by now) (40, 32, D) +0 shadow dragon scales (unseen) (40, 33, D) a shadow dragon corpse (skeletalised by now) (41, 0, D) an uncursed staff of summoning (41, 1, D) an uncursed staff of fire (41, 14, D) a +0 hand axe of flaming (41, 15, D) an uncursed ring of see invisible (41, 28, D) a book of Cantrips (41, 29, D) a book of Battle (42, 0, D) a +2 mace of holy wrath (42, 1, D) a +4 long sword of holy wrath (42, 14, D) a +0 battleaxe of holy wrath (42, 15, D) a +2 broad axe of electrocution (42, 28, D) an uncursed staff of wizardry (42, 29, D) an uncursed staff of death (43, 15, D) a +0 shield of cold resistance (43, 29, D) a phial of floods (44, 28, D) the +2 war axe of the Extremely Mad {chop, +Inv rPois Dex-4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from poison. It lets you turn invisible. It makes you more stealthy. the +1 robe "Bapatz" {+Blink Dex+3} It affects your dexterity (+3). It lets you blink. the +8 arc blade {discharge, rElec} It insulates you from electricity. (49, 0, D) a phial of floods (49, 1, D) a book of the Warp (49, 12, D) a +2 quarterstaff of holy wrath (49, 24, D) a +5 falchion of draining (49, 36, D) a +3 quarterstaff of speed (50, 1, D) a book of the Sky (50, 12, D) an uncursed amulet of rage (50, 13, D) a +1 battleaxe of flaming (50, 24, D) a fan of gales (50, 25, D) a +3 leather armour of cold resistance (50, 37, D) a book of Flames (50, 39, D) a +0 quarterstaff (unseen) (50, 40, D) a +0 robe (51, 0, D) a +2 robe of positive energy (51, 13, D) an uncursed staff of conjuration (51, 17, D) a +0 scimitar (unseen) (51, 18, D) (unseen) (51, 24, D) an uncursed staff of death (51, 25, D) a sack of spiders (51, 26, D) a +0 hand axe (unseen) (51, 27, D) a +0 dagger (unseen) (51, 28, D) a +0 giant spiked club (unseen) (51, 37, D) an uncursed staff of summoning (51, 39, D) a +5 dagger of flaming a +0 animal skin (52, 1, D) an uncursed staff of cold (52, 2, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (52, 4, D) a +2 trident of freezing (52, 13, D) a phial of floods (52, 16, D) a +0 flail a +0 robe a +0 spear (52, 18, D) a +6 vampiric scimitar (unseen) (52, 24, D) an uncursed staff of summoning (52, 26, D) 57 large rocks (52, 27, D) a +3 great sword a +0 chain mail (52, 28, D) a +0 mace a +0 plate armour (52, 36, D) a +3 scale mail of fire resistance (52, 38, D) a +0 spear (52, 39, D) a +0 quarterstaff (unseen) (52, 40, D) a +0 robe (unseen) (53, 0, D) a +0 dagger (53, 1, D) a +0 scimitar (still there?) an uncursed staff of summoning (still there?) (53, 2, D) a +0 rapier a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (53, 3, D) a +0 long sword (still there?) a +1 long sword of slicing (still there?) (53, 13, D) a book of Spatial Translocations (53, 16, D) (unseen) (53, 18, D) a +0 flail (unseen) (53, 24, D) an uncursed staff of cold (53, 26, D) the ring of Hospitality {rElec Str+3 Int+3 Stlth-} [ring of attention] It affects your strength (+3). It affects your intelligence (+3). It insulates you from electricity. It makes you less stealthy. the ring of Starshine {*Drain *Slow +Blink rElec rN++} [ring of insulation] It insulates you from electricity. It greatly protects you from negative energy. It lets you blink. It causes draining when unequipped. It may slow you when you take damage. the cursed +0 morningstar "Bytedd" {vamp, rC+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It lets you see invisible. It has a curse placed upon it. the +10 scimitar "Ogrebane" {slice, MR- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. a +4 ring of dexterity the +11 whip of Udwiav {slash, rPois rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from poison. the +8 storm bow {lightning rElec Stlth-} It insulates you from electricity. It makes you less stealthy. the cursed +0 hand axe of Wyrd {elec, rElec MP+9 Int-5 Dex-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It affects your dexterity (-2). It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. the +1 leather armour of Exclusion {rC+ Dex+7 SInv Stlth-} It affects your dexterity (+7). It protects you from cold. It lets you see invisible. It makes you less stealthy. the ring of Liplir {rC- rN++ Stlth+} [ring of stealth] It makes you vulnerable to cold. It greatly protects you from negative energy. It makes you more stealthy. an uncursed ring of wizardry the +5 mace "Bingo" {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. the +4 hand axe of Prudence {freeze, MR+ Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your resistance to hostile enchantments. 3 phantom mirrors the +3 dagger of Triumph {chaos, rN+ Str+7 Dex-5} Each time it hits an enemy it has a different, random effect. It affects your strength (+7). It affects your dexterity (-5). It protects you from negative energy. (53, 27, D) a +2 great sword of flaming (unseen) (53, 28, D) a +1 rapier of speed (unseen) (53, 36, D) a +0 rapier (54, 0, D) an uncursed staff of poison (54, 1, D) a +0 short sword (still there?) a +0 rapier (still there?) (54, 5, D) a +0 shortbow (unseen) (54, 12, D) a +0 robe (54, 24, D) a +0 long sword (54, 25, D) a +2 chain mail of fire resistance (54, 28, D) a +0 dagger (unseen) (54, 36, D) an uncursed staff of power (55, 12, D) a +0 hand axe (55, 13, D) a cursed ring of poison resistance (55, 24, D) a book of Unlife (59, 37, D) a book of Frost (60, 36, D) a +2 vampiric broad axe (60, 37, D) a +1 mace of holy wrath (61, 8, D) a +2 arbalest of freezing (61, 26, D) a +1 long sword of slicing (61, 37, D) a +5 fustibalus (61, 42, D) (unseen) (62, 26, D) a +3 mace of protection (63, 0, D) a Necronomicon (63, 8, D) a fan of gales (63, 27, D) an uncursed staff of power (63, 30, D) an uncursed staff of cold (63, 36, D) a +0 chain mail of cold resistance (63, 37, D) 4 potions of heal wounds (64, 26, D) a book of Callings (65, 26, D) an uncursed staff of air (67, 0, D) a +3 dagger (67, 2, D) a +4 battleaxe of draining (unseen) (67, 3, D) a +0 mace (68, 0, D) an uncursed staff of summoning (68, 2, D) a +0 mace (69, 0, D) a book of the Dragon (70, 9, D) a +3 flail of draining (70, 36, D) a book of Annihilations (70, 38, D) an uncursed staff of wizardry (71, 8, D) a book of Flames (71, 17, D) an uncursed staff of fire (71, 29, D) a +0 robe (unseen) (72, 8, D) a fan of gales (72, 9, D) a +2 halberd of protection (72, 16, D) a +2 lajatang of venom (72, 27, D) a book of Minor Magic (72, 28, D) a +0 trident a +0 robe (72, 36, D) a +2 battleaxe of venom (73, 16, D) an uncursed amulet of the gourmand (73, 17, D) a +1 shield of protection (73, 26, D) +1 fire dragon scales (73, 29, D) a +0 war axe (73, 36, D) an uncursed staff of conjuration (75, 1, D) a +2 antimagic flail