cirnu the Dungeon (2, 14, D) an uncursed ring of poison resistance (2, 15, D) the ring of Empaeng {rPois MR+ MP+9} [ring of magical power] It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (2, 16, D) the +7 morningstar of Exoneration {holy, rElec rN+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 leather armour of poison resistance (3, 15, D) an uncursed ring of see invisible (3, 16, D) an uncursed staff of poison (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a box of beasts (4, 15, D) the +2 dagger of Udailifo {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (4, 16, D) an uncursed staff of poison (5, 14, D) a potion of might (5, 15, D) a +3 scimitar of flaming (5, 16, D) a +3 dagger of flaming (6, 8, D) a +2 leather armour a +0 hand axe of chaos (6, 14, D) a +1 plate armour of fire resistance (6, 15, D) a lamp of fire (6, 16, D) a +1 whip of venom (7, 14, D) a phantom mirror (7, 15, D) the +7 great sword "Ojiliom" {slice, *Rage rElec rPois Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. It makes you more stealthy. (7, 16, D) an uncursed staff of summoning (8, 14, D) a phial of floods (8, 15, D) a +0 plate armour of fire resistance (8, 16, D) 4 potions of heal wounds (9, 14, D) a cursed -3 ring of intelligence (9, 16, D) the +0 chain mail "Laplueq" {rF+ Str-2 Dex+4} It affects your strength (-2). It affects your dexterity (+4). It protects you from fire. (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of amnesia (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (10, 14, D) a lamp of fire (10, 15, D) the Catalogue of Calling and Evil Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Vampiric Draining Necromancy 3 d - Animate Dead Necromancy 4 e - Aura of Abjuration Summoning 5 (10, 16, D) an uncursed staff of cold (11, 14, D) a +0 rapier of venom (11, 15, D) a +1 hat (11, 16, D) a +0 short sword of holy wrath (12, 14, D) a phantom mirror (12, 15, D) an uncursed staff of cold (12, 16, D) a +3 leather armour of cold resistance (19, 0, D) a lamp of fire (19, 1, D) a sack of spiders (19, 16, D) a book of Annihilations (19, 17, D) a lightning rod (4/4) (19, 32, D) a +1 pair of gloves of dexterity (19, 33, D) a +2 robe of fire resistance (20, 0, D) a book of Necromancy (20, 1, D) an uncursed staff of fire (20, 16, D) a phantom mirror (20, 17, D) a box of beasts (20, 32, D) a +0 trident of protection (20, 33, D) a +0 battleaxe of freezing (21, 0, D) an uncursed staff of wizardry (21, 1, D) a +1 flail of protection (21, 32, D) a +2 dagger of electrocution (21, 33, D) a book of Ice (21, 34, D) a lamp of fire (22, 0, D) an uncursed staff of death (22, 1, D) a +0 war axe of electrocution (22, 16, D) a book of Beasts (22, 23, D) a +0 flail (unseen) (22, 32, D) a lightning rod (4/4) (22, 33, D) a book of Dreams (22, 34, D) the Catalogue of the Glacier and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Ozocubu's Refrigeration Ice 6 e - Chain Lightning Conjuration/Air 8 (22, 37, D) a +0 demon trident (23, 0, D) an uncursed staff of poison (23, 1, D) a +4 shortbow of flaming (23, 5, D) a bullfrog corpse (still there?) a crocodile corpse (still there?) (23, 6, D) a bullfrog corpse (still there?) a crocodile corpse (still there?) (23, 7, D) a porcupine corpse (23, 16, D) a book of Power (23, 22, D) a +0 war axe (still there?) a black mamba corpse (still there?) (23, 23, D) a +0 battleaxe (unseen) (23, 24, D) an uncursed staff of cold (unseen) (23, 32, D) an uncursed staff of wizardry (23, 33, D) a cursed amulet of inaccuracy (23, 36, D) a +1 vampiric scythe (23, 37, D) a +3 scimitar of flaming (still there?) a +0 trident (still there?) (23, 38, D) a hell hog corpse (24, 0, D) a fan of gales (24, 1, D) a +6 ring of strength (24, 4, D) a yak corpse (24, 5, D) a black mamba corpse (24, 17, D) a book of Misfortune (24, 18, D) a +2 plate armour of poison resistance (24, 22, D) a +0 robe a water moccasin corpse a black mamba corpse an anaconda corpse (24, 24, D) a naga corpse (24, 33, D) a phantom mirror (24, 34, D) a fan of gales (24, 36, D) a +2 scythe of distortion (25, 0, D) a phial of floods (25, 5, D) a porcupine corpse (25, 6, D) a basilisk corpse (25, 16, D) an uncursed staff of conjuration (25, 17, D) an uncursed staff of power (25, 18, D) a +1 hand axe of chopping (25, 22, D) a +0 robe a naga corpse an anaconda corpse (25, 23, D) a +0 spear (still there?) a naga corpse (still there?) (25, 24, D) a cursed -1 spear (unseen) (25, 33, D) a lightning rod (4/4) (25, 36, D) a +0 robe a +1 arbalest of flaming a +0 mace (26, 0, D) a book of Cantrips (26, 1, D) a +2 antimagic hand axe (26, 16, D) a +0 halberd (26, 17, D) an uncursed staff of power (26, 22, D) a +0 spear (unseen) (26, 32, D) a book of the Dragon (26, 33, D) a fan of gales (26, 34, D) an uncursed staff of earth (27, 1, D) a +1 quarterstaff of draining (27, 16, D) a lamp of fire (27, 17, D) a +1 great sword of holy wrath (27, 32, D) a +1 leather armour of magic resistance (27, 33, D) a book of the Tempests (27, 34, D) an uncursed staff of fire (28, 1, D) an uncursed staff of air (28, 17, D) a cursed -3 ring of strength (28, 32, D) a phial of floods (29, 0, D) a +1 robe of resistance (29, 1, D) the +8 storm bow {lightning rElec Stlth-} It insulates you from electricity. It makes you less stealthy. (29, 16, D) a +4 giant spiked club (29, 32, D) a +3 broad axe of holy wrath (35, 0, D) a +2 flail of protection (36, 0, D) an uncursed ring of poison resistance (36, 1, D) a book of Death (36, 15, D) an uncursed amulet of the acrobat (36, 29, D) the +7 quarterstaff of the Key {crush, rF+ rN+ Int-4 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+6). It protects you from fire. It protects you from negative energy. (37, 0, D) the Catalogue of Damaging Unholy Magic Spells Type Level a - Searing Ray Conjuration 2 b - Stone Arrow Conjuration/Earth 3 c - Throw Icicle Conjuration/Ice 4 d - Agony Necromancy 5 e - Death Channel Necromancy 6 (37, 14, D) a +2 great sword of slicing (37, 21, D) a cursed ring of attention (37, 22, D) an uncursed staff of air (unseen) (38, 0, D) the +1 long sword of Crystal {freeze, rPois MR+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. (38, 1, D) an uncursed staff of poison (38, 5, D) an uncursed staff of poison a demonic crawler corpse (38, 6, D) (unseen) (38, 15, D) a book of Air (39, 0, D) a book of Fire (39, 1, D) a +2 hand crossbow of flaming (39, 15, D) a fan of gales (39, 23, D) a raiju corpse (40, 0, D) a book of Battle (40, 1, D) a +2 hand crossbow of flaming (40, 14, D) an uncursed staff of fire (40, 24, D) an uncursed staff of fire (41, 0, D) a +3 shortbow of velocity (41, 1, D) an uncursed staff of earth (41, 14, D) a +4 battleaxe of chopping (41, 15, D) an uncursed ring of protection from cold (42, 0, D) a phial of floods (42, 1, D) a fan of gales (42, 14, D) a lightning rod (4/4) (42, 15, D) a +1 rapier of protection (43, 14, D) a +2 antimagic quarterstaff (43, 15, D) a phantom mirror (49, 0, D) a +0 robe (49, 1, D) a +2 rapier of holy wrath (49, 12, D) a cursed amulet of inaccuracy (49, 24, D) a +7 shortbow (49, 36, D) a phial of floods (49, 37, D) a book of Dreams (50, 0, D) a +2 rapier of electrocution (50, 12, D) a +0 rapier (50, 13, D) a +2 chain mail of cold resistance (50, 25, D) a +5 whip of flaming (50, 28, D) a wind drake corpse (skeletalised by now) (50, 37, D) an uncursed staff of death (50, 41, D) a crocodile corpse (skeletalised by now) (50, 42, D) a death yak corpse (skeletalised by now) (still there?) a yak corpse (skeletalised by now) (still there?) (51, 0, D) a +0 trident of flaming (51, 6, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +2 ring of dexterity the +3 flail of the Bouncing Seas {vamp, +Fly rElec Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It insulates you from electricity. It lets you fly. the ring "Wusaur" {rN+ rCorr} [ring of resist corrosion] It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the amulet "Faicola" {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. the +5 dagger "Vekho" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). an uncursed ring of protection from cold a +6 ring of intelligence the +3 ring mail of Too Many Cooks {+Fly rF- Regen+ Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It lets you fly. It increases your rate of regeneration. an uncursed ring of ice the ring "Resmedas" {rF++ rC- AC+1 Int+4 Stlth+} [ring of protection] It affects your AC (+1). It affects your intelligence (+4). It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. the +7 falchion of the Jester {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. the ring "Kosu" {rPois rF+ rN+ Int+4} [ring of positive energy] It affects your intelligence (+4). It protects you from fire. It protects you from poison. It protects you from negative energy. a +6 ring of strength the ring of Pyromania {rC+ AC+1} [ring of protection] It affects your AC (+1). It protects you from cold. the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. a +4 rapier of speed a +0 robe (51, 12, D) a fan of gales (51, 13, D) a cursed staff of poison (51, 24, D) a +1 great mace of protection (51, 29, D) a +2 trident of piercing a +0 robe a spriggan corpse (skeletalised by now) (51, 37, D) a lightning rod (4/4) (51, 41, D) a porcupine corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (52, 0, D) a fan of gales (52, 12, D) a +1 dagger of freezing (52, 18, D) a +0 long sword (still there?) a +1 long sword of freezing (still there?) (52, 25, D) an uncursed staff of wizardry (52, 26, D) a +4 hand axe of electrocution a +0 robe a spriggan corpse (skeletalised by now) (52, 27, D) a titan corpse (skeletalised by now) (52, 36, D) an uncursed staff of fire (52, 37, D) a Fen Folio (53, 0, D) a lamp of fire (53, 1, D) a +3 broad axe (53, 12, D) the +9 bardiche of Starshine {holy, rF+ Dex+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). It protects you from fire. (53, 13, D) a box of beasts (53, 16, D) a +0 long sword a +1 short sword of flaming an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (53, 17, D) a +0 short sword a +0 chain mail (53, 25, D) a book of Clouds (53, 36, D) a lightning rod (4/4) (53, 37, D) the +7 arbalest "Elizioc" {penet, MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your resistance to hostile enchantments. (54, 0, D) an uncursed staff of poison (54, 1, D) a cursed -3 ring of dexterity (54, 3, D) a +1 spear of flaming 259 javelins a +0 leather armour (54, 12, D) the +3 flail of Igoshiuj {holy, Str+3 Dex+4 SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your dexterity (+4). It lets you see invisible. It makes you more stealthy. (54, 13, D) a +2 shortbow of velocity (54, 16, D) a +1 scimitar of electrocution (unseen) (54, 18, D) a +0 rapier (unseen) (54, 24, D) an uncursed staff of conjuration (54, 25, D) an uncursed staff of conjuration (55, 0, D) a lamp of fire (55, 4, D) a +2 trident of freezing the +1 scale mail of Analysis {rCorr} It provides partial protection from all sources of acid and corrosion. a merfolk corpse (skeletalised by now) (55, 5, D) the cursed +3 long sword of the Eternal Warrior {elec, -Tele rPois MR+ Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (55, 6, D) a +1 rapier of freezing (unseen) (55, 12, D) an uncursed staff of wizardry (55, 13, D) the +9 mace of the Land of Plenty {freeze, MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. (55, 16, D) a +1 antimagic long sword (55, 24, D) an uncursed staff of earth (56, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (56, 4, D) a +7 quick blade a +0 leather armour a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (57, 4, D) a +3 trident (unseen) (57, 5, D) a +2 spear of venom (unseen) (59, 36, D) a +1 glaive of flaming (60, 36, D) a book of the Sky (60, 40, D) a +1 scimitar of flaming (60, 41, D) a fire dragon corpse (skeletalised by now) (61, 16, D) a phial of floods (61, 26, D) a +2 ring mail of fire resistance (61, 36, D) a +2 vampiric trident (61, 37, D) a +2 great mace of protection (61, 39, D) a +3 scimitar of flaming (unseen) (61, 41, D) a +3 scimitar of flaming a fire dragon corpse (skeletalised by now) (62, 0, D) an uncursed staff of summoning (62, 8, D) an uncursed staff of wizardry (62, 16, D) a +1 morningstar of venom (62, 26, D) a phial of floods (62, 27, D) an uncursed staff of cold (62, 37, D) an uncursed staff of wizardry (62, 41, D) +0 fire dragon scales (unseen) (63, 0, D) a +3 great sword of holy wrath (63, 8, D) the +1 leather armour of Divine Intervention {rN+++ rCorr Int-4 Slay+6} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It renders you almost immune to negative energy. It provides partial protection from all sources of acid and corrosion. (63, 16, D) a +0 dagger of electrocution (63, 17, D) Qiraoriash's Catalogue of Orientation and Changing Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Petrify Transmutation/Earth 4 f - Tree Form Hexes/Transmutation 5 (63, 26, D) an uncursed staff of fire (63, 36, D) a +3 chain mail of fire resistance (63, 37, D) a book of Changes (64, 16, D) a book of Death (64, 17, D) an uncursed staff of power (64, 19, D) a +0 trident (64, 26, D) a +3 shortbow of velocity (64, 27, D) a +4 spear of piercing (65, 13, D) an uncursed staff of cold (65, 26, D) Iwnu's Guide on the Voyage Spells Type Level a - Blink Translocation 2 b - Summon Forest Summoning/Translocation 5 c - Passage of Golubria Translocation 5 (67, 0, D) a +1 flail of venom (69, 36, D) an uncursed staff of cold (70, 36, D) an uncursed staff of earth (70, 41, D) a +2 dagger of venom (71, 16, D) a book of Alchemy (71, 19, D) a +0 trident (71, 26, D) a +1 leather armour of cold resistance (71, 29, D) a +0 long sword (unseen) (71, 30, D) a +0 dagger (unseen) (72, 16, D) a lightning rod (4/4) (72, 18, D) a +0 shortbow (unseen) (72, 19, D) a +0 trident (unseen) (72, 26, D) a +0 quarterstaff of speed (72, 30, D) a +4 short sword of venom (72, 36, D) a +3 scale mail of magic resistance (72, 37, D) the +11 quarterstaff "Picrivuu" {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (73, 16, D) a fan of gales (73, 17, D) a book of Changes (73, 19, D) a +3 trident of protection (73, 37, D) a +2 trident of venom (74, 19, D) 46 large rocks