cirnu the Dungeon (1, 32, D) an uncursed amulet of guardian spirit (1, 34, D) an uncursed staff of poison (2, 14, D) an uncursed staff of summoning (2, 15, D) a +3 hand axe of chopping (2, 33, D) the +4 broad axe of Collusion {chaos, Str+5 Dex+4} Each time it hits an enemy it has a different, random effect. It affects your strength (+5). It affects your dexterity (+4). (2, 34, D) an uncursed ring of stealth (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Burglary (3, 16, D) a book of Summonings (3, 32, D) a +1 quarterstaff of speed (3, 33, D) a +3 chain mail of poison resistance (3, 34, D) a +0 scimitar of electrocution (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a book of Annihilations (4, 16, D) a +2 scimitar of flaming (4, 32, D) an uncursed staff of earth (4, 33, D) a book of Minor Magic (4, 34, D) a scroll of brand weapon (5, 14, D) a +0 hand axe of flaming (5, 15, D) a +10 hunting sling (5, 32, D) a cursed staff of wizardry (5, 33, D) the cursed +1 war axe of Rophunko {freeze, rC+ Str+3 Int-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-5). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (5, 34, D) the ring of Denef {-Tele MP+9 Str+3 Dex+5} [ring of magical power] It affects your strength (+3). It affects your dexterity (+5). It affects your magic capacity (+9). It prevents most forms of teleportation. (6, 8, D) a +2 leather armour a +0 hand axe of chaos (6, 14, D) an uncursed staff of wizardry (6, 15, D) a fan of gales (6, 32, D) a +1 quarterstaff of speed (6, 33, D) the amulet of Leys {+Rage rF+ Int+4} [amulet of rage] It affects your intelligence (+4). It protects you from fire. It lets you go berserk. (6, 34, D) a +2 leather armour of cold resistance (7, 14, D) a fan of gales (7, 15, D) a +1 scimitar of flaming (7, 16, D) an uncursed staff of air (7, 32, D) a +2 mace of draining (7, 33, D) a +4 hunting sling of freezing (7, 34, D) a book of Ice (8, 14, D) an uncursed staff of earth (8, 15, D) a +2 spear of distortion (8, 16, D) a +5 mace of venom (8, 28, D) a +0 robe of magic resistance (unseen) (8, 32, D) the Handbook of Attacks and Flames Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 (8, 33, D) a +0 leather armour of cold resistance (8, 34, D) a +2 flail of protection (9, 15, D) an uncursed staff of wizardry (9, 16, D) a book of Flames (9, 27, D) a +2 robe of fire resistance (9, 29, D) a guardian serpent corpse (9, 32, D) a cursed amulet of inaccuracy (9, 33, D) the cursed -4 helmet "Mecav" {+Inv rPois} It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (9, 34, D) an uncursed staff of conjuration (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (10, 15, D) the Catalogue of Damaging Unholy Rites Spells Type Level a - Shock Conjuration/Air 1 b - Corpse Rot Necromancy 2 c - Conjure Flame Conjuration/Fire 3 d - Dazzling Spray Conjuration/Hexes 3 e - Chain Lightning Conjuration/Air 8 (10, 27, D) a hell hound corpse (10, 28, D) a cursed -2 dire flail (10, 32, D) a Necronomicon (10, 33, D) the Grimoire of Toxic Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Irradiate Conjuration/Transmutation 5 d - Iron Shot Conjuration/Earth 6 e - Conjure Ball Lightning Conjuration/Air 6 (10, 34, D) a +2 leather armour of fire resistance (11, 14, D) an uncursed staff of conjuration (11, 15, D) a cursed amulet of inaccuracy (11, 16, D) an uncursed staff of power (11, 32, D) a +0 long sword of holy wrath (11, 33, D) a +1 morningstar of holy wrath (11, 34, D) an uncursed ring of protection from cold (12, 14, D) an uncursed staff of earth (12, 15, D) a +0 glaive of venom (12, 32, D) a phial of floods (12, 33, D) the ring of Gluttony {*Slow rElec Dex+3 Slay+2} [ring of insulation] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It may slow you when you take damage. (12, 34, D) the Handbook of Enthralling Augmentations Spells Type Level a - Infusion Charms 1 b - Slow Hexes 1 c - Shackle Hexes 2 d - Spectral Weapon Hexes/Charms 3 e - Cause Fear Hexes 4 f - Ring of Flames Charms/Fire 7 (13, 32, D) an uncursed staff of earth (13, 33, D) a book of Dreams (13, 34, D) an uncursed staff of summoning (19, 0, D) a +0 ring mail of cold resistance (19, 1, D) an uncursed staff of cold (19, 16, D) a sack of spiders (20, 0, D) a +3 mace of draining (20, 1, D) a lightning rod (4/4) (20, 18, D) the +6 hand axe "Talygg" {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. a +1 pair of boots of stealth the +1 ring mail "Buant" {*Contam rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It causes magical contamination when unequipped. the ring of Makhleb's Anger {+Fly Dex+2} [ring of flight] It affects your dexterity (+2). It lets you fly. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +4 ring mail "Pimmes" {rF+ rC+} It protects you from fire. It protects you from cold. a +1 pair of gloves of dexterity a +3 ring of strength an uncursed ring of wizardry the +0 cloak of Liberalism {rF+} It protects you from fire. the +6 halberd of Glory {chop, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). a +6 ring of strength a lamp of fire the ring of Anubam {Str+2 Int+4} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+4). the cursed +2 long sword "Jaleyce" {drain, -Tele MP+9 Int+9 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+9). It affects your magic capacity (+9). It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. the ring of Utixet {MR+ rCorr} [ring of resist corrosion] It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. an uncursed ring of fire (21, 0, D) an uncursed staff of cold (21, 1, D) a +4 blowgun (21, 32, D) the +4 great sword of Pandemonium {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (22, 0, D) an uncursed staff of death (22, 1, D) a +1 robe of cold resistance (22, 16, D) a +2 leather armour of cold resistance (23, 0, D) a +2 mace of protection (23, 1, D) a +1 long sword of freezing (23, 7, D) (unseen) (23, 17, D) a +3 scale mail of fire resistance (23, 18, D) an uncursed staff of summoning (23, 21, D) +0 shadow dragon scales (unseen) (24, 0, D) a phantom mirror (24, 1, D) an uncursed staff of wizardry (24, 16, D) a +3 hand axe of draining (24, 18, D) a book of Alchemy (25, 6, D) (unseen) (25, 16, D) a phantom mirror (25, 17, D) a +1 rapier of draining (25, 21, D) a +0 robe a +0 mace (26, 1, D) an uncursed staff of poison (26, 16, D) the cursed +2 quarterstaff of Focus {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It has a curse placed upon it. (27, 0, D) a +1 ring mail of positive energy (27, 1, D) a +0 vampiric lajatang (27, 16, D) a +2 flail of protection (27, 17, D) a +5 hunting sling of flaming (28, 0, D) a cursed staff of earth (28, 1, D) a +0 chain mail of fire resistance (28, 16, D) a +2 short sword of venom (28, 17, D) a +2 flail of protection (29, 0, D) an uncursed staff of air (29, 1, D) a book of Party Tricks (29, 16, D) a phial of floods (29, 17, D) a +2 scale mail of fire resistance (34, 28, D) a book of Annihilations (35, 14, D) an uncursed ring of see invisible (35, 15, D) an uncursed staff of power (35, 29, D) a book of Callings (36, 0, D) a +0 battleaxe (36, 15, D) a +2 robe of fire resistance (36, 28, D) a phantom mirror (37, 0, D) a lightning rod (4/4) (38, 1, D) an uncursed amulet of the acrobat (38, 4, D) +0 shadow dragon scales (unseen) (38, 5, D) the +5 lajatang of Kindness {slice, *Noise rElec rPois Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It insulates you from electricity. It protects you from poison. It may make noises in combat. (unseen) (38, 6, D) 40 large rocks (unseen) (38, 18, D) an uncursed staff of poison a +0 robe a +0 rapier a +0 animal skin (38, 28, D) a phial of floods (38, 29, D) a phial of floods (38, 33, D) an uncursed staff of air (39, 1, D) a +0 long sword of protection (39, 4, D) the +7 hand axe of Duwkis {antimagic, -Tele rN+++ MR- Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+8). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (unseen) (39, 5, D) a +0 great sword (39, 14, D) a +2 battleaxe of electrocution (39, 15, D) an uncursed staff of death (39, 18, D) a +0 hand axe a +0 animal skin a +0 robe a +0 animal skin a scroll of brand weapon (39, 19, D) an uncursed staff of earth a +2 quarterstaff of protection (39, 20, D) a +3 flail of holy wrath (unseen) (39, 28, D) a +1 glaive of protection (39, 29, D) an uncursed staff of summoning (39, 33, D) an uncursed staff of fire (39, 34, D) a +4 great sword of electrocution (40, 0, D) a book of the Earth (40, 4, D) a +0 battleaxe a +0 plate armour a +3 great mace a +0 chain mail (40, 5, D) a +0 plate armour (unseen) (40, 19, D) a +0 flail (unseen) (40, 20, D) a +0 robe (40, 28, D) a book of Battle (41, 0, D) an uncursed staff of fire (41, 4, D) a +2 halberd of venom a +0 chain mail (41, 14, D) a phial of floods (41, 15, D) a +3 great sword of slicing (41, 28, D) a lightning rod (4/4) (41, 29, D) a book of Clouds (41, 34, D) a +2 great mace of crushing (42, 0, D) a +0 halberd (42, 1, D) a +2 battleaxe (42, 14, D) a +2 longbow of velocity (42, 15, D) a +2 shortbow of flaming (43, 15, D) a +3 short sword of holy wrath (43, 29, D) a cursed staff of poison (49, 12, D) an uncursed staff of summoning (49, 24, D) a +3 great sword of holy wrath (49, 36, D) a phantom mirror (50, 1, D) a +1 lajatang of protection (50, 12, D) a cursed staff of poison (50, 13, D) a phial of floods (50, 24, D) a +0 war axe (50, 25, D) a +2 flail of crushing (50, 37, D) an uncursed staff of earth (50, 41, D) a +0 antimagic war axe (unseen) (51, 12, D) a sack of spiders (51, 24, D) a book of Air (51, 25, D) a +0 dagger (51, 29, D) a +0 longbow (unseen) (51, 30, D) a +1 short sword of speed (unseen) (51, 31, D) a +0 rapier (unseen) (51, 36, D) a +6 vampiric falchion (51, 37, D) a sack of spiders (51, 41, D) an uncursed staff of fire a +0 robe a +0 quarterstaff a +0 robe (52, 7, D) an uncursed staff of poison (still there?) the +8 scimitar of the Forsaken Beggars {slice, MR+} (still there?) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (52, 16, D) a +2 dagger of protection (52, 17, D) a +5 hunting sling of velocity (52, 25, D) an uncursed staff of summoning (52, 29, D) a +0 short sword a +0 rapier a +0 rapier a +0 leather armour (52, 36, D) a book of Flames (52, 37, D) a book of Party Tricks (52, 40, D) a +0 robe (53, 0, D) a +2 falchion of draining (53, 12, D) a lamp of fire (53, 24, D) the +7 hand crossbow of Resourcefulness {penet, rPois rC+++ MR- Dex-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-2). It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. (53, 25, D) a book of Cantrips (53, 30, D) a +0 long sword (unseen) (53, 31, D) a +1 mace of protection (54, 13, D) the +1 leather armour of a wizard's laboratory {rF+ rCorr Dex-5} It affects your dexterity (-5). It protects you from fire. It provides partial protection from all sources of acid and corrosion. the +1 scale mail of Minor Irritation {Str+5} It affects your strength (+5). the +3 scale mail of the Depths {rC+ Str+2 Dex-3} It affects your strength (+2). It affects your dexterity (-3). It protects you from cold. the cursed +0 dagger of Egomania {flame, rElec rF+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. the +9 short sword of Crusades {pain, *Noise *Corrode +Rage Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It lets you go berserk. It may make noises in combat. It may corrode you when you take damage. the amulet "Fikkial" {Inacc *Corrode rC+ Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It protects you from cold. It may corrode you when you take damage. the +1 scale mail "Qiajy" {rC+ Str+2 SInv} It affects your strength (+2). It protects you from cold. It lets you see invisible. the +3 ring mail of the Distant Future {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. the ring of Jouf {rElec rF+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. the +4 serpentine sling {petrify} It can petrify creatures with low resistance to magic that it strikes. the +7 trident of Infinity {pierce, rElec Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. the amulet "Cofen" {Inacc rElec rF- rC++} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. the +10 shortbow of Oozing Pus {velocity, Dex+3 Stlth+} Any arrow fired from it inflicts extra damage. It affects your dexterity (+3). It makes you more stealthy. the +5 chain mail of Reruow Ataph {Int+5} It affects your intelligence (+5). the cursed +1 mace of Dismemberment {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It has a curse placed upon it. an uncursed ring of protection from magic (54, 24, D) an uncursed staff of power (54, 25, D) a book of Debilitation (55, 0, D) a phantom mirror (55, 24, D) an uncursed staff of power (58, 41, D) a +0 battleaxe (unseen) (59, 40, D) a +0 dire flail (unseen) (59, 41, D) a +0 scimitar (unseen) (59, 42, D) a +0 scimitar (60, 36, D) a +3 chain mail of poison resistance (60, 37, D) an uncursed staff of earth (60, 40, D) a +0 long sword (61, 0, D) a +1 chain mail of cold resistance (61, 8, D) an uncursed staff of earth (61, 16, D) an uncursed staff of cold (61, 26, D) a Grand Grimoire (61, 36, D) a fan of gales (61, 39, D) a +0 glaive (61, 40, D) a +1 dagger of holy wrath a +0 cloak (61, 41, D) a +0 battleaxe of venom (unseen) (62, 0, D) an uncursed staff of power (62, 9, D) a +0 scale mail of positive energy (62, 17, D) a phial of floods (62, 26, D) a +0 flail (62, 27, D) an uncursed staff of earth (62, 29, D) a +0 dagger (unseen) (62, 30, D) a cursed staff of cold (unseen) (62, 31, D) an uncursed staff of poison (unseen) (62, 37, D) an uncursed staff of air (63, 0, D) a book of Geomancy (63, 8, D) a +3 scimitar of flaming (63, 10, D) a +0 trident a +0 robe (63, 17, D) a +4 short sword of holy wrath (63, 26, D) a +0 dagger (63, 27, D) a lamp of fire (63, 28, D) a +0 plate armour (63, 29, D) a +2 hand axe of chopping a +0 robe a +0 long sword a cursed +0 chain mail (63, 36, D) a +6 hand crossbow of flaming (63, 37, D) a cursed amulet of inaccuracy (64, 16, D) a +5 falchion of holy wrath (64, 27, D) a +0 dagger (64, 28, D) a +0 dagger (unseen) (65, 26, D) a +0 dagger (67, 0, D) a +0 falchion (67, 2, D) a +6 war axe of venom (69, 0, D) a book of Unlife (69, 2, D) a +0 hand axe (unseen) (69, 36, D) a book of Power (70, 9, D) the Almanac of Lethal Bewitchment Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Inner Flame Hexes/Fire 3 d - Poison Arrow Conjuration/Poison 6 e - Discord Hexes 8 (70, 36, D) a +1 broad axe of chopping (70, 37, D) a lamp of fire (71, 8, D) a +5 ring of dexterity (71, 16, D) a phial of floods (71, 26, D) an uncursed staff of wizardry (71, 27, D) a book of Burglary (71, 36, D) a phantom mirror (72, 8, D) a +2 battleaxe of freezing (72, 9, D) a book of Necromancy (72, 17, D) an uncursed staff of fire (72, 27, D) a +2 hand axe of flaming (72, 29, D) a cursed staff of cold (72, 36, D) a +2 robe of fire resistance (72, 37, D) a +1 fustibalus of flaming (73, 1, D) the +6 arbalest of Untimely Demise {flame, MR+ Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your resistance to hostile enchantments. (73, 26, D) a +2 hunting sling of freezing (73, 27, D) a book of Annihilations (73, 36, D) a +2 halberd of freezing (73, 37, D) a +0 pair of gloves of dexterity (75, 1, D) an uncursed ring of resist corrosion