cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (19, 0, D) an uncursed staff of earth (19, 1, D) a fan of gales (20, 24, D) the cursed +1 short sword "Inty" {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It has a curse placed upon it. (unseen) (21, 0, D) a book of Fire (21, 24, D) an uncursed staff of poison (21, 25, D) a +3 scimitar of flaming a +1 robe of cold resistance an uncursed ring of poison resistance a potion of brilliance a +5 war axe a +2 animal skin an uncursed amulet of the acrobat the gnoll corpse of Grum (22, 0, D) an uncursed amulet of the acrobat (22, 1, D) a book of Minor Magic (22, 4, D) an ice dragon corpse (22, 5, D) +0 steam dragon scales (still there?) +0 steam dragon scales (still there?) (22, 7, D) +0 fire dragon scales a fire dragon corpse (22, 24, D) a +5 trident of freezing a +0 robe (22, 25, D) a +1 great mace of protection (unseen) (22, 26, D) a +1 short sword of distortion a +0 blowgun 7 curare-tipped needles the ring of Meunufome {rC+++ MR- EV+4 Dex+4} [ring of evasion] It affects your evasion (+4). It affects your dexterity (+4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. the kobold corpse of Sonja (22, 29, D) a +2 antimagic battleaxe (unseen) (23, 1, D) a +2 chain mail of cold resistance (23, 4, D) +0 acid dragon scales (unseen) (23, 6, D) a death drake corpse (23, 18, D) a +0 rapier (23, 25, D) a +0 troll leather armour {Purgy} (unseen) (24, 0, D) a +5 mace of distortion (24, 1, D) a +2 trident of venom (24, 4, D) +0 swamp dragon scales (unseen) (24, 5, D) an acid dragon corpse (24, 6, D) a death drake corpse (25, 5, D) +0 steam dragon scales a steam dragon corpse (25, 18, D) a +1 spear of venom (26, 0, D) a +4 quarterstaff of crushing (27, 0, D) a +3 chain mail of fire resistance (27, 1, D) a book of Air (29, 0, D) a +1 war axe of electrocution (29, 1, D) the +2 scale mail "Ofapso" {rC++ MR- Int+7} It affects your intelligence (+7). It greatly protects you from cold. It affects your resistance to hostile enchantments. a +6 ring of slaying the +6 shortbow "Uqoawass" {elec, Str+4 Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+7). the +0 halberd of Turmoil {chop, +Rage rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. the +1 ring mail "Hero's Friend" {rC+++ MR- rCorr Dex-3} It affects your dexterity (-3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. the +10 quarterstaff of Fate {flame, rC+ rN+ MP+9 Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). the cursed -7 shield "Laewacram" {Int-2 Dex+4} It affects your intelligence (-2). It affects your dexterity (+4). It has a curse placed upon it. the +0 trident of Intimidation {drain, *Slow Str+2 Dex+5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+5). It lets you see invisible. It may slow you when you take damage. the ring of Ebre {rPois rC+ MR+ Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. the ring of Eshiatagh {rC+ Dex+2} [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. the +8 hand crossbow "Nudighiod" {penet, Dex+4 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). It lets you see invisible. the +4 hand crossbow of Truncation {penet, rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. an uncursed ring of stealth the +9 shortbow "Mucsot" {venom, rF- rC- Str+9 SInv} It poisons the ammo it fires. It affects your strength (+9). It makes you vulnerable to fire. It makes you vulnerable to cold. It lets you see invisible. an uncursed ring of protection from magic (35, 0, D) a book of Changes (35, 14, D) an uncursed staff of air (35, 15, D) the cursed +0 robe of Space {Str-4 Dex+4} It affects your strength (-4). It affects your dexterity (+4). It has a curse placed upon it. (35, 28, D) a book of Debilitation (36, 0, D) a +2 blowgun (36, 1, D) a lightning rod (4/4) (36, 14, D) a +0 morningstar of protection (36, 15, D) a +0 great sword (37, 0, D) an uncursed staff of power (37, 1, D) an uncursed ring of flight (37, 14, D) an uncursed staff of summoning (37, 15, D) an uncursed staff of power (37, 16, D) a +0 glaive a +0 chain mail (37, 28, D) an uncursed staff of power (38, 0, D) a +7 hand axe of electrocution (38, 1, D) a +2 quarterstaff of speed (38, 14, D) a phial of floods (38, 15, D) an uncursed ring of protection from cold an uncursed ring of stealth the +6 scale mail of Calculation {MP+9 Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your magic capacity (+9). a +3 ring of evasion the +10 glaive "Grom" {vamp, Str+4 Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+3). the cursed +3 hand axe of the Hidden Vale {elec, -Tele rElec MR- Dex+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. the +2 large shield of the Wumpus {rC+} It protects you from cold. the cursed +1 ring mail of the First Ships {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. the ring of Dayhille {-Tele +Inv +Fly MP+9 Slay-6} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (-6). It affects your magic capacity (+9). It lets you turn invisible. It lets you fly. It prevents most forms of teleportation. the +2 broad axe "Yblud" {pain, +Blink rC- Dex+10 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+10). It makes you vulnerable to cold. It lets you blink. It makes you less stealthy. the +2 ring mail of Resonance {+Fly SInv} It lets you see invisible. It lets you fly. (38, 17, D) 63 large rocks a +0 plate armour a human corpse (38, 18, D) a +0 great sword (still there?) a +0 chain mail (still there?) (38, 19, D) a +0 plate armour (unseen) (38, 28, D) a +2 shield of poison resistance (38, 32, D) a +2 scythe of flaming (39, 0, D) a book of Air (39, 1, D) an uncursed staff of fire (39, 15, D) a book of Frost (39, 16, D) a +0 arbalest (unseen) (39, 17, D) a +1 long sword of flaming (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (39, 18, D) a +0 great sword a +0 war axe the +5 battleaxe of Extremism {chop, *Corrode rN+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from negative energy. It may corrode you when you take damage. (39, 29, D) a book of the Sky (39, 32, D) a +0 war axe (40, 1, D) an uncursed amulet of the acrobat (40, 15, D) a phial of floods (40, 17, D) a +1 great sword of flaming (unseen) (40, 18, D) a +3 great mace (unseen) (40, 19, D) a cursed -3 battleaxe (unseen) (40, 28, D) a +1 dagger of draining (40, 29, D) a book of Power (41, 1, D) an uncursed staff of air (41, 15, D) a +2 vampiric trident (41, 28, D) a phial of floods (41, 29, D) a +4 plate armour of magic resistance (41, 31, D) a +4 scythe of protection (42, 14, D) an uncursed staff of wizardry (42, 15, D) an uncursed amulet of rage (42, 28, D) a +0 robe (43, 14, D) a fan of gales (43, 15, D) a book of Spatial Translocations (43, 28, D) a +4 trident of venom (43, 29, D) a +3 leather armour of poison resistance (49, 0, D) an uncursed staff of death (49, 12, D) an uncursed staff of death (49, 24, D) an uncursed staff of power (49, 36, D) a +0 arbalest of freezing (50, 0, D) a +1 short sword of freezing (50, 1, D) an uncursed staff of cold (50, 3, D) a +0 troll leather armour (unseen) (50, 12, D) a +1 antimagic spear (50, 24, D) a lamp of fire (50, 32, D) a ball python corpse (skeletalised by now) (50, 36, D) a +1 troll leather armour (50, 37, D) a +2 scale mail of cold resistance (50, 39, D) a +0 spear a +0 buckler of reflection a spriggan corpse (skeletalised by now) (50, 40, D) a +0 robe a +0 war axe a cursed +0 animal skin a spriggan corpse (skeletalised by now) (50, 41, D) a +0 quarterstaff (unseen) (51, 0, D) a book of Party Tricks (51, 3, D) 46 large rocks a cyclops corpse (skeletalised by now) (51, 5, D) a +0 giant club (unseen) (51, 12, D) an uncursed staff of earth (51, 18, D) a +0 trident (unseen) (51, 19, D) a +0 spear (51, 24, D) a book of Death (51, 25, D) a book of Beasts (51, 30, D) a death drake corpse (skeletalised by now) (51, 37, D) a lamp of fire (51, 40, D) a +4 quick blade (unseen) (52, 0, D) a book of Spatial Translocations (52, 1, D) a fan of gales (52, 3, D) 32 large rocks (unseen) (52, 4, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (52, 12, D) a +2 spear of venom (52, 13, D) a lightning rod (4/4) (52, 16, D) a manticore corpse (skeletalised by now) (52, 17, D) a +0 robe (unseen) (52, 18, D) a +1 trident of piercing a +2 spear of venom 328 javelins of penetration a +0 leather armour a +0 robe a merfolk corpse (skeletalised by now) (52, 24, D) a book of the Tempests (52, 25, D) a +1 shortbow of freezing (52, 29, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (52, 32, D) a black mamba corpse (skeletalised by now) (52, 36, D) an uncursed staff of wizardry (52, 40, D) a +1 whip of draining (unseen) (52, 42, D) a +0 flail (unseen) (53, 0, D) a +3 chain mail of fire resistance (53, 1, D) an uncursed staff of summoning (53, 3, D) 75 large rocks (unseen) (53, 4, D) 34 large rocks (still there?) an ogre corpse (skeletalised by now) (still there?) (53, 13, D) a lamp of fire (53, 17, D) a +0 spear (unseen) (53, 18, D) a +4 vampiric spear (still there?) a +0 rapier (still there?) a +2 rapier of electrocution (still there?) a +1 demon trident of venom (still there?) (53, 24, D) a lamp of fire (53, 26, D) +0 steam dragon scales (unseen) (53, 29, D) +0 acid dragon scales (unseen) (53, 36, D) a cursed staff of earth (54, 1, D) a +2 antimagic falchion (54, 17, D) a +0 leather armour (54, 19, D) a +0 robe (unseen) (54, 24, D) the +9 glaive of Defiance {distort, rF++ rN+ MR+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It greatly protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (54, 25, D) the +1 flail of Muirhum {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). (55, 1, D) a +5 whip of flaming (55, 12, D) a +1 helmet of see invisible (55, 24, D) a phial of floods (60, 36, D) a +1 halberd of chopping (60, 37, D) an uncursed amulet of regeneration (61, 0, D) an uncursed staff of poison (61, 2, D) an uncursed staff of cold (61, 16, D) a book of Clouds (61, 26, D) a +1 glaive of chopping (61, 41, D) a +1 dagger of holy wrath a +0 robe a human corpse (skeletalised by now) (62, 1, D) a book of Minor Magic (62, 8, D) a lightning rod (4/4) (62, 16, D) a phial of floods (62, 17, D) a book of Clouds (62, 27, D) a lightning rod (4/4) (62, 37, D) a +4 war axe of electrocution (62, 41, D) a +0 great sword (unseen) (62, 42, D) a cursed staff of earth (unseen) (63, 8, D) the +9 short sword "Tobecur" {holy, +Blink MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It lets you blink. (63, 16, D) a book of Changes (63, 17, D) an uncursed staff of fire (63, 26, D) an uncursed amulet of the acrobat (63, 27, D) a +1 dagger of venom (63, 36, D) the cursed +2 spear "Sockagod" {speed, MR+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 16, D) the +6 war axe "Wiseym" {chop, *Noise +Rage rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It lets you go berserk. It may make noises in combat. (64, 17, D) a book of Necromancy (64, 20, D) a +0 short sword (unseen) (64, 26, D) an uncursed staff of poison (64, 27, D) an uncursed staff of power (65, 26, D) a +3 dire flail of holy wrath (67, 0, D) a book of Cantrips (68, 0, D) the cursed +2 trident of Fuzohaze {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (69, 36, D) a +2 vampiric scimitar (70, 8, D) a Necronomicon (70, 9, D) a +0 trident (70, 10, D) a +0 trident (70, 11, D) 80 tomahawks (70, 36, D) the cursed +1 scimitar of the Mouth {venom, rElec MR+ MP+9 Dex-2} It poisons the flesh of those it strikes. It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (70, 37, D) a book of the Earth (71, 9, D) a +0 trident (71, 10, D) a +2 quarterstaff of speed a +0 trident (71, 16, D) an uncursed staff of power (71, 17, D) a fan of gales (71, 37, D) a +2 plate armour of positive energy (72, 8, D) an uncursed staff of power (72, 10, D) a +0 trident (72, 16, D) a +2 long sword of flaming (72, 26, D) an uncursed staff of conjuration (72, 27, D) an uncursed staff of poison (72, 36, D) a +9 blowgun (72, 37, D) an uncursed ring of protection from magic (73, 1, D) an uncursed staff of death (73, 16, D) the +7 mace of Esiziletwo {elec, *Drain rF+ MR++ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (73, 17, D) a +0 barding of flying (73, 26, D) a +2 large shield of reflection (73, 27, D) a book of Maledictions (73, 30, D) a +2 shortbow of velocity (unseen) (73, 36, D) an uncursed staff of earth (73, 37, D) a fan of gales (75, 1, D) the +9 falchion of True Grit {holy, *Drain rElec MR- Int+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped.