cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (35, 0, D) the +3 pair of boots of Mental Paralysis {Dex+2} It affects your dexterity (+2). (36, 0, D) a scroll of brand weapon (36, 1, D) a +1 robe of cold resistance (37, 0, D) an uncursed staff of earth (37, 1, D) a +1 flail of holy wrath (37, 3, D) a +0 mace (38, 0, D) a +1 vampiric spear (38, 1, D) the cursed +1 shortbow "Kigops" {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (39, 0, D) a +2 robe of resistance (39, 1, D) the ring of Asmoru Souf {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. (40, 0, D) a +4 dagger of electrocution (40, 1, D) the ring "Warchay" {*Contam rN+ Int+3 Slay+3 SInv} [ring of see invisible] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (41, 0, D) a +2 chain mail of cold resistance (41, 1, D) a +2 long sword of draining (42, 0, D) a +3 fustibalus of flaming (42, 1, D) an uncursed ring of insulation (49, 12, D) a lightning rod (4/4) (49, 36, D) a phial of floods (49, 37, D) a ration (50, 12, D) an uncursed staff of summoning (50, 36, D) a fan of gales (50, 37, D) a book of the Tempests (50, 39, D) a +0 plate armour (unseen) (50, 40, D) a +0 hand axe (unseen) (50, 41, D) a +0 giant spiked club (unseen) (51, 0, D) the Grimoire of Lucky Bewitchment Spells Type Level a - Song of Slaying Charms 2 b - False Image Hexes/Summoning 3 c - Metabolic Englaciation Hexes/Ice 5 d - Deflect Missiles Charms/Air 6 (51, 12, D) a cursed staff of power (51, 24, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Mopiud" {rC++ MR+} [ring of protection from magic] It greatly protects you from cold. It affects your resistance to hostile enchantments. the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (51, 36, D) a sack of spiders (51, 39, D) a +3 vampiric war axe a +0 arbalest 103 bolts a +0 chain mail (51, 40, D) a +0 battleaxe a +0 giant club an ogre corpse (52, 12, D) an uncursed staff of poison (52, 13, D) a +2 ring mail of fire resistance (52, 15, D) +0 shadow dragon scales a shadow dragon corpse (52, 31, D) a jumping spider corpse (52, 36, D) a +3 ring mail of cold resistance (52, 37, D) a +5 shortbow (52, 39, D) a +0 hand axe (unseen) (52, 40, D) a +0 short sword (unseen) (52, 42, D) a warg corpse (53, 12, D) a +1 ring mail of poison resistance (53, 13, D) a ration (53, 36, D) an uncursed staff of conjuration (53, 37, D) a +2 hat (54, 12, D) a +6 dire flail of protection (54, 13, D) a lightning rod (4/4) (54, 36, D) a book of Burglary (55, 12, D) the +10 spear of Zolifauz {pierce, Int+5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you see invisible. (55, 13, D) a +1 halberd of protection (59, 36, D) an uncursed staff of cold (59, 37, D) an uncursed staff of power (60, 36, D) a +0 dire flail (60, 37, D) an uncursed staff of power (60, 38, D) a +1 great sword of holy wrath (60, 39, D) a +0 war axe a +0 battleaxe a yellow draconian corpse (60, 40, D) a +4 scimitar (unseen) (61, 0, D) a +0 dagger (61, 3, D) the +4 short sword "Kiluofeph" {flame, *Contam rF- MR+++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. (unseen) (61, 8, D) an uncursed staff of wizardry (61, 16, D) a book of Battle (61, 20, D) a +0 war axe (unseen) (61, 36, D) an uncursed staff of summoning (61, 37, D) an uncursed staff of death (61, 38, D) a +0 flail (unseen) (61, 39, D) a +0 long sword a yellow draconian corpse (61, 40, D) a +0 scimitar (62, 0, D) a +2 morningstar of protection (62, 1, D) a +2 robe of positive energy (62, 3, D) a +0 whip a +0 leather armour (62, 8, D) an uncursed amulet of faith (62, 17, D) a +0 hand axe (62, 20, D) a cursed staff of summoning (unseen) (62, 26, D) a +2 plate armour of cold resistance (62, 27, D) a box of beasts (62, 29, D) an uncursed staff of cold (unseen) (62, 30, D) the +6 flail of Optoit {venom, +Rage rPois rC- Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It makes you vulnerable to cold. It protects you from poison. It lets you go berserk. (unseen) (62, 36, D) a lightning rod (4/4) (62, 39, D) a +0 trident (unseen) (62, 40, D) a +0 long sword (unseen) (63, 0, D) a lightning rod (4/4) (63, 3, D) a +0 dagger (unseen) (63, 4, D) an orc corpse (skeletalised by now) (63, 17, D) a +0 hand axe (63, 19, D) a +0 trident a black draconian corpse (63, 20, D) a +3 long sword of electrocution a +0 short sword (63, 29, D) a +0 trident a +2 shortbow of velocity a throwing net {!f} (63, 36, D) a book of Annihilations (63, 37, D) a +5 giant club (64, 16, D) a +0 hand axe (64, 17, D) a phial of floods (64, 20, D) the +4 lajatang "Plog" {slice, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. (64, 27, D) a +1 dagger of protection (64, 29, D) a +0 trident (64, 30, D) a hippogriff corpse (65, 26, D) an uncursed ring of magical power (65, 30, D) a +0 shortbow of flaming 169 arrows a centaur corpse (67, 0, D) the +3 robe of Apruo {+Inv rF- rN++ Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from negative energy. It lets you turn invisible. (67, 2, D) a draconian corpse (skeletalised by now) (68, 1, D) a +0 trident a draconian corpse (skeletalised by now) (68, 2, D) a draconian corpse (skeletalised by now) (68, 3, D) a +0 club (69, 36, D) an uncursed amulet of regeneration (70, 8, D) a book of Frost (70, 9, D) a book of Necromancy (70, 10, D) a +0 scythe (unseen) (70, 36, D) a +2 rapier of draining (70, 37, D) a book of Air (71, 8, D) an uncursed amulet of faith (71, 11, D) a +0 dagger a +2 robe a +4 quarterstaff of chaos a +0 cloak a potion of agility the human corpse of Jessica (skeletalised by now) the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 16, D) the +6 trident of Karma {vamp, *Corrode rElec rN+ Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. (71, 17, D) the +6 demon whip of Distraction {elec, +Blink rC+ MR+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. (71, 27, D) a book of Death (71, 29, D) a +4 great sword of protection (unseen) (71, 36, D) a +0 quarterstaff of protection (71, 40, D) a hell hound corpse (72, 8, D) a +3 chain mail of fire resistance (72, 9, D) a book of Air (72, 11, D) a +0 war axe (unseen) (72, 17, D) a sack of spiders (72, 27, D) a Fen Folio (72, 29, D) a +2 great sword of flaming (72, 36, D) a book of Dreams (72, 37, D) a +1 hunting sling of flaming (73, 1, D) a +0 leather armour of poison resistance (73, 12, D) a +0 dagger (unseen) (73, 16, D) a book of Misfortune (73, 27, D) a +1 scale mail of poison resistance (73, 29, D) a +0 broad axe a +0 chain mail an uncursed amulet of the acrobat a human corpse (skeletalised by now) (73, 30, D) a +0 battleaxe a +6 fustibalus a +0 chain mail a human corpse (skeletalised by now) (73, 31, D) a juggernaut corpse (73, 37, D) a phial of floods (74, 2, D) a +0 dagger a draconian corpse (skeletalised by now) (75, 1, D) a +1 chain mail of cold resistance