cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (61, 8, D) a cursed staff of wizardry (61, 10, D) a swamp drake corpse (61, 16, D) a +0 falchion of holy wrath (62, 0, D) a +2 robe of magic resistance (62, 3, D) a hell hound corpse (62, 8, D) a +1 troll leather armour (62, 9, D) an uncursed staff of air (62, 16, D) the +1 scale mail of Classification {rPois Str-5 Dex+6} It affects your strength (-5). It affects your dexterity (+6). It protects you from poison. (62, 17, D) a +2 scale mail of poison resistance (63, 0, D) a +0 mace of holy wrath (63, 9, D) +0 steam dragon scales (unseen) (63, 16, D) an uncursed amulet of faith (63, 17, D) the ring "Xored" {+Fly rElec Int+3} [ring of flight] It affects your intelligence (+3). It insulates you from electricity. It lets you fly. (64, 16, D) a +0 trident of freezing (64, 17, D) a +1 robe of cold resistance (65, 11, D) a rime drake corpse (67, 0, D) the +8 hand crossbow of the Shoals {penet, Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). (70, 11, D) a jumping spider corpse (70, 19, D) a cursed -1 giant club (unseen) (70, 29, D) a cursed -3 short sword (71, 8, D) a +3 long sword of protection (71, 11, D) a tarantella corpse (71, 18, D) 42 large rocks (71, 19, D) a +0 giant club (unseen) (71, 27, D) an uncursed staff of death (71, 29, D) a +0 battleaxe (72, 9, D) an uncursed staff of cold (72, 11, D) a tarantella corpse (72, 16, D) a book of Minor Magic (72, 17, D) a cursed ring of attention (72, 19, D) a troll corpse (72, 26, D) a cursed amulet of inaccuracy (72, 27, D) a +0 arbalest of flaming (72, 28, D) a +0 trident (72, 29, D) a +0 mace a black draconian corpse (72, 30, D) a +0 broad axe (unseen) (73, 2, D) an adder corpse (73, 8, D) +5 gold dragon scales the cursed +1 scale mail of Jybreciwn {*Slow rF+++ MR- rCorr} It renders you almost immune to fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. It has a curse placed upon it. (73, 16, D) a fan of gales (73, 17, D) the +4 short sword of the Spectre {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (73, 19, D) a +0 giant club (unseen) (73, 26, D) a book of Alchemy (73, 27, D) a cursed amulet of faith (73, 29, D) a +0 halberd (75, 1, D) an uncursed ring of fire