cirnu the Dungeon (0, 4, D) 2 scrolls of vulnerability (1, 4, D) 10 stones an uncursed staff of energy (4, 4, D) a +2 mace a +2 hand axe (5, 4, D) a +2 quarterstaff a +2 trident (7, 9, D) a +3 dagger of venom (7, 10, D) a +0 hand axe of freezing (7, 11, D) a +0 long sword of holy wrath (8, 9, D) a +1 flail of crushing (8, 10, D) a +1 quarterstaff of speed (8, 11, D) a +0 trident of piercing (8, 12, D) a +3 chain mail (16, 23, D) the +2 war axe "Xubigaimof" {chop, -Tele *Noise rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It may make noises in combat. It prevents most forms of teleportation. It makes you more stealthy. (21, 19, D) a curare-tipped needle (unseen) (22, 15, D) a +0 short sword (22, 19, D) a +0 club (unseen) (22, 20, D) a +0 giant spiked club (unseen) (23, 17, D) a curare-tipped needle (23, 19, D) a curare-tipped needle a +0 giant club a +0 giant club a +0 giant spiked club an ogre corpse a two-headed ogre corpse (23, 20, D) a +0 hand axe (unseen) (24, 18, D) an uncursed staff of poison (unseen) (24, 19, D) a +0 mace (unseen) (25, 16, D) a +0 short sword of distortion a +0 blowgun 3 curare-tipped needles (25, 17, D) a komodo dragon corpse (26, 17, D) a jumping spider corpse (30, 16, D) a hound corpse