cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (49, 24, D) a box of beasts (49, 36, D) a lightning rod (4/4) (49, 37, D) a sack of spiders (49, 40, D) a +0 giant club (unseen) (50, 24, D) a +2 dagger of electrocution (50, 25, D) an uncursed staff of cold (50, 37, D) a +0 scale mail of cold resistance (50, 39, D) 52 large rocks (50, 40, D) a +0 giant club an ogre corpse (51, 24, D) An Early Guide to Sorcery Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Sticky Flame Conjuration/Fire 4 c - Yara's Violent Unravelling Hexes/Transmutation 4 d - Cause Fear Hexes 4 e - Summon Scorpions Summoning/Poison 4 f - Force Lance Translocation 4 (51, 25, D) a fan of gales (51, 39, D) 69 large rocks (unseen) (51, 40, D) a +0 giant club (still there?) a +1 great sword of flaming (still there?) (51, 41, D) a +0 giant club (52, 24, D) the amulet "Hana" {Faith MR++} [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. (52, 25, D) a +2 great sword of protection (52, 28, D) a hydra corpse (52, 40, D) 41 large rocks (still there?) a +0 giant club (still there?) (52, 41, D) a +0 dire flail (53, 24, D) a book of Geomancy (53, 25, D) a +1 scale mail of cold resistance (53, 36, D) an uncursed staff of summoning (54, 24, D) a book of Frost (54, 25, D) a +4 dagger of venom (55, 24, D) Guot's Volume of Cankerous Lightness Spells Type Level a - Spider Form Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 5 c - Conjure Ball Lightning Conjuration/Air 6 (59, 36, D) a +0 plate armour of cold resistance (59, 37, D) a +2 ring mail of magic resistance (59, 40, D) a cursed -1 battleaxe (unseen) (60, 36, D) a +3 trident (60, 37, D) a phantom mirror (60, 42, D) a +0 dagger (unseen) (60, 44, D) a +5 war axe of chopping (unseen) (61, 0, D) a fan of gales (61, 3, D) a black bear corpse (61, 8, D) the +3 falchion of Prudence {flame, *Corrode Dex+10} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+10). It may corrode you when you take damage. (61, 26, D) an uncursed staff of wizardry (61, 41, D) a +0 short sword a scroll of brand weapon (61, 42, D) a +0 dire flail a necrophage corpse (62, 0, D) an uncursed staff of power (62, 1, D) a +2 robe of fire resistance (62, 3, D) a cursed -2 rapier (unseen) (62, 8, D) an uncursed staff of death (62, 16, D) a Young Poisoner's Handbook (62, 17, D) a +1 troll leather armour (62, 18, D) a +0 longbow 172 arrows a +0 leather armour (62, 20, D) a +0 rapier (unseen) (62, 26, D) an uncursed staff of fire (62, 27, D) a book of the Dragon (62, 31, D) a wolf corpse (62, 36, D) a +0 robe (62, 37, D) a +1 trident of piercing (62, 42, D) a cursed +0 hand axe (unseen) (63, 0, D) a lightning rod (4/4) (63, 3, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (63, 8, D) a +1 morningstar of venom (63, 17, D) a cursed staff of death (63, 19, D) a +0 dagger a +0 short sword (63, 20, D) a +0 short sword (unseen) (63, 26, D) an uncursed ring of see invisible (63, 30, D) a +0 spear a spriggan corpse (63, 31, D) a +0 short sword a +0 robe a +2 buckler a cursed +0 quarterstaff a +0 robe (63, 36, D) a +0 spear of flaming (63, 37, D) a +0 flail of draining (64, 17, D) a lightning rod (4/4) (64, 19, D) a +0 shortbow (unseen) (64, 20, D) a +0 short sword (64, 26, D) an uncursed amulet of magic regeneration (64, 30, D) a +0 spear (unseen) (64, 31, D) a cursed +0 dagger (unseen) (64, 33, D) a wolf corpse (69, 36, D) an uncursed ring of see invisible (70, 8, D) a +0 ring mail of cold resistance (70, 9, D) a +0 trident (70, 10, D) a +0 trident (unseen) (70, 11, D) a +3 whip of pain (unseen) (70, 36, D) a phial of floods (70, 37, D) an uncursed ring of see invisible (70, 38, D) a +2 eveningstar of holy wrath (still there?) a +0 short sword (still there?) (70, 39, D) a +1 trident of piercing (71, 8, D) the Almanac of the Compass and Unholy Secrets Spells Type Level a - Blink Translocation 2 b - Regeneration Charms/Necromancy 3 c - Portal Projectile Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Simulacrum Ice/Necromancy 6 (71, 9, D) a +0 trident (unseen) (71, 10, D) a merfolk corpse (71, 11, D) a +0 trident (71, 27, D) an uncursed amulet of rage (71, 29, D) a +2 hand axe of chopping (unseen) (71, 36, D) a +0 rapier (71, 37, D) a +0 short sword a +2 arbalest of velocity an elf corpse (71, 38, D) a +0 buckler (72, 9, D) an uncursed staff of wizardry (72, 16, D) the +2 glaive "Keropp" {freeze, *Rage Str+7 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It lets you see invisible. It may make you go berserk in combat. (72, 17, D) a +2 eveningstar of flaming (72, 29, D) a +2 mace of venom (unseen) (72, 36, D) a +0 short sword (72, 37, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (72, 38, D) a shapeshifter corpse (72, 39, D) a cursed -3 long sword (73, 1, D) a +0 hand crossbow of flaming (73, 16, D) a book of the Tempests (73, 27, D) a +0 glaive of freezing (73, 28, D) a +8 spear a +0 shortbow 38 arrows a centaur corpse (73, 29, D) 30 large rocks a cyclops corpse (73, 36, D) a cursed staff of air (73, 37, D) a +3 shortbow of velocity (74, 28, D) a +3 quarterstaff of crushing (unseen) (74, 42, D) a +0 short sword (unseen) (75, 1, D) a +1 rapier of speed