cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (19, 0, D) the +10 rapier "Kuagag" {venom, *Corrode rPois rC+++ MP+9} It poisons the flesh of those it strikes. It renders you almost immune to cold. It protects you from poison. It affects your magic capacity (+9). It may corrode you when you take damage. (19, 1, D) a +3 leather armour of positive energy (19, 16, D) a +4 arbalest of velocity (19, 17, D) a book of Unlife (20, 16, D) a +3 ring mail of magic resistance (20, 17, D) a fan of gales (21, 0, D) a +4 chain mail of magic resistance (21, 1, D) a +4 ring of evasion (21, 16, D) a book of Maledictions (21, 17, D) a +2 mace of draining (22, 1, D) a +0 halberd (22, 5, D) a +0 robe (22, 6, D) a +0 halberd (unseen) (22, 16, D) a +0 ring mail of poison resistance (22, 17, D) a +2 scimitar of electrocution (23, 0, D) a fan of gales (23, 1, D) a +4 giant spiked club (23, 6, D) a +0 flail a +0 robe (23, 16, D) an uncursed staff of poison (23, 17, D) a manual of Shields (23, 18, D) the Papyrus of the Nocuous Compass Spells Type Level a - Sting Conjuration/Poison 1 b - Blink Other Translocation 1 c - Beckoning Translocation 3 d - Venom Bolt Conjuration/Poison 5 (24, 0, D) a +2 shortbow of freezing (24, 4, D) a +0 halberd of protection a +0 robe the amulet of Seshouc {Reflect rC++ Slay-4 SH+6} [amulet of reflection] It shields you and reflects attacks. It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from cold. It affects your SH (+6). (24, 5, D) a +0 dagger (still there?) a +3 hand crossbow of freezing (still there?) (24, 6, D) the +8 quarterstaff of Annoyance {pain, rC- Int+3 Dex+5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+5). It makes you vulnerable to cold. It lets you see invisible. (24, 7, D) a +0 battleaxe (unseen) (24, 16, D) a phial of floods (24, 17, D) an uncursed staff of summoning (24, 18, D) an uncursed staff of power (25, 1, D) a +3 spear of piercing (25, 5, D) a +1 quarterstaff of pain (unseen) (25, 16, D) a +3 leather armour of poison resistance (25, 17, D) the Grimoire of Air and the Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Tornado Air 9 (25, 18, D) a box of beasts (26, 0, D) a +0 dagger of speed (26, 1, D) a +4 vampiric trident (26, 16, D) a +1 trident of protection (26, 17, D) an uncursed staff of summoning (27, 1, D) a +1 pair of gloves of dexterity (27, 16, D) the Volume of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Scorpions Summoning/Poison 4 d - Summon Mana Viper Hexes/Summoning 5 e - Aura of Abjuration Summoning 5 (27, 17, D) the Compendium of the Dark Rocks Spells Type Level a - Sublimation of Blood Necromancy 2 b - Passwall Transmutation/Earth 2 c - Regeneration Charms/Necromancy 3 d - Leda's Liquefaction Hexes/Earth 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Agony Necromancy 5 (28, 0, D) a +3 shortbow of velocity (28, 16, D) a book of Air (28, 17, D) a phial of floods (29, 0, D) a lamp of fire (29, 1, D) an uncursed staff of wizardry (29, 16, D) a +3 quick blade (35, 28, D) a lamp of fire (35, 29, D) a +6 falchion of slicing (36, 1, D) a lightning rod (4/4) (36, 28, D) a phantom mirror (36, 29, D) a +0 hand axe (36, 38, D) a +3 morningstar of protection (37, 0, D) an uncursed staff of conjuration (37, 28, D) the +1 dagger of Oschommo {holy, rElec rF- Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. (37, 36, D) a +2 spear of flaming (37, 37, D) a tarantella corpse a demonic crawler corpse a redback corpse a hornet corpse (37, 38, D) a jumping spider corpse (still there?) a redback corpse (still there?) (37, 39, D) a +0 robe (still there?) a demonic crawler corpse (still there?) (38, 1, D) a +2 robe of positive energy (38, 4, D) an uncursed staff of cold (38, 28, D) a book of Battle (38, 29, D) a +2 ring mail of magic resistance (38, 36, D) an emperor scorpion corpse (39, 0, D) a sack of spiders (39, 1, D) an uncursed staff of poison (39, 4, D) a +3 vampiric short sword (39, 28, D) an uncursed staff of poison (39, 29, D) a +5 hunting sling of freezing (40, 1, D) an uncursed staff of death (40, 28, D) a +2 battleaxe of venom (40, 30, D) an orb spider corpse (41, 0, D) a book of Dreams (41, 1, D) a book of Party Tricks (41, 28, D) an uncursed staff of summoning (41, 29, D) a lamp of fire (42, 1, D) an uncursed ring of poison resistance (44, 28, D) a +0 pair of boots of flying (49, 1, D) a lightning rod (4/4) (49, 12, D) a +3 chain mail of cold resistance (49, 24, D) the +4 long sword "Conservator" {slice, rElec rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (49, 36, D) an uncursed staff of poison (50, 0, D) an uncursed staff of cold (50, 1, D) a +7 blowgun (50, 13, D) an uncursed amulet of regeneration (50, 24, D) a book of Clouds (50, 25, D) a book of Clouds (50, 30, D) a +0 quarterstaff (unseen) (50, 32, D) a +0 war axe (unseen) (50, 37, D) a phantom mirror (50, 40, D) a rime drake corpse (skeletalised by now) (50, 43, D) a black mamba corpse (skeletalised by now) (still there?) a yak corpse (skeletalised by now) (still there?) (51, 1, D) the cursed +1 dagger of Disharmony {drain, rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (51, 3, D) a +0 hand axe (unseen) (51, 4, D) a cursed -1 mace (unseen) (51, 12, D) a fan of gales (51, 20, D) a hell hound corpse (skeletalised by now) (51, 24, D) a +4 shortbow of flaming (51, 25, D) an uncursed staff of cold (51, 32, D) a +1 falchion of electrocution a +0 robe an uncursed ring of stealth a spriggan corpse (skeletalised by now) (51, 36, D) a +1 short sword of venom (51, 37, D) a book of the Sky (51, 40, D) a cane toad corpse (skeletalised by now) (51, 41, D) a cane toad corpse (skeletalised by now) (52, 0, D) +0 ice dragon scales (52, 3, D) a +1 scimitar a +0 plate armour a human corpse (skeletalised by now) (52, 13, D) a +3 plate armour of magic resistance (52, 15, D) a +0 glaive (52, 25, D) an uncursed staff of poison (52, 31, D) a wind drake corpse (skeletalised by now) (unseen) (52, 32, D) a +1 antimagic flail (unseen) (52, 36, D) an uncursed amulet of rage (52, 37, D) a +4 hand axe (52, 41, D) a basilisk corpse (skeletalised by now) (53, 0, D) an uncursed staff of fire (53, 1, D) a +3 battleaxe of chopping (53, 12, D) a sack of spiders (53, 14, D) an uncursed ring of wizardry (53, 15, D) a +0 flail (53, 25, D) a +3 great sword of distortion (54, 2, D) a +0 trident (54, 12, D) an uncursed staff of cold (54, 24, D) a +2 dagger of freezing (55, -1, D) the +1 ring mail of Satisfaction {Str+2} It affects your strength (+2). the cursed +0 scale mail of Past Mistakes {*Corrode rElec Dex+5} It affects your dexterity (+5). It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. the ring "Raupebru" {rF+ rC- MR+ Int+7 Dex+4} [ring of protection from fire] It affects your intelligence (+7). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a cursed +5 ring of slaying the +5 scale mail "Remiagg" {MP+9 Str-3 Slay-6 Stlth+} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It affects your magic capacity (+9). It makes you more stealthy. the cursed +1 scale mail of Pandemonium {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. It has a curse placed upon it. the +7 broad axe "Gunef" {chaos, rElec MP+9} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. It affects your magic capacity (+9). the +1 hand crossbow "Vupaner" {freeze, +Fly rPois rF- Str+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It makes you vulnerable to fire. It protects you from poison. It lets you fly. the +9 plate armour of the Blue Moon {rPois Str+2 Dex-3} It affects your strength (+2). It affects your dexterity (-3). It protects you from poison. a +3 ring of dexterity the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the amulet "Ziguda" {Faith rN+ MR+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed ring of protection from fire a +3 ring of evasion (55, 0, D) the cursed +0 chain mail "Dyff" {Str+3 Dex+5} It affects your strength (+3). It affects your dexterity (+5). It has a curse placed upon it. (59, 36, D) a +0 war axe (59, 37, D) the +6 hunting sling "Akliqomm" {elec, Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). (60, 37, D) an uncursed staff of poison (61, 16, D) a +2 hand crossbow of velocity (61, 36, D) a +3 scythe of slicing (61, 43, D) a +1 flail of protection (unseen) (62, 1, D) a +2 robe of magic resistance (62, 9, D) a +0 great sword of pain (62, 16, D) a +1 plate armour of positive energy (62, 18, D) a +0 trident (unseen) (62, 19, D) a +0 shortbow (unseen) (62, 26, D) a lamp of fire (62, 27, D) a cursed -2 ring of strength (62, 31, D) a +0 arbalest (unseen) (62, 36, D) a Necronomicon (62, 37, D) a lamp of fire (62, 43, D) a +0 quarterstaff a +3 hunting sling of velocity 243 sling bullets (63, 16, D) an uncursed staff of power (63, 17, D) a +2 glaive of venom (63, 18, D) a +0 trident (unseen) (63, 22, D) a throwing net {!f} (63, 23, D) a throwing net {!f} (63, 26, D) an uncursed staff of power (63, 27, D) a +2 quarterstaff of crushing (63, 30, D) a +0 dagger a +0 robe an ugly thing corpse (skeletalised by now) (63, 36, D) an uncursed staff of cold (63, 37, D) a book of Minor Magic (63, 44, D) a dire elephant corpse (skeletalised by now) (64, 18, D) a +0 shortbow 244 arrows (64, 19, D) 63 large rocks (64, 20, D) a +0 trident (64, 26, D) a +1 hand axe of flaming (64, 27, D) a +0 hand crossbow of freezing (64, 29, D) a +1 glaive a +0 plate armour (64, 30, D) a +0 arbalest (unseen) (64, 31, D) a +0 great sword (unseen) (65, 18, D) a +0 trident (unseen) (65, 44, D) a cursed -1 rapier (unseen) (67, 0, D) a phantom mirror (68, 0, D) an uncursed staff of death (68, 4, D) a +0 short sword a +0 shortbow 170 arrows a +0 leather armour (69, 0, D) a +0 lajatang of electrocution (69, 36, D) a lightning rod (4/4) (70, 5, D) a cursed -2 rapier (unseen) (70, 9, D) a +1 chain mail of fire resistance (70, 36, D) a book of Maledictions (70, 37, D) a fan of gales (70, 39, D) a ball python corpse (skeletalised by now) (71, 8, D) a +1 war axe of venom (71, 16, D) an uncursed staff of summoning (71, 17, D) a sack of spiders (71, 20, D) a +0 short sword (unseen) (71, 26, D) a lamp of fire (71, 27, D) a +2 morningstar of holy wrath (71, 39, D) a +0 halberd (71, 40, D) a water moccasin corpse (skeletalised by now) (72, 16, D) a +4 war axe of flaming (72, 17, D) a +0 buckler of cold resistance (72, 26, D) a book of Clouds (72, 36, D) an uncursed staff of conjuration (72, 37, D) the +3 short sword of Tappay {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (72, 40, D) a water moccasin corpse (skeletalised by now) (73, 2, D) the +4 hand crossbow of Jesuof {penet, Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you more stealthy. (unseen) (73, 16, D) +0 steam dragon scales (73, 17, D) an uncursed staff of wizardry (73, 26, D) a +4 chain mail of fire resistance (73, 36, D) the +5 mace of Deflation {vamp, rC+ Int+6 Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your dexterity (-2). It protects you from cold. (73, 37, D) a +0 plate armour of poison resistance (74, 2, D) a +0 flail