cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (49, 36, D) Enkim's Almanac of Mutagenic Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Sticks to Snakes Transmutation 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Summon Lightning Spire Summoning/Air 5 f - Freezing Cloud Conjuration/Ice/Air 6 (50, 36, D) an uncursed staff of wizardry (50, 37, D) a book of Minor Magic (51, 36, D) a +0 flail (51, 37, D) the cursed +1 chain mail of Puzoe {Int+6 Stlth-} It affects your intelligence (+6). It makes you less stealthy. It has a curse placed upon it. (52, 36, D) a +2 war axe of electrocution (52, 37, D) a +0 dagger (53, 37, D) a +2 war axe of electrocution (54, 36, D) Azorph's Guide on Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Piercing Shot Charms 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (57, 38, D) a jumping spider corpse (59, 36, D) a +0 vampiric lajatang (59, 41, D) a demonic crawler corpse (60, 41, D) a wolf spider corpse (60, 42, D) a hornet corpse (61, 0, D) an uncursed ring of resist corrosion (61, 2, D) a +0 arbalest (unseen) (61, 3, D) a +0 shortbow (unseen) (61, 8, D) a +3 plate armour of fire resistance (61, 10, D) a jackal corpse (61, 16, D) an uncursed staff of earth (61, 20, D) a +0 giant club (61, 26, D) an uncursed staff of earth (61, 39, D) a jumping spider corpse (61, 40, D) a tarantella corpse (62, 2, D) a +0 arbalest 62 bolts a yaktaur corpse (62, 3, D) an uncursed staff of power (62, 8, D) an uncursed staff of cold (62, 9, D) a cursed -3 ring of slaying (62, 16, D) a scroll of brand weapon (62, 17, D) an uncursed staff of summoning (62, 20, D) a troll corpse (62, 27, D) a book of Enchantments (62, 29, D) a +0 trident (unseen) (62, 30, D) a +0 trident (unseen) (62, 36, D) a phantom mirror (62, 37, D) an uncursed staff of earth (63, 3, D) a +4 great sword of slicing (unseen) (63, 17, D) an uncursed staff of summoning (63, 19, D) 51 large rocks (63, 20, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (63, 21, D) a +0 giant spiked club a +0 giant club (63, 26, D) a +3 ring mail of fire resistance (63, 27, D) a box of beasts (63, 28, D) 39 large rocks a cyclops corpse (63, 30, D) a +0 trident (63, 31, D) a +0 trident (unseen) (63, 36, D) a phial of floods (63, 37, D) the Guide on the Toxic Voyage Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Summon Scorpions Summoning/Poison 4 c - Summon Forest Summoning/Translocation 5 d - Controlled Blink Translocation 8 (64, 16, D) the cursed +1 mace of the Elven Halls {flame, MP+9 Int+4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. (64, 17, D) an uncursed staff of power (64, 20, D) a +0 giant spiked club (64, 26, D) a book of Power (64, 27, D) a +2 scimitar of protection (64, 29, D) an uncursed staff of cold (unseen) (64, 30, D) 47 large rocks a cyclops corpse (65, 26, D) an uncursed staff of air (65, 30, D) a +0 trident (unseen) (67, 0, D) a phantom mirror (69, 2, D) a +0 scimitar of electrocution (69, 36, D) an uncursed staff of conjuration (69, 38, D) a +0 trident (unseen) (70, 8, D) an uncursed staff of wizardry (70, 9, D) a book of the Dragon (70, 36, D) a +2 robe of magic resistance (70, 39, D) a +0 trident (70, 40, D) a hippogriff corpse (71, 8, D) a +0 dagger (71, 10, D) a +0 flail an uncursed staff of power a +0 robe an orc corpse (71, 11, D) a cursed -1 flail a +0 leather armour (71, 16, D) a book of Burglary (71, 17, D) the +8 hand crossbow "Kedwamiq" {speed, *Corrode rF+++ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It renders you almost immune to fire. It may corrode you when you take damage. (71, 21, D) a hell hound corpse (71, 27, D) an uncursed ring of flight (71, 36, D) an uncursed staff of poison (71, 37, D) an uncursed staff of cold (71, 38, D) a +0 trident (unseen) (71, 39, D) a hippogriff corpse (71, 40, D) a +3 mace of protection (72, 8, D) a +0 dagger (72, 9, D) a lamp of fire (72, 10, D) a cursed staff of cold (unseen) (72, 11, D) a +0 hand axe (72, 16, D) an uncursed staff of wizardry (72, 17, D) a fan of gales (72, 26, D) an uncursed amulet of faith (72, 30, D) a scorpion corpse a redback corpse (72, 36, D) a +1 spear of piercing (72, 37, D) the +1 long sword of Collusion {flame, rPois Int+7 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It affects your dexterity (-4). It protects you from poison. (72, 39, D) 37 large rocks (unseen) (72, 40, D) a +0 shortbow (unseen) (73, 1, D) an uncursed staff of power (73, 16, D) a +2 war axe of electrocution (73, 17, D) a fan of gales (73, 26, D) a book of Necromancy (73, 30, D) a tarantella corpse (73, 37, D) a book of Enchantments (75, 1, D) a book of Necromancy