cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 falchion of chaos the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (24, 13, D) a +0 battleaxe a +0 dire flail (35, 0, D) an uncursed amulet of the gourmand (35, 14, D) an uncursed amulet of magic regeneration (35, 28, D) the +0 pair of fencer's gloves {Riposte Dex+6} It affects your dexterity (+6). (36, 0, D) an uncursed staff of death (36, 1, D) an uncursed staff of conjuration (36, 14, D) a lightning rod (4/4) (36, 29, D) a +0 robe (37, 0, D) a fan of gales (37, 1, D) a +3 antimagic glaive (37, 28, D) a phantom mirror (37, 31, D) a potion of blood (37, 33, D) a +2 robe of cold resistance (37, 34, D) a +0 dagger a +0 robe of resistance (38, 0, D) a +1 great mace of holy wrath (38, 1, D) a book of Necromancy (38, 6, D) a water moccasin corpse (38, 7, D) a cane toad corpse (38, 14, D) an uncursed staff of fire (38, 15, D) an uncursed staff of summoning (38, 20, D) a +1 glaive a +0 plate armour (38, 21, D) a +0 giant club (38, 22, D) a +5 dagger of distortion (unseen) (38, 28, D) a +0 dagger (38, 32, D) an uncursed staff of cold (38, 33, D) a +2 great mace a +0 robe a potion of blood (38, 34, D) an uncursed staff of conjuration an uncursed ring of stealth (38, 36, D) a +0 glaive (unseen) (39, 0, D) an uncursed staff of poison (39, 1, D) a cursed ring of attention (39, 4, D) a yak corpse (39, 15, D) a +0 flail (39, 21, D) a +0 hand axe a +0 plate armour a +0 giant club a +0 mace a +1 chain mail of poison resistance (39, 22, D) a +0 war axe a +0 battleaxe (39, 23, D) a +0 battleaxe a +6 blowgun a +0 plate armour (39, 29, D) a book of Enchantments (39, 33, D) a +1 short sword of venom (unseen) (39, 34, D) a +0 long sword a +0 long sword (39, 35, D) the +9 spear of Zoytut Rueco {flame, rC+ Int+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from cold. (unseen) (39, 36, D) a +0 robe (40, 7, D) a crocodile corpse (40, 15, D) a fan of gales (40, 21, D) a +0 plate armour (40, 22, D) the +10 morningstar "Eos" {elec, Halo rElec} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +2 dagger of flaming (still there?) (40, 23, D) a +0 long sword (unseen) (40, 28, D) a phial of floods (40, 29, D) an uncursed staff of poison (40, 33, D) a +0 dagger (unseen) (40, 34, D) a +0 halberd (unseen) (40, 35, D) a +0 war axe (unseen) (41, 0, D) a cursed staff of death (42, 0, D) a book of Ice (42, 1, D) a lamp of fire (42, 14, D) a fan of gales (42, 29, D) a book of Minor Magic (43, 14, D) a +0 dagger (43, 29, D) an uncursed amulet of the acrobat (44, 28, D) a lightning rod (4/4) (49, 0, D) a +2 quarterstaff of draining (49, 13, D) a +0 trident (49, 24, D) a +4 whip of venom (49, 36, D) a book of Summonings (49, 37, D) a book of Alchemy (50, 1, D) the +4 quarterstaff of Eternal Night {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (50, 14, D) the +9 great sword of Asyedoits {drain, rN+++ MR- Int+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 cloak a red draconian corpse (skeletalised by now) (50, 16, D) a +0 halberd (unseen) (50, 24, D) the +6 rapier of Hacking and Slashing {freeze, rF+ rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It greatly protects you from cold. (50, 25, D) a book of Ice (50, 37, D) a +1 lajatang of electrocution (51, 0, D) the cursed +6 arbalest "Damnation" {damnation, *Curse} It curses itself when equipped. It has a curse placed upon it. (51, 1, D) a +3 whip of venom (51, 17, D) a +0 flail (unseen) (51, 29, D) a +1 scythe of venom (51, 37, D) an uncursed staff of death (51, 43, D) a +0 mace (unseen) (52, 0, D) a +2 chain mail of cold resistance (52, 1, D) a +0 great sword of slicing (52, 8, D) a very ugly thing corpse (skeletalised by now) (52, 13, D) a +0 trident (52, 15, D) a +0 scimitar of electrocution a +0 short sword (52, 16, D) a +0 eveningstar of draining (still there?) a +0 short sword (still there?) (52, 17, D) a +0 battleaxe (unseen) (52, 19, D) a +1 glaive of flaming (unseen) (52, 24, D) a cursed -3 ring of dexterity (52, 36, D) a +2 plate armour of cold resistance (52, 37, D) a book of Air (52, 41, D) a +0 hand axe (53, 0, D) a +3 falchion of holy wrath (53, 12, D) a +1 trident of venom (53, 13, D) an uncursed amulet of regeneration (53, 24, D) a +3 leather armour of cold resistance (53, 29, D) a +2 scythe of freezing (53, 36, D) the cursed +0 great sword "Ozavva" {slice, rF+ rC++ MR+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 37, D) an uncursed amulet of the gourmand (54, 12, D) a +2 robe of positive energy (54, 13, D) a +0 large shield (unseen) (54, 15, D) a +0 glaive (54, 24, D) an uncursed staff of wizardry (54, 25, D) a +2 glaive of chopping (54, 36, D) a +2 great sword of holy wrath (55, 12, D) a book of Annihilations (55, 13, D) a lamp of fire (56, 24, D) an uncursed ring of protection from cold the ring "Anauq" {rPois rN++ Str-4 Int+2 Stlth+} [ring of stealth] It affects your strength (-4). It affects your intelligence (+2). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. a +6 ring of intelligence the +4 skin of Zhor {+Rage rC+++ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It renders you almost immune to cold. It lets you go berserk. the ring of Undoing {rC+ rN+ MR+ Str+3 Stlth+} [ring of protection from cold] It affects your strength (+3). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. the ring "Lody" {*Drain +Fly rElec Dex+3} [ring of insulation] It affects your dexterity (+3). It insulates you from electricity. It lets you fly. It causes draining when unequipped. a +6 ring of strength the amulet "Jale" {Gourm Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). an uncursed ring of protection from fire the +9 plate armour of Viex {rPois} It protects you from poison. (59, 36, D) the cursed +1 rapier of Capsots {speed, Str+2 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+3). It has a curse placed upon it. (60, 36, D) the +12 hand axe "Zuaxoi" {flame, rPois MR- Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (61, 8, D) a +1 great sword of protection (61, 9, D) a +2 demon blade of electrocution a +0 shortbow 81 arrows a +0 leather armour (61, 36, D) a +0 short sword of protection (61, 37, D) a +4 scale mail of magic resistance (61, 41, D) a +2 scythe of slicing (61, 43, D) a +2 morningstar of protection (62, 1, D) a +2 antimagic trident (62, 8, D) a +0 dagger (62, 26, D) a book of Necromancy (62, 27, D) an uncursed staff of summoning (62, 31, D) a +0 rapier (unseen) (62, 41, D) a +1 scythe of venom (63, 8, D) a +1 robe of resistance (63, 11, D) a +4 mace of holy wrath (63, 16, D) a sack of spiders (63, 27, D) a book of Conjurations (63, 36, D) an uncursed amulet of faith (63, 37, D) an uncursed staff of wizardry (64, 16, D) a fan of gales (64, 17, D) an uncursed staff of wizardry (64, 26, D) a +3 dagger of freezing (64, 27, D) an uncursed amulet of the acrobat (64, 31, D) +0 steam dragon scales (65, 26, D) a +2 demon whip of venom (67, 0, D) +2 ice dragon scales (68, 0, D) a +3 ring mail of positive energy (69, 0, D) a fan of gales (70, 8, D) a book of Party Tricks (70, 9, D) an uncursed amulet of faith (71, 8, D) an uncursed ring of protection from fire (71, 10, D) a +0 short sword (unseen) (71, 11, D) a +2 trident of freezing (71, 16, D) the cursed +2 hand crossbow "Qeudabb" {velocity, +Blink MR+ Str+4 Int+4} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (71, 17, D) a +1 short sword of flaming (71, 20, D) a +0 giant club (71, 27, D) a +0 dagger (72, 8, D) a +0 dagger (72, 9, D) an uncursed staff of cold (72, 17, D) an uncursed staff of fire (72, 19, D) 56 large rocks (72, 20, D) a +0 giant club a +0 giant spiked club (72, 26, D) a +4 plate armour of poison resistance (72, 27, D) an uncursed ring of poison resistance (72, 36, D) the +4 chain mail "Bemnul" {Regen+} It increases your rate of regeneration. (73, 1, D) a +4 great sword of electrocution (73, 16, D) an uncursed staff of cold (73, 17, D) an uncursed staff of power (73, 19, D) a +0 giant spiked club (unseen) (73, 27, D) a +0 halberd of flaming