cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (61, 0, D) an uncursed ring of flight (61, 16, D) a +2 scale mail of poison resistance (62, 3, D) a scorpion corpse a tarantella corpse (62, 16, D) a book of Cantrips (62, 17, D) a +1 dagger of electrocution (63, 0, D) a +2 scale mail of poison resistance (63, 16, D) an uncursed ring of fire (63, 17, D) an uncursed amulet of the acrobat (64, 16, D) a +1 mace of holy wrath (64, 17, D) a box of beasts (67, 0, D) a +2 troll leather armour (67, 2, D) a ball python corpse (68, 0, D) a +2 vampiric spear (68, 2, D) a ball python corpse (69, 0, D) an uncursed ring of poison resistance (69, 2, D) a water moccasin corpse (70, 8, D) a +6 blowgun (71, 12, D) a necrophage corpse (71, 16, D) a +3 hand axe of venom (71, 17, D) the +3 robe of Faeten {-Tele MP+9 Str+3} It affects your strength (+3). It affects your magic capacity (+9). It prevents most forms of teleportation. (71, 26, D) a +2 leather armour of poison resistance (71, 29, D) a +0 glaive a cursed +0 plate armour an orc corpse (71, 30, D) a +0 club (unseen) (71, 31, D) a +0 short sword (unseen) (72, 3, D) 43 large rocks (unseen) (72, 8, D) a +3 giant club (72, 9, D) an uncursed staff of cold (72, 16, D) an uncursed staff of poison (72, 17, D) an uncursed staff of summoning (72, 27, D) an uncursed staff of conjuration (72, 30, D) a cursed -2 scimitar a +0 plate armour an orc corpse (73, 1, D) a book of Dreams (73, 16, D) a book of Geomancy (73, 17, D) a +2 chain mail of fire resistance (73, 26, D) a +1 halberd of distortion (73, 27, D) a +0 leather armour of positive energy (73, 29, D) a +0 trident (unseen) (73, 30, D) a +0 hand axe (75, 1, D) a +3 short sword of protection