cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (49, 12, D) a +1 morningstar of protection (49, 36, D) a lightning rod (4/4) (50, 12, D) a +0 spear of flaming (50, 13, D) a +1 robe of fire resistance (50, 25, D) the +4 mace of Terra Nullius {venom, +Fly Str+4 Int-3} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-3). It lets you fly. (50, 36, D) an uncursed staff of poison (51, 12, D) a Fen Folio (51, 13, D) 4 scrolls of enchant weapon (51, 36, D) a +1 robe of positive energy (51, 37, D) a +1 spear of venom (51, 42, D) a +0 demon whip (52, 12, D) the cursed +1 battleaxe of Immorality {drain, Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It has a curse placed upon it. (52, 13, D) a book of Fire (52, 36, D) the +2 robe of the Eight Boll Weevils {Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). (52, 37, D) an uncursed staff of earth (53, 12, D) a +3 spear of venom (53, 13, D) a lamp of fire (53, 25, D) the +2 spear "Awim" {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (53, 36, D) an uncursed staff of summoning (53, 37, D) a lightning rod (4/4) (54, 12, D) a phantom mirror (54, 13, D) a book of Spatial Translocations (54, 36, D) a sack of spiders (55, 12, D) a +3 great sword of electrocution (55, 13, D) a +4 blowgun (59, 36, D) a +0 leather armour (60, 37, D) the +9 falchion of Exquisite Torment {flame, rPois rC+++ MR- Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. (60, 40, D) a +0 short sword (unseen) (61, 0, D) a sack of spiders (61, 3, D) a jumping spider corpse (61, 16, D) a +0 hand axe (61, 26, D) an uncursed staff of fire (61, 40, D) a +0 short sword a +0 long sword of protection (62, 0, D) a phantom mirror (62, 8, D) a +2 long sword of holy wrath (62, 9, D) a +1 mace of protection (62, 16, D) a phantom mirror (62, 20, D) a +0 scimitar (unseen) (62, 21, D) a +0 dagger (unseen) (62, 26, D) a +0 robe of fire resistance (62, 27, D) a +5 quarterstaff of protection (62, 37, D) an uncursed staff of air (62, 39, D) a +0 long sword (63, 0, D) a +1 scale mail of fire resistance (63, 2, D) a scorpion corpse (63, 8, D) a +1 leather armour of poison resistance (63, 20, D) a cursed -1 hand axe a +0 leather armour (63, 26, D) a +4 ring of intelligence (63, 27, D) an uncursed staff of poison (63, 36, D) a lightning rod (4/4) (63, 37, D) an uncursed staff of poison (64, 16, D) a book of Power (64, 20, D) an orc corpse (64, 26, D) an uncursed ring of resist corrosion (64, 27, D) a +1 mace of protection (64, 30, D) a porcupine corpse a bullfrog corpse (64, 37, D) a +0 short sword (unseen) (67, 0, D) a +0 dagger (67, 2, D) a +0 dagger (unseen) (67, 5, D) an uncursed staff of summoning (unseen) (68, 2, D) an uncursed staff of death a +0 robe (69, 0, D) a +0 dagger (69, 13, D) a necrophage corpse (69, 36, D) a fan of gales (70, 8, D) an uncursed staff of air (70, 36, D) an uncursed staff of wizardry (70, 42, D) a cursed -2 rapier (unseen) (70, 43, D) a wolf corpse (71, 12, D) a +2 mace a +2 fustibalus of flaming a +0 robe an uncursed amulet of the acrobat (71, 16, D) the +4 fustibalus "Orb Guardian's Curse" {flame, rC+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from cold. (71, 21, D) an adder corpse (71, 29, D) a +0 trident (71, 30, D) a +0 scimitar (unseen) (71, 36, D) a +1 antimagic flail (71, 42, D) a black bear corpse a wolf corpse (72, 16, D) a phantom mirror (72, 20, D) a ball python corpse an adder corpse (72, 26, D) a +2 chain mail of fire resistance (72, 27, D) a +2 leather armour of fire resistance (72, 29, D) an uncursed staff of wizardry (unseen) (72, 30, D) a +0 short sword a +0 plate armour an orc corpse (72, 36, D) a phial of floods (72, 42, D) a wolf corpse (73, 1, D) an uncursed staff of conjuration (73, 16, D) a +2 robe of positive energy (73, 20, D) an adder corpse (73, 26, D) a +0 dagger (73, 27, D) an uncursed staff of cold (73, 30, D) a +0 falchion (unseen) (73, 36, D) an uncursed staff of cold (74, 2, D) a +0 scimitar (74, 3, D) a +1 antimagic hand axe (75, 1, D) a +3 ring mail of cold resistance