cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (19, 0, D) an uncursed ring of fire (19, 1, D) an uncursed staff of power (20, 0, D) a +2 plate armour of poison resistance (20, 1, D) a +4 ring mail of poison resistance (20, 17, D) the Handbook of Flying Unholy Rites Spells Type Level a - Shock Conjuration/Air 1 b - Dispel Undead Necromancy 5 c - Death Channel Necromancy 6 d - Chain Lightning Conjuration/Air 8 (21, 0, D) a +4 war axe of chopping (21, 1, D) a fan of gales (22, 0, D) an uncursed ring of positive energy (22, 1, D) a lightning rod (4/4) (22, 3, D) the +2 hand crossbow of Wrongful Imprisonment {penet, *Contam +Blink rN++ Int+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It greatly protects you from negative energy. It lets you blink. It causes magical contamination when unequipped. (unseen) (22, 4, D) a +0 spear (unseen) (23, 1, D) a +1 falchion of holy wrath (23, 4, D) a +0 spear a +2 hand axe of chopping a +0 animal skin an anaconda corpse (23, 5, D) a yak corpse (23, 17, D) the +5 scimitar "Tacusoc" {flame, rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. (24, 4, D) an apis corpse (still there?) a hornet corpse (still there?) (24, 5, D) a +0 spear (24, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (25, 1, D) an uncursed staff of death (25, 3, D) a +4 spear of flaming (unseen) (25, 4, D) a +0 robe (25, 5, D) a hornet corpse (still there?) a dryad corpse (still there?) (25, 6, D) an anaconda corpse (25, 18, D) the +9 flail of Loan {flame, rF+ rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It makes you more stealthy. (26, 0, D) a +1 short sword of draining (26, 1, D) a phantom mirror (26, 3, D) a +4 spear of venom (unseen) (26, 5, D) a +2 vampiric spear (unseen) (27, 0, D) a book of Dreams (28, 0, D) a book of Misfortune (29, 0, D) a cursed -2 ring of evasion (29, 1, D) an uncursed staff of death (30, 18, D) the +3 morningstar of Hatzeh {chaos, rPois rF+ MR+} Each time it hits an enemy it has a different, random effect. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (34, 28, D) a +0 rapier of venom (35, 14, D) an uncursed staff of air (35, 15, D) a fan of gales (35, 28, D) a +8 plate armour of ponderousness (35, 29, D) a +3 hand axe of electrocution (36, 0, D) a +3 plate armour of fire resistance (36, 1, D) a book of Frost (36, 14, D) a book of Annihilations (37, 0, D) a +0 dagger (37, 1, D) a +1 hand axe of freezing (37, 7, D) a +0 halberd of venom a +0 robe (37, 29, D) a +0 robe (38, 0, D) an uncursed staff of death (38, 1, D) an uncursed staff of poison (38, 5, D) the cursed +1 hand axe of Mastery {pain, -Tele rF+ rC++ Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It greatly protects you from cold. It prevents most forms of teleportation. It makes you less stealthy. It has a curse placed upon it. (unseen) (38, 6, D) a +0 dagger (unseen) (38, 15, D) a +0 spear (38, 23, D) a +2 war axe of flaming (unseen) (39, 0, D) the cursed +1 scale mail of Leidin {rPois rC+++ Dex-3 Stlth+} It affects your dexterity (-3). It renders you almost immune to cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (39, 1, D) a +0 dagger (39, 5, D) an uncursed staff of cold (unseen) (39, 15, D) a +2 rapier of venom (39, 22, D) a cursed -1 spear (unseen) (39, 23, D) a +2 antimagic rapier (unseen) (39, 24, D) a +0 trident (unseen) (39, 28, D) a +1 chain mail of fire resistance (39, 29, D) a +0 hand crossbow of flaming (39, 34, D) an uncursed staff of death (still there?) a necrophage corpse (still there?) (39, 35, D) a +5 morningstar (unseen) (40, 0, D) an uncursed staff of conjuration (40, 7, D) a cursed staff of poison (unseen) (40, 14, D) a +0 spear (40, 15, D) an uncursed staff of summoning (40, 22, D) a sea snake corpse (40, 23, D) a sea snake corpse (40, 25, D) a sea snake corpse (41, 0, D) a +2 ring of protection (41, 15, D) an uncursed amulet of guardian spirit (41, 22, D) a +0 trident (unseen) (41, 24, D) a +0 rapier (unseen) (41, 25, D) a +1 trident of venom (unseen) (41, 28, D) a +5 blowgun (41, 33, D) a +0 dire flail (unseen) (41, 35, D) an uncursed ring of insulation (41, 36, D) an uncursed staff of death (unseen) (42, 0, D) a lightning rod (4/4) (42, 1, D) a Young Poisoner's Handbook (42, 15, D) an uncursed staff of cold (42, 22, D) a +1 vampiric spear (unseen) (42, 28, D) an uncursed staff of conjuration (42, 29, D) a +1 glaive of freezing (43, 15, D) a +1 plate armour of cold resistance (43, 28, D) an uncursed staff of summoning (43, 29, D) the ring "Jasyit" {rN+ Int+2 Stlth-} [ring of attention] It affects your intelligence (+2). It protects you from negative energy. It makes you less stealthy. the ring "Sunutyekh" {rElec rF++ MR- MP+9 Stlth+} [ring of insulation] It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. the amulet "Saim" {Acrobat *Corrode rElec Int+5 Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+5). It insulates you from electricity. It may corrode you when you take damage. It makes you more stealthy. an uncursed ring of ice the ring of the Exiled Planets {Ice rElec Slay+3} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. an uncursed ring of fire a +6 ring of strength the ring "Xoblueth" {rElec rPois} [ring of insulation] It insulates you from electricity. It protects you from poison. the ring of Midwinter {rElec Str+5} [ring of insulation] It affects your strength (+5). It insulates you from electricity. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +1 chain mail of Doneplal {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. the +6 plate armour "Aheitut" {rF+ rC- SInv} It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (49, 1, D) a +3 antimagic long sword (49, 24, D) a scroll of brand weapon (50, 0, D) a lightning rod (4/4) (50, 1, D) an uncursed ring of see invisible (50, 13, D) a sack of spiders (50, 24, D) a lightning rod (4/4) (50, 25, D) a +2 quarterstaff of draining (50, 37, D) the +4 hunting sling of a Gauntlet {flame, -Tele +Inv rElec Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It insulates you from electricity. It lets you turn invisible. It prevents most forms of teleportation. (51, 1, D) a +3 double sword of flaming (51, 24, D) a +0 shortbow of velocity (51, 25, D) a +0 short sword of venom (51, 28, D) a +2 scythe of venom (52, 4, D) an uncursed staff of conjuration (52, 12, D) the +7 Kryia's mail coat {PotionHeal*2 rC+ RMsl} It protects you from cold. It protects you from missiles. (52, 13, D) a book of Cantrips (52, 18, D) an ugly thing corpse (skeletalised by now) (52, 24, D) a +2 vampiric trident (52, 25, D) a +4 hand axe of freezing (53, 1, D) a book of Air (53, 4, D) a +1 vampiric battleaxe (53, 12, D) an uncursed staff of air (53, 13, D) a fan of gales (53, 24, D) an uncursed amulet of the acrobat (53, 29, D) the +5 battleaxe of Contradiction {speed, rElec Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It insulates you from electricity. (54, 0, D) a fan of gales (54, 1, D) a box of beasts (54, 13, D) a +2 rapier of protection (54, 25, D) a +0 broad axe of chopping (54, 30, D) a cursed -3 dire flail (unseen) (55, 0, D) a +1 battleaxe of venom (55, 1, D) a sack of spiders (55, 24, D) a +0 glaive (59, 36, D) the +6 scale mail of Yfeceofy {*Drain rElec rC++ rCorr} It greatly protects you from cold. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (59, 37, D) a +2 buckler of cold resistance (60, 36, D) a +3 scale mail of cold resistance (60, 37, D) an uncursed ring of see invisible (61, 0, D) an uncursed staff of power (61, 16, D) a book of Cantrips (61, 26, D) a fan of gales (61, 36, D) a box of beasts (61, 37, D) a phantom mirror (61, 39, D) a +2 scythe of venom (62, 1, D) a book of Ice (62, 8, D) a +2 chain mail of poison resistance (62, 9, D) a book of Party Tricks (62, 10, D) a +0 longbow (unseen) (62, 11, D) a +0 short sword (62, 16, D) a +4 ring of intelligence (62, 17, D) a +3 shortbow of flaming (62, 26, D) a +3 ring mail of fire resistance (62, 27, D) the +6 shortbow "Avoajuur" {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). (62, 36, D) a +4 chain mail of poison resistance (62, 37, D) a phial of floods (63, 0, D) a book of Flames (63, 8, D) an uncursed staff of conjuration (63, 11, D) a +0 dagger (unseen) (63, 17, D) a book of Flames (63, 26, D) an uncursed staff of death (63, 30, D) a +0 whip a naga corpse (skeletalised by now) (63, 36, D) an uncursed staff of conjuration (63, 37, D) a sack of spiders (64, 16, D) a +0 dagger of draining (64, 17, D) an uncursed staff of conjuration (64, 26, D) a book of Battle (64, 27, D) a +5 great mace of crushing (64, 30, D) a ball python corpse (skeletalised by now) (65, 26, D) a +2 scale mail of magic resistance (67, 0, D) a +3 leather armour of poison resistance (68, 0, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (69, 36, D) a +2 triple crossbow of flaming (70, 8, D) a cursed staff of power (70, 9, D) a +0 whip of freezing (70, 36, D) a book of Geomancy (70, 37, D) the Compendium of Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Ice Beast Ice/Summoning 4 e - Summon Mana Viper Hexes/Summoning 5 f - Shadow Creatures Summoning 6 (70, 40, D) (unseen) (71, 16, D) a +0 short sword (71, 19, D) a +2 halberd of chopping (71, 20, D) a +0 long sword (unseen) (71, 21, D) the +6 short sword of Watchfulness {drain, rPois rN+ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from poison. It protects you from negative energy. (unseen) (71, 26, D) a +0 demon trident of venom (71, 27, D) a +1 broad axe of chopping (71, 36, D) a fan of gales (71, 37, D) a +4 war axe of freezing (72, 8, D) a book of the Tempests (72, 9, D) a book of Frost (72, 16, D) a +2 broad axe of chopping (72, 19, D) a +0 ring mail (72, 20, D) a +0 rapier a +3 short sword of draining (72, 27, D) an uncursed staff of summoning (72, 36, D) a +0 helmet of see invisible (72, 37, D) a +2 mace of protection (73, 1, D) an uncursed staff of cold (73, 16, D) a book of Beasts (73, 20, D) a +1 short sword of venom (73, 26, D) Woqits's Arcane Secrets of Theurgy Spells Type Level a - Ring of Flames Charms/Fire 7 b - Mana Rupture Conjuration/Hexes 7 c - Orb of Destruction Conjuration 7 d - Dragon Form Transmutation 7 (73, 27, D) a +1 battleaxe of flaming (73, 29, D) (unseen) (73, 36, D) an uncursed staff of earth