cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (19, 0, D) a lamp of fire (19, 1, D) a box of beasts (19, 33, D) an uncursed staff of fire (20, 0, D) an uncursed staff of conjuration (20, 1, D) an uncursed staff of power (20, 16, D) a book of Ice (20, 17, D) a +2 troll leather armour (20, 33, D) Sif Muna's Disquisition on Spatial Ice Spells Type Level a - Apportation Translocation 1 b - Blink Other Translocation 1 c - Blink Translocation 2 d - Ozocubu's Armour Charms/Ice 3 e - Passage of Golubria Translocation 5 f - Controlled Blink Translocation 8 (21, 0, D) an uncursed ring of positive energy (21, 16, D) a +0 trident of piercing (21, 17, D) a lamp of fire (21, 33, D) an uncursed amulet of the gourmand (21, 34, D) a +2 great sword of slicing (22, 0, D) an uncursed staff of power (22, 1, D) a +1 dagger of speed (22, 7, D) a cursed -2 giant club (unseen) (22, 16, D) a +0 spear (22, 21, D) a cursed +0 arbalest (unseen) (22, 33, D) a +3 flail of venom (22, 34, D) an uncursed staff of power (23, 0, D) an uncursed staff of summoning (23, 1, D) a phantom mirror (23, 16, D) a +0 buckler of poison resistance (23, 17, D) a +0 helmet of intelligence (23, 18, D) 36 large rocks a cyclops corpse (23, 19, D) a +0 arbalest 94 bolts a +1 rapier of flaming 218 steel javelins a +0 leather armour a yaktaur corpse a merfolk corpse (23, 20, D) a +0 longbow (unseen) (23, 21, D) 70 large rocks a stone giant corpse (23, 22, D) a +0 arbalest (unseen) (23, 34, D) a +1 short sword of speed (24, 0, D) an uncursed staff of poison (24, 1, D) the +4 hunting sling of Wudeurch {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (24, 7, D) a +0 flail (unseen) (24, 18, D) 34 large rocks (still there?) a book of Air (still there?) (24, 19, D) a +0 arbalest (still there?) the +9 shortbow "Miusk" {venom, +Blink rF+} (still there?) It poisons the ammo it fires. It protects you from fire. It lets you blink. (24, 20, D) a +0 longbow 298 arrows a cursed +0 leather armour an elf corpse (24, 33, D) the +9 flail of Ysewock {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (24, 34, D) the +6 hunting sling "Jyxias" {freeze, rF+ rN+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It protects you from negative energy. (25, 0, D) an uncursed staff of wizardry (25, 1, D) an uncursed staff of poison (25, 7, D) a cursed -2 mace (unseen) (25, 8, D) a hell hound corpse (25, 16, D) a phial of floods (25, 17, D) a lamp of fire (25, 19, D) a +0 spear (unseen) (25, 20, D) a +0 longbow (unseen) (25, 21, D) a +0 shortbow (unseen) (25, 33, D) the ring "Bagurier" {*Slow +Inv rN++ Int+2 SInv} [ring of intelligence] It affects your intelligence (+2). It greatly protects you from negative energy. It lets you see invisible. It lets you turn invisible. It may slow you when you take damage. (25, 34, D) a +0 pair of gloves of dexterity (26, 0, D) a +2 morningstar of draining (26, 1, D) an uncursed staff of death (26, 16, D) a fan of gales (26, 19, D) a +0 shortbow (unseen) (26, 20, D) a +0 shortbow (unseen) (26, 21, D) an uncursed staff of summoning (unseen) (26, 33, D) a book of Ice (26, 34, D) a scroll of brand weapon (27, 0, D) a +2 glaive of freezing (27, 1, D) a phantom mirror (27, 16, D) a +0 shortbow of freezing (27, 17, D) a sack of spiders (27, 33, D) a +1 ring mail of fire resistance (27, 34, D) a +1 dagger of venom (28, 1, D) an uncursed staff of fire (28, 16, D) a box of beasts (28, 33, D) an uncursed staff of summoning (29, 0, D) a +2 hand axe of electrocution (29, 1, D) a +2 vampiric halberd (29, 16, D) a sack of spiders (29, 17, D) a +4 hand crossbow of flaming (29, 33, D) the +5 falchion "Doelu" {slice, Str+6 Int+6 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+6). It affects your dexterity (-4). (34, 28, D) a +1 great sword of electrocution (35, 0, D) a scroll of fog (35, 28, D) the +2 fustibalus of the Maze {venom, MP+9 Stlth+} It poisons the ammo it fires. It affects your magic capacity (+9). It makes you more stealthy. (35, 29, D) an uncursed staff of cold (36, 0, D) a book of Death (36, 1, D) a +2 rapier of draining (36, 5, D) a basilisk corpse (skeletalised by now) (36, 14, D) the +7 hand crossbow of the Absolute Madman {penet, Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). (36, 19, D) a +5 scimitar of holy wrath (unseen) (36, 28, D) a fan of gales (36, 29, D) a +1 short sword of venom (37, 0, D) a scroll of brand weapon (37, 1, D) a +2 robe of magic resistance (37, 4, D) a hippogriff corpse (skeletalised by now) (37, 5, D) a wyvern corpse (skeletalised by now) (37, 8, D) a basilisk corpse (skeletalised by now) (37, 14, D) an uncursed staff of cold (37, 19, D) a +3 long sword of holy wrath a +0 large shield an apis corpse (37, 22, D) a wolf corpse (37, 28, D) a +1 helmet of see invisible (37, 29, D) a cursed -6 ring of dexterity (38, 0, D) a +3 great sword of electrocution (38, 4, D) a crocodile corpse (skeletalised by now) (38, 5, D) a yak corpse (skeletalised by now) a yak corpse (38, 14, D) a book of Debilitation (38, 28, D) a box of beasts (38, 29, D) a +4 dagger of venom (39, 0, D) a book of the Dragon (39, 5, D) a polar bear corpse (skeletalised by now) (39, 14, D) a +1 dagger of flaming (39, 15, D) a +2 hand axe of chopping (39, 19, D) an apis corpse (39, 28, D) the Reference Book on the Captivating Mountains Spells Type Level a - Sandblast Earth 1 b - Metabolic Englaciation Hexes/Ice 5 c - Iron Shot Conjuration/Earth 6 d - Discord Hexes 8 (39, 29, D) a +0 trident (still there?) a +0 battleaxe (still there?) (39, 30, D) a +0 glaive (still there?) a +0 mace (still there?) (39, 31, D) a +0 trident (unseen) (39, 35, D) a +0 rapier (unseen) (40, 14, D) an uncursed staff of earth (40, 15, D) a book of Summonings (40, 28, D) a +1 robe of magic resistance (40, 29, D) a +0 war axe (still there?) a +0 flail (still there?) (40, 31, D) a +0 short sword (41, 0, D) a +1 hunting sling of flaming (41, 1, D) an uncursed staff of poison (41, 14, D) a +1 spear of venom (41, 15, D) a sack of spiders (41, 28, D) a +3 blowgun (41, 29, D) a cursed -3 halberd (still there?) a box of beasts (still there?) (41, 30, D) a +0 hand axe (42, 0, D) a lightning rod (4/4) (42, 1, D) the ring of Suspected Treachery {Fire Int+2 Slay+3} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. the +7 chain mail "Qiuhan" {*Slow rN+++ MR+ Stlth+} It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. It makes you more stealthy. an uncursed ring of ice the +1 scale mail "Iqudd" {+Fly Str-4 Int+3 Dex+3} It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+3). It lets you fly. the ring of Gidulihu {Wiz Int+9} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+9). a +3 ring of evasion the +8 battleaxe of Distraction {venom, +Blink Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It lets you blink. a +5 eudemon blade of holy wrath the ring "Goamuk" {+Blink rF++ Dex+3 Stlth-} [ring of dexterity] It affects your dexterity (+3). It greatly protects you from fire. It lets you blink. It makes you less stealthy. the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. the +3 leather armour of the Orb Guardian {rF++ MR- Dex+2 Stlth+} It affects your dexterity (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. a +4 ring of intelligence the +1 ring mail "Vumemeza" {*Drain rC+ rCorr} It protects you from cold. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (42, 14, D) a +3 mace of holy wrath (42, 15, D) a +2 quarterstaff of protection (42, 28, D) an uncursed staff of fire (42, 29, D) a +0 halberd (still there?) an uncursed staff of death (still there?) (42, 30, D) a +0 halberd (unseen) (42, 32, D) a +0 glaive (unseen) (43, 14, D) a +2 robe of the Archmagi (43, 15, D) an uncursed ring of fire (43, 28, D) the cursed -3 pair of boots of the Hills {rElec Str+4} It affects your strength (+4). It insulates you from electricity. It has a curse placed upon it. (44, 28, D) a book of Dreams (49, 0, D) a sack of spiders (49, 24, D) an uncursed ring of see invisible (49, 37, D) an uncursed staff of conjuration (50, 0, D) a +2 scale mail of poison resistance (50, 1, D) a book of Beasts (50, 13, D) an uncursed staff of wizardry (50, 24, D) the +0 robe "Ziloj" {Dex+4 Slay+3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (50, 25, D) a box of beasts (50, 29, D) +0 acid dragon scales (unseen) (50, 30, D) a hydra corpse (skeletalised by now) (50, 36, D) a +1 broad axe of distortion (50, 41, D) a +3 long sword of holy wrath (unseen) (51, 0, D) an uncursed ring of resist corrosion (51, 1, D) a cursed staff of fire (51, 5, D) a hell hound corpse (skeletalised by now) (51, 9, D) a hell hound corpse (skeletalised by now) (51, 18, D) a +0 war axe a +1 robe of positive energy (51, 19, D) a +0 quarterstaff (unseen) (51, 24, D) an uncursed staff of death (51, 25, D) a sack of spiders (51, 30, D) a wyvern corpse (skeletalised by now) (51, 37, D) a +3 leather armour of fire resistance (51, 40, D) a +0 large shield (52, 0, D) a +2 shortbow of freezing (52, 1, D) an uncursed staff of fire (52, 5, D) a +3 long sword a +0 robe a +2 war axe of draining (52, 13, D) a +0 rapier (52, 18, D) a +0 hand axe (unseen) (52, 19, D) the +8 trident of the Heart {speed, Fragile rPois Int+4 SInv Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from poison. It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. a +0 animal skin (52, 24, D) a +0 flail of venom (52, 25, D) a +2 rapier of flaming (52, 29, D) a death drake corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (52, 30, D) +0 swamp dragon scales (unseen) (52, 31, D) a hydra corpse (skeletalised by now) (53, 0, D) a +2 long sword of protection (53, 1, D) a book of the Dragon (53, 12, D) an uncursed staff of death (53, 18, D) a +0 quarterstaff (unseen) (53, 19, D) a +1 quarterstaff of protection (unseen) (53, 21, D) a +3 lajatang of speed (unseen) (53, 25, D) a book of Maledictions (53, 29, D) a death drake corpse (skeletalised by now) (53, 36, D) a +6 fustibalus (53, 37, D) a lightning rod (4/4) (54, 0, D) an uncursed ring of magical power (54, 1, D) an uncursed staff of air (54, 13, D) an uncursed staff of death (54, 25, D) a book of the Warp (54, 36, D) a +2 shortbow of flaming (55, 0, D) a phantom mirror (55, 1, D) the cursed +0 leather armour of the Will of the Gods {*Corrode Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (55, 12, D) a cursed staff of air (59, 36, D) a box of beasts (60, 37, D) a lightning rod (4/4) (60, 38, D) a +0 spear (unseen) (60, 39, D) a +0 shortbow (unseen) (60, 40, D) a +2 morningstar of crushing (unseen) (61, 0, D) a book of the Dragon (61, 8, D) an uncursed staff of air (61, 16, D) the +2 falchion of Departure {slice, *Contam +Blink rPois SInv} It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. It lets you blink. It causes magical contamination when unequipped. (61, 26, D) a lamp of fire (61, 36, D) a +2 longbow of flaming (61, 39, D) a +0 arbalest 107 bolts a +3 vampiric spear 411 steel javelins a +0 leather armour a yaktaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (62, 8, D) a book of Alchemy (62, 9, D) an uncursed staff of power (62, 17, D) a book of Maledictions (62, 26, D) a +0 whip of electrocution (62, 27, D) a scroll of brand weapon (62, 29, D) a +0 short sword (62, 30, D) an adder corpse (skeletalised by now) (62, 37, D) a lightning rod (4/4) (62, 39, D) a +0 arbalest (unseen) (62, 40, D) a +0 longbow 90 arrows a centaur corpse (skeletalised by now) (62, 41, D) a +3 war axe of electrocution (unseen) (63, 0, D) a book of the Sky (63, 8, D) 3 scrolls of brand weapon (63, 16, D) a +1 short sword of venom (63, 17, D) a sack of spiders (63, 26, D) a lamp of fire (63, 29, D) a +0 halberd (unseen) (63, 36, D) a +1 hand crossbow of freezing (63, 37, D) an uncursed staff of poison (63, 39, D) 75 large rocks (unseen) (63, 40, D) an uncursed staff of fire (unseen) (64, 16, D) a sack of spiders (64, 27, D) an uncursed staff of conjuration (64, 29, D) a +0 club a naga corpse (skeletalised by now) (64, 30, D) a black mamba corpse (skeletalised by now) (64, 31, D) an adder corpse (skeletalised by now) (65, 26, D) a phial of floods (66, 3, D) a +1 vampiric battleaxe (67, 0, D) a book of Battle (67, 3, D) a +0 dagger (67, 4, D) a +0 long sword (68, 0, D) an uncursed staff of fire (69, 0, D) an uncursed amulet of faith (69, 36, D) a +0 dagger (70, 8, D) an uncursed staff of air (70, 9, D) an uncursed staff of air (70, 36, D) an uncursed staff of summoning (70, 37, D) a +0 long sword (70, 39, D) an uncursed staff of summoning (unseen) (70, 40, D) a +1 battleaxe of chopping (71, 8, D) an uncursed amulet of magic regeneration (71, 16, D) an uncursed ring of fire (71, 17, D) a +4 fustibalus of flaming (71, 21, D) a +0 spear (71, 36, D) a book of Geomancy (71, 37, D) a +0 plate armour of positive energy (71, 39, D) a +0 long sword a +0 long sword an elf corpse (skeletalised by now) (72, 8, D) a lamp of fire (72, 9, D) the +6 dagger "Dacuanas" {freeze, rElec rC- Str+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (72, 16, D) a cursed -2 ring of protection (72, 22, D) a +0 rapier (unseen) (72, 37, D) a +1 arbalest of flaming (72, 39, D) a +0 short sword (unseen) (72, 40, D) the +6 falchion of Bemos {antimagic, +Inv rN+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It lets you turn invisible. a +0 long sword (still there?) (73, 1, D) the +5 hand axe of Empon {flame, *Rage rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It may make you go berserk in combat. (73, 16, D) a box of beasts (73, 22, D) a +0 dagger (unseen) (75, 1, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity.