cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (19, 0, D) an uncursed staff of fire (19, 32, D) Desujeur's Handbook of Supportive Earth Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Leda's Liquefaction Hexes/Earth 3 e - False Image Hexes/Summoning 3 f - Aura of Abjuration Summoning 5 g - Summon Demon Summoning 5 (19, 33, D) a +0 robe of magic resistance (20, 0, D) a +2 falchion of electrocution (20, 1, D) an uncursed staff of death (20, 32, D) a book of Geomancy (20, 33, D) a +1 falchion of electrocution (21, 0, D) a book of Cantrips (21, 1, D) a +3 whip of venom (21, 32, D) Yczeoh's Grimoire of the Hummingbird Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Summon Lightning Spire Summoning/Air 5 (21, 33, D) an uncursed staff of death (21, 34, D) a +3 leather armour of fire resistance (22, 1, D) a +0 dagger of venom (22, 4, D) a death drake corpse (22, 32, D) Fimutib's Almanac of the Evil Volcanoes Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Conjure Flame Conjuration/Fire 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Death Channel Necromancy 6 (22, 33, D) a +3 leather armour of cold resistance (22, 34, D) a +1 plate armour of cold resistance (23, 0, D) a +2 mace of protection (23, 1, D) a lightning rod (4/4) (23, 32, D) a book of Ice (23, 33, D) the ring "Tat Ykit" {rPois AC+3 Str+5 Dex+2 Slay-6} [ring of protection] It affects your AC (+3). It affects your strength (+5). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from poison. (23, 34, D) the +7 executioner's axe "Gram" {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (23, 37, D) a +0 battleaxe of freezing (unseen) (23, 38, D) a +1 battleaxe of freezing (24, 1, D) an uncursed ring of poison resistance (24, 17, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (24, 32, D) a +4 ring mail of fire resistance (24, 33, D) an uncursed staff of summoning (24, 34, D) a book of Ice (25, 0, D) a +2 rapier of speed (25, 1, D) a cursed staff of wizardry (25, 6, D) a raiju corpse (25, 8, D) a shapeshifter corpse (25, 32, D) a +2 falchion of draining (25, 33, D) 4 potions of haste (25, 34, D) the +3 flail "Todavo" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (25, 37, D) a +2 battleaxe of freezing (unseen) (26, 32, D) the ring of Qienluej {rElec rPois Str+4 Dex+2 Stlth+} [ring of insulation] It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (26, 33, D) an uncursed ring of protection from magic (26, 34, D) the +7 battleaxe of Tithequa {holy, +Inv rC+ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from negative energy. It lets you turn invisible. (27, 0, D) a +2 hand axe of chopping (27, 1, D) a +2 vampiric rapier (27, 32, D) a +2 hat (27, 33, D) a manual of Shields (27, 34, D) a +5 mace of crushing (28, 1, D) a +1 rapier of venom (28, 32, D) a +4 vampiric demon whip (28, 33, D) the +3 flail of Ickuana {elec, rPois Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from poison. (29, 0, D) a book of Clouds (29, 16, D) the Almanac of the Frostbite and Toxins Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Olgreb's Toxic Radiance Poison 4 c - Summon Scorpions Summoning/Poison 4 d - Ozocubu's Refrigeration Ice 6 (29, 32, D) the ring "Miycirch" {rPois rC+ MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (29, 33, D) a +1 chain mail of cold resistance (35, 0, D) a book of Party Tricks (35, 15, D) a +4 dagger of electrocution (35, 29, D) a book of Battle (36, 0, D) a +2 spear of venom (36, 1, D) a book of Frost (36, 14, D) an uncursed staff of air (36, 15, D) a +2 plate armour of magic resistance (36, 29, D) a +1 crystal plate armour (37, 0, D) a lightning rod (4/4) (37, 1, D) an uncursed amulet of the gourmand (37, 15, D) an uncursed staff of conjuration (37, 28, D) a book of the Warp (37, 29, D) an uncursed staff of cold (38, 0, D) a +3 scale mail of cold resistance (38, 14, D) a +1 demon whip of flaming (38, 15, D) a +4 mace of crushing (38, 28, D) an uncursed ring of poison resistance (38, 29, D) the +5 arbalest "Bohoset" {venom, rF- MP+9 Str-2 Stlth+} It poisons the ammo it fires. It affects your strength (-2). It makes you vulnerable to fire. It affects your magic capacity (+9). It makes you more stealthy. (39, 0, D) a +2 robe of fire resistance (39, 1, D) a +3 battleaxe of venom (39, 4, D) a +1 scythe of flaming (39, 5, D) a +2 scythe of flaming (39, 14, D) a +2 chain mail of cold resistance (39, 16, D) an uncursed ring of magical power the +9 dire flail of Pandemonium {freeze, *Noise *Drain rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It may make noises in combat. It causes draining when unequipped. the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). the ring "Punkucif" {rElec MP+9 Str+3} [ring of insulation] It affects your strength (+3). It insulates you from electricity. It affects your magic capacity (+9). the +3 scale mail "Forget-Me-Not" {rF+ rC++} It protects you from fire. It greatly protects you from cold. the ring "Gucif" {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. the +4 shield of the Gloaming {+Blink rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It lets you blink. a +5 amulet of reflection the +7 chain mail "Foyps" {SInv} It lets you see invisible. the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the ring "Jicir" {Dex+5 Slay+2} [ring of slaying] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). an uncursed ring of fire the +0 helmet of Honesty {rElec rPois Str+3 Dex-4} It affects your strength (+3). It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. the ring of Zecor {rElec Int+3} [ring of insulation] It affects your intelligence (+3). It insulates you from electricity. the +10 plate armour "Vuegusuc" {rC++} It greatly protects you from cold. the ring of the Blind Eye {rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. the ring "Ahaleg" {Ice rElec Slay+2} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. the +1 leather armour of the Ward {rPois rF++} It greatly protects you from fire. It protects you from poison. (39, 22, D) a ghoul corpse (39, 28, D) a Young Poisoner's Handbook (39, 29, D) an uncursed staff of earth (40, 0, D) a +1 battleaxe of draining (40, 4, D) a +5 scythe (40, 14, D) a +1 scale mail of poison resistance (40, 28, D) a sack of spiders (41, 0, D) a cursed ring of attention (41, 4, D) a +0 short sword (unseen) (41, 14, D) a +3 scythe of venom (41, 15, D) an uncursed ring of insulation (41, 29, D) an uncursed staff of cold (42, 1, D) an uncursed staff of summoning (42, 14, D) a +1 trident of venom (42, 15, D) a +1 plate armour of fire resistance (42, 28, D) a book of Ice (43, 15, D) a cursed -3 ring of intelligence (43, 28, D) a +1 helmet of intelligence (43, 29, D) a +2 plate armour of poison resistance (44, 28, D) the +4 rapier "Himpinoi" {flame, rN+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. (49, 0, D) a phial of floods (49, 1, D) an uncursed staff of wizardry (49, 12, D) a phial of floods (49, 24, D) a +1 quarterstaff of protection (49, 29, D) a +2 great sword (unseen) (49, 36, D) a +2 barding of fire resistance (49, 37, D) a +7 hand axe of chopping (50, 0, D) an uncursed staff of earth (50, 1, D) a +1 vampiric scimitar (50, 12, D) a book of Callings (50, 15, D) a +0 dagger of flaming (unseen) (50, 25, D) a book of Alchemy (50, 28, D) a +0 arbalest (unseen) (50, 29, D) a +0 war axe a +0 chain mail (50, 36, D) an uncursed ring of stealth (50, 37, D) a sack of spiders (51, 0, D) a lamp of fire (51, 1, D) a cursed amulet of inaccuracy (51, 12, D) The Intricacies of Thaumaturgy Spells Type Level a - Time Stop Charms/Translocation 8 b - Necromutation Transmutation/Necromancy 8 (51, 14, D) a +0 longbow (still there?) a +0 short sword (still there?) (51, 15, D) a cursed -3 dagger a +0 long sword a +2 glaive of chopping an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (51, 16, D) a +0 rapier (unseen) (51, 25, D) a lightning rod (4/4) (51, 28, D) a shadow dragon corpse (skeletalised by now) (51, 29, D) a +0 broad axe a +0 chain mail (51, 30, D) 33 large rocks (51, 36, D) a phantom mirror (51, 37, D) a +6 blowgun (52, 0, D) a +2 longbow of flaming (52, 1, D) an uncursed staff of wizardry (52, 12, D) a +0 hand crossbow of flaming (52, 14, D) a +2 long sword of flaming (unseen) (52, 15, D) a +0 rapier (52, 16, D) a +0 long sword (52, 24, D) an uncursed ring of insulation (52, 36, D) an uncursed staff of air (52, 37, D) a +0 trident (still there?) a phantom mirror (still there?) (53, 0, D) a box of beasts (53, 1, D) a +0 shortbow of velocity (53, 12, D) an uncursed staff of earth (53, 13, D) the +3 quarterstaff of the Extremes {chaos, rF- MP+9 SInv Stlth-} Each time it hits an enemy it has a different, random effect. It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. It makes you less stealthy. (53, 14, D) a cursed -3 long sword (unseen) (53, 15, D) a +0 short sword (unseen) (53, 24, D) a +2 flail of protection (53, 28, D) a +4 broad axe of chopping (unseen) (53, 36, D) a +7 blowgun (53, 37, D) a phantom mirror (54, 1, D) the cursed +0 robe of Utrosetaw {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 12, D) a box of beasts (54, 13, D) a lightning rod (4/4) (54, 24, D) a +0 war axe (54, 36, D) a +2 ring mail of magic resistance (54, 41, D) a +0 trident (55, 0, D) a book of Air (55, 1, D) a +4 blowgun (55, 12, D) an uncursed staff of death (55, 13, D) a fan of gales (59, 36, D) a scroll of brand weapon (59, 37, D) a book of Geomancy (59, 41, D) a cursed +3 spear a +0 robe a necrophage corpse (skeletalised by now) (59, 44, D) the +10 spear of Dismay {pain, rN+ MR- Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (60, 37, D) the cursed +6 arbalest "Damnation" {damnation, *Curse} It curses itself when equipped. It has a curse placed upon it. (61, 0, D) an uncursed ring of protection from cold (61, 2, D) a +3 flail (unseen) (61, 8, D) an uncursed amulet of magic regeneration (61, 16, D) an uncursed ring of poison resistance (61, 17, D) a +0 dagger (unseen) (61, 36, D) an uncursed staff of death (61, 40, D) a +0 glaive (61, 42, D) a +0 dagger (unseen) (62, 0, D) a sack of spiders (62, 1, D) an uncursed staff of fire (62, 9, D) a +10 plate armour of ponderousness (62, 10, D) a +0 great sword (unseen) (62, 16, D) an uncursed staff of cold (62, 19, D) a +0 flail (62, 20, D) a +0 mace (unseen) (62, 26, D) the +8 arbalest of Valour {flame, +Inv MR+ Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 27, D) a +0 shortbow (still there?) a +1 leather armour of magic resistance (still there?) (62, 28, D) a +0 shortbow (unseen) (62, 29, D) a +0 shortbow (unseen) (62, 30, D) a +0 shortbow (unseen) (62, 36, D) a lamp of fire (63, 16, D) a +1 long sword (63, 17, D) a +0 great mace (63, 19, D) a +2 lajatang of pain a +0 chain mail a +0 mace a +0 ring mail a scroll of brand weapon a human corpse (skeletalised by now) (63, 27, D) 62 large rocks (63, 28, D) an uncursed staff of conjuration a +2 great mace of protection (63, 36, D) a +4 longbow of velocity (63, 37, D) a +3 long sword of protection (64, 16, D) a +2 battleaxe (64, 20, D) the +11 spear of Termination {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (unseen) (64, 26, D) the Incunabulum of Earthen Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Leda's Liquefaction Hexes/Earth 3 c - Iron Shot Conjuration/Earth 6 (64, 27, D) a +0 shortbow (unseen) (64, 28, D) a +0 shortbow (unseen) (65, 18, D) the +8 halberd of Quick Death {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (unseen) (65, 26, D) a +3 plate armour of cold resistance (65, 28, D) a +4 whip of venom (unseen) (69, 5, D) a +4 rapier of venom (unseen) (70, 9, D) a book of Enchantments (71, 8, D) an uncursed staff of summoning (71, 9, D) a +1 arbalest of flaming (71, 17, D) a +1 battleaxe of chopping (71, 26, D) a Young Poisoner's Handbook (71, 27, D) a lightning rod (4/4) (71, 29, D) a +2 broad axe of freezing (unseen) (71, 30, D) a +0 club (72, 9, D) a +3 scale mail of fire resistance (72, 16, D) a +0 spear (72, 19, D) a +0 spear a +0 buckler (72, 20, D) a +1 quarterstaff of speed (72, 27, D) the Reference Book on Boosting Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ozocubu's Armour Charms/Ice 3 c - Inner Flame Hexes/Fire 3 (72, 29, D) a +1 dagger of venom a +0 robe a +0 dire flail a cursed +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 30, D) a +0 whip a +0 leather armour (73, 1, D) a +0 quarterstaff of protection (73, 16, D) an uncursed ring of protection from cold (73, 17, D) an uncursed staff of cold (73, 20, D) a +0 spear (unseen) (73, 21, D) a +0 antimagic rapier (unseen) (73, 26, D) an uncursed staff of fire (73, 30, D) a +0 whip (75, 1, D) a +6 ring of evasion