cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (19, 0, D) a lamp of fire (19, 16, D) a +2 quarterstaff of protection (19, 17, D) a +0 cloak of magic resistance (20, 1, D) a +6 hand axe of chopping (20, 16, D) a +3 leather armour of fire resistance (21, 0, D) a +1 trident of venom (21, 1, D) a book of Spatial Translocations (22, 1, D) a book of the Warp (22, 17, D) a book of Changes (23, 0, D) a +1 leather armour of magic resistance (23, 7, D) a demonic crawler corpse (still there?) a hornet corpse (still there?) (23, 8, D) a hornet corpse (still there?) a redback corpse (still there?) (23, 9, D) a demonic crawler corpse (23, 10, D) a spark wasp corpse (23, 11, D) a tarantella corpse (23, 16, D) an uncursed staff of power (23, 17, D) a +5 flail of protection (23, 18, D) an uncursed ring of see invisible (23, 20, D) a wyvern corpse (23, 21, D) a hydra corpse a death drake corpse (24, 0, D) a +5 blowgun (24, 4, D) an orb spider corpse (24, 5, D) an emperor scorpion corpse (24, 7, D) a hornet corpse a tarantella corpse (24, 16, D) a +4 dire flail of holy wrath (24, 17, D) an uncursed amulet of the gourmand a wyvern corpse (24, 18, D) a book of the Sky (24, 19, D) a wyvern corpse (24, 20, D) quicksilver dragon scales (unseen) (24, 22, D) +0 ice dragon scales (unseen) (25, 0, D) a +2 ring mail of cold resistance (25, 1, D) an uncursed staff of air (25, 7, D) a hornet corpse (25, 8, D) a +2 robe (still there?) a hornet corpse (still there?) (25, 16, D) a +1 plate armour of poison resistance (25, 17, D) a book of Debilitation (25, 18, D) an uncursed staff of death (25, 20, D) +0 shadow dragon scales (unseen) (25, 21, D) a wyvern corpse (25, 22, D) +0 ice dragon scales (unseen) (26, 0, D) a book of Summonings (27, 0, D) a phantom mirror (27, 1, D) a +2 robe (27, 16, D) a +1 leather armour of cold resistance (27, 17, D) a lamp of fire (28, 0, D) an uncursed staff of conjuration (28, 1, D) a +1 short sword of flaming (28, 16, D) a book of Unlife (29, 0, D) a book of Changes (29, 1, D) a +0 rapier of draining (29, 16, D) a +2 scythe of pain (35, 0, D) an uncursed staff of air (35, 14, D) a phial of floods (36, 0, D) a book of Ice (36, 1, D) a book of Battle (36, 15, D) an uncursed staff of conjuration (37, 11, D) a +2 dagger of venom (unseen) (37, 14, D) a book of Battle (37, 21, D) a cursed -3 halberd a +0 chain mail (38, 0, D) a lightning rod (4/4) (38, 11, D) a water nymph corpse (skeletalised by now) (38, 14, D) a +0 battleaxe of electrocution (38, 20, D) a +0 great sword a +0 arbalest 112 bolts (38, 21, D) 59 large rocks a stone giant corpse (skeletalised by now) (38, 23, D) a +0 dire flail (unseen) (39, 0, D) a +0 spear (39, 8, D) a +2 spear of piercing 249 steel javelins a +2 plate armour of positive energy (39, 9, D) a +0 trident a +0 robe a manticore corpse (skeletalised by now) (39, 10, D) a +5 dagger of venom a +0 leather armour (39, 11, D) a +0 trident (39, 20, D) a +1 war axe of chopping (unseen) (39, 22, D) a +0 bardiche a +0 war axe a +0 plate armour (39, 23, D) a +1 great sword of protection a +0 plate armour the +3 short sword "Pachaschu" {pain, rF+ MR+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 chain mail a +0 shield a human corpse (skeletalised by now) a human corpse (skeletalised by now) (39, 28, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. an uncursed ring of protection from fire the +4 war axe of Noejosa {protect, Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). an uncursed ring of ice the cursed +1 plate armour "Papt" {rF+ MP+9 Int-5} It affects your intelligence (-5). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. an uncursed ring of positive energy the +3 dire flail of Neulutheag {drain, +Blink} A truly terrible weapon, it drains the life of those it strikes. It lets you blink. (40, 1, D) a +0 spear (40, 9, D) a +1 demon trident of draining a +0 robe (40, 10, D) a +0 leather armour an uncursed ring of protection from cold (40, 11, D) a +2 rapier of speed a +0 robe a manticore corpse (skeletalised by now) (40, 14, D) a phantom mirror (40, 20, D) a +0 arbalest (unseen) (40, 21, D) a +1 glaive of flaming (unseen) (40, 22, D) a cursed -3 dire flail (unseen) (40, 23, D) a +3 war axe (unseen) (40, 24, D) a +0 great sword (unseen) (40, 36, D) a +4 demon whip of electrocution (41, 0, D) a lightning rod (4/4) (41, 1, D) a book of Changes (41, 10, D) a +0 trident (unseen) (41, 11, D) a +6 spear of freezing (unseen) (41, 14, D) the +6 chain mail of Acwiemoa {+Inv Stlth+} It lets you turn invisible. It makes you more stealthy. the ring of the Sky {+Fly MR+ Int+7 Dex-5} [ring of flight] It affects your intelligence (+7). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you fly. the +2 scale mail of the Gravedigger {Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). an uncursed ring of positive energy the amulet of Padueq {RegenMP Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). the +4 great sword "Opeanwal" {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. the ring "Raogaack" {Ice +Fly} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It lets you fly. the ring "Vecs" {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). the cursed +1 chain mail of the Morning Star {rPois Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. a +6 ring of strength the cursed +1 robe of Ru's Fury {Str+2 Int+4 Stlth+} It affects your strength (+2). It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. the cursed +4 dagger "Morg" {pain, MR+ Int+12 *Curse} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+12). It affects your resistance to hostile enchantments. It curses itself when equipped. It has a curse placed upon it. (41, 15, D) a book of Death (42, 0, D) a book of Ice (42, 14, D) a +0 long sword (43, 14, D) a +2 hand axe of electrocution (43, 15, D) an uncursed staff of air (47, 40, D) a +0 hand axe (unseen) (48, 38, D) a +0 spear (unseen) (48, 40, D) a yak corpse (skeletalised by now) (48, 41, D) a +1 flail of venom (48, 42, D) a dire elephant corpse (skeletalised by now) (49, 0, D) +0 pearl dragon scales (49, 1, D) an uncursed staff of death (49, 41, D) a +0 robe (unseen) (50, 0, D) a +0 dagger (50, 1, D) a lamp of fire (50, 4, D) a +0 trident (50, 13, D) a +2 hand axe of flaming (50, 36, D) a book of the Warp (50, 37, D) a +2 bardiche of venom (51, 0, D) a +8 giant spiked club (51, 1, D) a +4 arbalest of flaming (51, 5, D) a +1 dagger of protection (unseen) (51, 6, D) a +0 robe (unseen) (51, 13, D) a +5 vampiric scythe (51, 14, D) a +0 robe a naga corpse (skeletalised by now) (51, 16, D) a water moccasin corpse (skeletalised by now) (51, 17, D) a +0 long sword (unseen) (51, 36, D) a book of Transfigurations (51, 41, D) an uncursed staff of air (unseen) (52, 1, D) a cursed staff of conjuration (52, 4, D) a +4 halberd a +0 robe (52, 5, D) a cursed +5 morningstar a +0 robe (52, 6, D) an uncursed staff of power a +0 falchion of electrocution (52, 13, D) an uncursed ring of insulation (52, 15, D) a +0 glaive (52, 16, D) a +0 hand axe (still there?) a black mamba corpse (skeletalised by now) (still there?) (53, 5, D) a +0 dagger (unseen) (53, 6, D) a ghoul corpse (skeletalised by now) (53, 12, D) a book of Debilitation (53, 13, D) a Necronomicon (53, 14, D) a +0 whip (still there?) a +0 glaive (still there?) (53, 16, D) a water moccasin corpse (skeletalised by now) (53, 17, D) a water moccasin corpse (skeletalised by now) (53, 36, D) a +1 leather armour of fire resistance (53, 37, D) a +5 spear of flaming (54, 0, D) a +1 war axe of flaming (54, 1, D) a +3 ring mail of poison resistance (54, 12, D) a +6 rapier of protection (54, 13, D) a +2 leather armour of poison resistance (55, 0, D) the cursed +1 shortbow of Iconoclasm {speed, rPois rC+++ Int-3 Dex-4} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It affects your dexterity (-4). It renders you almost immune to cold. It protects you from poison. It has a curse placed upon it. (55, 1, D) a +2 morningstar of crushing (55, 12, D) an uncursed staff of fire (55, 13, D) a cursed staff of cold (59, 36, D) a book of Burglary (59, 37, D) an uncursed ring of protection from magic (60, 36, D) a +2 hunting sling of freezing (60, 41, D) a ghoul corpse (skeletalised by now) (61, 8, D) a fan of gales (61, 16, D) a phial of floods (61, 33, D) a +7 blowgun (unseen) (61, 36, D) a book of Changes (61, 41, D) a shadow dragon corpse (skeletalised by now) (62, 8, D) a book of Beasts (62, 9, D) a fan of gales (62, 16, D) a +2 glaive of protection (62, 17, D) a lamp of fire (62, 22, D) a +0 dagger (unseen) (62, 27, D) the +3 giant spiked club "Pipp" {crush, rPois rF- Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from poison. (62, 36, D) a +0 hand axe of chopping (62, 37, D) a +1 war axe of draining (63, 11, D) a cursed +0 morningstar (unseen) (63, 16, D) a book of Battle (63, 22, D) a +0 spear (63, 36, D) a +5 blowgun (63, 37, D) a +2 scale mail of cold resistance (64, 16, D) a +2 short sword of venom (64, 17, D) an uncursed staff of power (64, 26, D) a cursed ring of attention (unseen) (67, 0, D) a +2 flail of crushing (68, 0, D) a cursed staff of wizardry (69, 0, D) an uncursed staff of cold (69, 36, D) a +2 vampiric glaive (70, 8, D) a book of Air (70, 9, D) a +4 halberd of protection (70, 36, D) a cursed amulet of inaccuracy (70, 37, D) a +0 shield of protection (71, 8, D) a book of Spatial Translocations (71, 16, D) an uncursed staff of fire (71, 17, D) an uncursed staff of conjuration (71, 26, D) a +1 plate armour of fire resistance (71, 27, D) a +3 morningstar of holy wrath (71, 36, D) an uncursed staff of earth (71, 37, D) a lightning rod (4/4) (72, 8, D) a lamp of fire (72, 9, D) an uncursed ring of poison resistance (72, 16, D) a +3 scale mail of magic resistance (72, 20, D) a +0 dagger (unseen) (72, 26, D) a +0 spear of freezing (72, 37, D) an uncursed amulet of guardian spirit (72, 40, D) a +1 scimitar of flaming (unseen) (72, 41, D) a +3 scimitar of flaming (73, 1, D) a +1 scimitar of flaming (73, 17, D) a +2 hand axe of draining (73, 21, D) a cursed +0 rapier (unseen) (73, 22, D) a +0 dagger (unseen) (73, 26, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (73, 27, D) an uncursed ring of ice (73, 36, D) a +0 mace of holy wrath (73, 37, D) the +6 flail of Balance {elec, rElec Str+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It insulates you from electricity. It makes you more stealthy.