cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (59, 36, D) the ring of Atu Qury {Ice Int+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. (59, 37, D) a +0 whip of draining (60, 36, D) an uncursed staff of fire (60, 37, D) a +2 halberd of flaming (61, 3, D) a ball python corpse (61, 10, D) a +0 giant club (unseen) (61, 16, D) an uncursed staff of conjuration (61, 18, D) a +3 demon trident of venom (unseen) (61, 29, D) a +0 trident (unseen) (61, 36, D) a potion of might (61, 37, D) a +4 glaive of venom (62, 0, D) a +4 quarterstaff of protection (62, 1, D) a phantom mirror (62, 3, D) a water moccasin corpse an adder corpse (62, 9, D) a phantom mirror (62, 10, D) a +0 dire flail a +0 giant club (62, 16, D) the +8 hand crossbow "Vaoweuto" {venom, *Corrode MP+9 Str+2} It poisons the ammo it fires. It affects your strength (+2). It affects your magic capacity (+9). It may corrode you when you take damage. (62, 17, D) a +0 dagger (62, 19, D) a +0 long sword a +0 leather armour (62, 20, D) a +0 short sword (unseen) (62, 27, D) an uncursed staff of poison (62, 29, D) a +0 trident a merfolk corpse (62, 36, D) a +1 flail of venom (62, 37, D) the +4 falchion "Buaxiept" {protect, *Drain rC+++ Dex+6} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+6). It renders you almost immune to cold. It causes draining when unequipped. (63, 0, D) an uncursed ring of protection from cold (63, 8, D) an uncursed staff of wizardry (63, 10, D) 54 large rocks (still there?) a +0 giant spiked club (still there?) (63, 16, D) a +0 dagger (63, 17, D) an uncursed staff of earth (63, 26, D) a lamp of fire (63, 27, D) a +3 flail of protection (63, 28, D) a +0 shortbow 253 arrows a centaur corpse (63, 29, D) a +0 trident 159 tomahawks a merfolk corpse (63, 30, D) a hippogriff corpse (63, 32, D) a throwing net (63, 36, D) the ring "Nixuk" {rElec rF+ rN+ Str+5} [ring of strength] It affects your strength (+5). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (63, 37, D) a +3 ring mail of fire resistance (64, 16, D) +0 ice dragon scales (64, 17, D) a +0 long sword (64, 19, D) a +0 great mace of holy wrath (unseen) (64, 21, D) an uncursed staff of power (unseen) (64, 28, D) 56 large rocks (64, 29, D) a +4 hand axe of electrocution (unseen) (65, 26, D) a +2 ring mail of cold resistance (65, 29, D) a +0 shortbow (unseen) (68, 0, D) an uncursed staff of fire (68, 1, D) a +0 short sword (unseen) (68, 2, D) a +0 short sword a +0 ring mail an elf corpse (69, 0, D) a +0 long sword (69, 2, D) the +3 rapier "Oqulor" {protect, rF+ Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It protects you from fire. (69, 36, D) a +4 mace of holy wrath (70, 37, D) an uncursed staff of conjuration (71, 8, D) a +2 ring mail of positive energy (71, 16, D) a book of Cantrips (71, 19, D) a +0 shortbow (unseen) (71, 20, D) a +0 shortbow (unseen) (71, 26, D) a +4 spear of piercing (71, 27, D) a +2 vampiric scythe (71, 30, D) an iguana corpse (still there?) a crocodile corpse (still there?) (71, 36, D) an uncursed staff of fire (71, 37, D) a +1 scale mail of fire resistance (71, 40, D) a jackal corpse (72, 9, D) a +1 rapier of venom (72, 16, D) a book of Geomancy (72, 17, D) a +0 troll leather armour (72, 18, D) a +0 trident (72, 26, D) a fan of gales (72, 30, D) a jackal corpse (72, 36, D) a book of Geomancy (72, 37, D) a +1 plate armour of cold resistance (73, 16, D) an uncursed staff of power (73, 17, D) an uncursed staff of cold (73, 19, D) a +0 trident (unseen) (73, 20, D) a +0 trident (unseen) (73, 27, D) a fan of gales (73, 36, D) an uncursed staff of death (73, 37, D) an uncursed staff of poison (75, 15, D) a throwing net