cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (61, 8, D) a book of Cantrips (61, 12, D) a +0 club (61, 16, D) a +0 long sword (still there?) a +4 dire flail of holy wrath (still there?) (61, 17, D) a +0 rapier (unseen) (61, 26, D) a +0 dagger (62, 0, D) a fan of gales (62, 1, D) a +1 whip of holy wrath (62, 9, D) a book of Conjurations (62, 11, D) a +0 whip (62, 16, D) an uncursed staff of air (62, 17, D) the +2 leather armour of Light {rF+ Str+3} It affects your strength (+3). It protects you from fire. (62, 26, D) a sack of spiders (62, 27, D) a +0 buckler of reflection (63, 0, D) a +2 longbow of flaming (63, 8, D) a lightning rod (4/4) (63, 11, D) a +0 hand axe (63, 16, D) a phial of floods (63, 17, D) a +3 vampiric war axe (63, 21, D) a +0 short sword a +0 longbow 92 arrows a +0 leather armour an elf corpse (63, 26, D) the Volume of Grandeur Spells Type Level a - Summon Small Mammal Summoning 1 b - Spectral Weapon Hexes/Charms 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Summon Forest Summoning/Translocation 5 e - Summon Hydra Summoning 6 (63, 27, D) an uncursed staff of fire (63, 31, D) a +0 long sword (still there?) a +4 dire flail of draining (still there?) (64, 16, D) the ring "Giogulom" {rF+ Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. (64, 17, D) a cursed staff of poison (64, 26, D) an uncursed ring of protection from fire (64, 27, D) a phantom mirror (64, 33, D) a +0 dagger (unseen) (65, 19, D) a +0 rapier (unseen) (65, 26, D) the ring of Oreila {rF+ MR+ SInv} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (66, 17, D) a +0 short sword (unseen) (67, 0, D) a box of beasts (68, 0, D) a +2 antimagic mace (69, 0, D) a sack of spiders (70, 9, D) a +4 falchion of flaming (70, 19, D) an uncursed staff of summoning (unseen) (71, 8, D) a +5 hand axe of electrocution (71, 11, D) a +3 demon trident of flaming (unseen) (71, 17, D) a +0 long sword (71, 26, D) a book of Minor Magic (72, 8, D) an uncursed amulet of magic regeneration (72, 9, D) a book of Summonings (72, 10, D) a +2 glaive of chopping a +0 plate armour an orc corpse (72, 11, D) a +0 long sword (72, 16, D) a +0 dagger (72, 17, D) a +0 short sword (72, 19, D) a +1 short sword of draining a +0 chain mail (72, 20, D) a +0 dagger (still there?) the +12 scimitar "Tabb" {freeze, rElec rN++ Str+2 Stlth-} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It greatly protects you from negative energy. It makes you less stealthy. an uncursed staff of power (still there?) a +0 robe (still there?) an orc corpse (still there?) an orc corpse (still there?) (72, 27, D) a sack of spiders (73, 1, D) the Almanac of Arcane Weapons and the Voyage Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Blink Translocation 2 c - Throw Icicle Conjuration/Ice 4 d - Fulminant Prism Conjuration/Hexes 4 e - Controlled Blink Translocation 8 (73, 3, D) a wolf corpse (73, 11, D) a +0 great sword a +1 arbalest of flaming 151 bolts a +0 chain mail a human corpse (73, 16, D) a fan of gales (73, 26, D) a cursed staff of conjuration (73, 27, D) an uncursed ring of protection from cold (74, 3, D) a wolf corpse (75, 1, D) a +1 short sword of freezing