cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a wand of iceblast (7) a scroll of holy word (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (49, 24, D) a +0 robe of positive energy (50, 12, D) a +3 blowgun (50, 24, D) a phial of floods (50, 25, D) a fan of gales (50, 36, D) a +2 robe of magic resistance (50, 37, D) a fan of gales (50, 41, D) a jumping spider corpse (50, 42, D) an entropy weaver corpse (still there?) a redback corpse (still there?) (51, 13, D) the +3 robe of the Nightingale {+Fly MP+9 Dex-2} It affects your dexterity (-2). It affects your magic capacity (+9). It lets you fly. (51, 19, D) a scroll of brand weapon (51, 25, D) a lightning rod (4/4) (51, 28, D) a hydra corpse (51, 29, D) a wyvern corpse (51, 36, D) a +2 robe (51, 37, D) a book of the Tempests (51, 41, D) a wolf spider corpse a moth of wrath corpse (52, 12, D) the +4 skin of Zhor {+Rage rC+++ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It renders you almost immune to cold. It lets you go berserk. (52, 13, D) a book of Maledictions (52, 24, D) an uncursed ring of see invisible (52, 25, D) a +1 large shield of protection (52, 27, D) +0 steam dragon scales a steam dragon corpse (52, 28, D) +0 ice dragon scales +0 swamp dragon scales an ice dragon corpse a swamp dragon corpse (52, 30, D) a hydra corpse (52, 36, D) a book of Cantrips (53, 12, D) a box of beasts (53, 13, D) the +4 scale mail "Vyostyv" {rF+ rC++ Dex-5 Slay+2} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It greatly protects you from cold. (53, 19, D) a +4 long sword of slicing (53, 25, D) a +2 plate armour of poison resistance (53, 36, D) an uncursed staff of death (54, 12, D) a book of Transfigurations (54, 13, D) the Handbook of Twisted Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Blink Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Portal Projectile Translocation 3 e - Olgreb's Toxic Radiance Poison 4 (54, 25, D) a book of the Warp (54, 36, D) a +2 ring of protection (55, 24, D) an uncursed staff of death (59, 36, D) a book of Enchantments (59, 41, D) a +0 shortbow (unseen) (60, 36, D) a +7 blowgun (61, 0, D) a cursed ring of attention (61, 2, D) a +0 flail (61, 8, D) an uncursed staff of fire (61, 10, D) a +0 war axe (unseen) (61, 16, D) a lightning rod (4/4) (61, 20, D) a +0 shortbow (unseen) (61, 23, D) a +0 trident (unseen) (61, 26, D) a +4 blowgun (61, 37, D) a +1 arbalest of velocity (61, 40, D) a +0 rapier (61, 41, D) a +0 dagger an elf corpse (61, 42, D) a +0 short sword a +0 leather armour (61, 43, D) a +1 hand axe of electrocution (62, 0, D) a +0 dagger (62, 1, D) a +5 trident of venom a +0 dagger an orc corpse (skeletalised by now) (62, 2, D) an uncursed staff of fire a +0 robe an orc corpse (skeletalised by now) (62, 10, D) a +2 scythe of freezing a +0 robe (62, 11, D) a +2 quarterstaff of chaos a +0 cloak a potion of cancellation the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 16, D) a +0 trident (62, 22, D) a +0 shortbow 160 arrows (62, 23, D) a +0 shortbow (unseen) (62, 26, D) the +11 dire flail of Fixation {antimagic, rElec Int+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (62, 27, D) a +0 dagger (62, 30, D) a cursed -3 dagger (unseen) (62, 36, D) a +0 scimitar (62, 40, D) a +0 rapier a +0 leather armour a +0 scimitar an elf corpse (62, 41, D) a +0 short sword (62, 42, D) a +0 short sword (unseen) (63, 0, D) a book of Unlife (63, 2, D) a +0 morningstar (unseen) (63, 10, D) a +0 robe (unseen) (63, 17, D) a lamp of fire (63, 21, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (unseen) (63, 26, D) a book of Clouds (63, 29, D) a +3 long sword of holy wrath a +0 robe (63, 30, D) a +0 club a +0 chain mail a +0 war axe a +0 plate armour a +0 mace a cursed -2 plate armour an orc corpse an orc corpse (63, 37, D) an uncursed amulet of regeneration (63, 40, D) a +2 rapier of venom (64, 22, D) a hippogriff corpse (64, 26, D) a +0 dagger (64, 27, D) a book of Misfortune (64, 29, D) a +0 short sword (64, 30, D) an uncursed staff of cold (unseen) (65, 26, D) a lamp of fire (69, 42, D) a shapeshifter corpse (70, 9, D) a cursed -5 ring of intelligence (70, 13, D) an adder corpse (skeletalised by now) (71, 17, D) a book of the Warp (71, 18, D) a +0 trident (71, 27, D) an uncursed staff of death (72, 8, D) a +4 ring mail of cold resistance (72, 9, D) an uncursed ring of ice (72, 11, D) a water moccasin corpse (skeletalised by now) (72, 16, D) a phantom mirror (72, 17, D) a +2 shortbow of velocity (72, 18, D) a +0 trident 121 tomahawks a merfolk corpse (skeletalised by now) (72, 20, D) a +0 shortbow (still there?) a hippogriff corpse (skeletalised by now) (still there?) (72, 27, D) a lamp of fire (73, 16, D) a +3 chain mail of poison resistance (73, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 26, D) a +4 blowgun (73, 27, D) an uncursed staff of earth (74, 19, D) a +0 trident (unseen) (75, 1, D) a +3 whip of venom