cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (49, 24, D) a cursed staff of power (49, 36, D) the cursed +0 hunting sling of Dawn {flame, Fragile +Inv +Fly Int-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It lets you turn invisible. It lets you fly. It will be destroyed if unequipped. It has a curse placed upon it. (49, 37, D) an uncursed staff of wizardry (50, 24, D) an uncursed staff of air (50, 25, D) a box of beasts (50, 36, D) +1 gold dragon scales (50, 37, D) a phial of floods (50, 42, D) a death drake corpse (still there?) a wyvern corpse (still there?) (51, 24, D) a book of Minor Magic (51, 25, D) a +7 mace of crushing (51, 36, D) a +2 chain mail of fire resistance (52, 24, D) an uncursed staff of poison (52, 25, D) an uncursed staff of cold (52, 41, D) a hydra corpse (53, 24, D) a phantom mirror (53, 25, D) an uncursed ring of fire (53, 31, D) a throwing net (53, 36, D) a +0 mace of protection (53, 37, D) a cursed staff of air (54, 24, D) a +0 rapier (54, 25, D) a scroll of acquirement (55, 24, D) a +4 trident (59, 36, D) a fan of gales (59, 37, D) the +2 dagger "Qiduok" {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (60, 36, D) a +2 arbalest of velocity (60, 37, D) a +1 barding of fire resistance (61, 0, D) a +6 hand crossbow (61, 8, D) an uncursed staff of summoning (61, 37, D) a +1 robe (61, 40, D) a hornet corpse (62, 2, D) a +0 short sword a +1 hunting sling of freezing a +0 robe a +0 buckler of reflection (62, 8, D) a +3 chain mail of poison resistance (62, 11, D) an iguana corpse (62, 16, D) a +0 vampiric dagger (62, 17, D) a book of the Sky (62, 20, D) a wyvern corpse (62, 27, D) a +0 arbalest (still there?) a +0 shortbow (still there?) (62, 36, D) a book of Cantrips an orb spider corpse (62, 37, D) a book of Transfigurations (62, 40, D) a spark wasp corpse (63, 4, D) a cursed +0 short sword (unseen) (63, 8, D) the cursed +0 shortbow of Ash {elec, rN+ MP+9 Dex-3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (-3). It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (63, 11, D) a jackal corpse (63, 17, D) an uncursed staff of cold (63, 19, D) a rime drake corpse (63, 20, D) a wyvern corpse (63, 27, D) a +0 shortbow 152 arrows a Grand Grimoire a centaur corpse (63, 28, D) 62 large rocks a cyclops corpse (63, 36, D) an uncursed staff of cold (63, 37, D) an uncursed staff of conjuration (64, 16, D) a lamp of fire (64, 17, D) a +2 vampiric war axe (64, 19, D) a steam dragon corpse (64, 26, D) a +1 flail of protection (64, 27, D) a +1 mace of venom (still there?) a cursed -2 ring of protection (still there?) (64, 28, D) a +0 shortbow 103 arrows a centaur corpse (64, 29, D) a +0 arbalest (unseen) (65, 26, D) a Young Poisoner's Handbook (65, 28, D) 55 large rocks (65, 41, D) an orb spider corpse (67, 0, D) an uncursed staff of poison (68, 0, D) an uncursed staff of conjuration (68, 3, D) a hell hound corpse (69, 0, D) an uncursed ring of positive energy (70, 8, D) an uncursed staff of wizardry (70, 9, D) an uncursed staff of poison (70, 10, D) a +0 war axe of draining (unseen) (70, 37, D) an uncursed staff of poison (70, 40, D) an adder corpse (71, 8, D) a +3 scythe of flaming a +0 robe a book of Frost (71, 10, D) a +0 club a cursed +0 robe a potion of heal wounds the human corpse of Jessica (71, 11, D) a +3 quarterstaff of chaos a +2 cloak of magic resistance (71, 17, D) the +9 hand crossbow "Mausan" {penet, +Fly rC++ Int-4 Dex+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (-4). It affects your dexterity (+5). It greatly protects you from cold. It lets you fly. (71, 26, D) a +1 arbalest of flaming (71, 27, D) a +3 halberd of chopping (71, 36, D) a +3 chain mail of magic resistance (71, 37, D) a +2 dire flail of pain (71, 38, D) a +0 battleaxe a +6 hunting sling of flaming (71, 39, D) a ball python corpse (71, 40, D) a black mamba corpse (72, 8, D) a book of Dreams (72, 9, D) a +0 dagger (72, 10, D) a +1 flail of crushing (unseen) (72, 16, D) a +2 executioner's axe of electrocution (72, 17, D) a +2 spear of flaming (72, 20, D) a bullfrog corpse (72, 27, D) a +2 spear of piercing (72, 30, D) a shapeshifter corpse (72, 36, D) an uncursed ring of insulation (72, 39, D) a +0 halberd (unseen) (72, 40, D) a water moccasin corpse (73, 16, D) an uncursed staff of air (73, 17, D) a +2 mace of draining (73, 26, D) a +2 dire flail of holy wrath (73, 27, D) a book of Spatial Translocations (73, 31, D) a shapeshifter corpse (74, 20, D) a hippogriff corpse (74, 30, D) an ugly thing corpse (76, 4, D) a +1 shortbow of flaming