cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 10 potions of curing (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (61, 0, D) a lightning rod (4/4) (61, 4, D) an adder corpse (62, 0, D) an uncursed staff of fire (62, 1, D) a book of Burglary (63, 0, D) a phantom mirror (63, 13, D) an uncursed staff of death (unseen) (67, 0, D) the +2 leather armour "Kiythreu" {MR- Str+9 Stlth+} It affects your strength (+9). It affects your resistance to hostile enchantments. It makes you more stealthy. (68, 0, D) an uncursed staff of air (68, 1, D) a +0 trident 82 tomahawks a merfolk corpse (skeletalised by now) (68, 2, D) a +0 trident (69, 0, D) an uncursed staff of air (69, 2, D) a +0 trident (unseen) (70, 8, D) the +6 whip of the Nexus {speed, rC++ Stlth-} Attacks with this weapon are significantly faster. It greatly protects you from cold. It makes you less stealthy. (70, 9, D) a +0 triple sword of slicing (70, 12, D) a +0 war axe (70, 13, D) a +0 whip (71, 8, D) a cursed ring of attention (71, 12, D) a +0 short sword 65 tomahawks (71, 16, D) an uncursed ring of protection from magic (71, 17, D) a +1 robe of magic resistance (72, 8, D) the +11 mace of Jixusesk {venom, *Rage rPois MR++ MP+9} It poisons the flesh of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make you go berserk in combat. (72, 9, D) an uncursed staff of summoning (72, 12, D) a +0 whip (unseen) (72, 13, D) a +0 club (unseen) (72, 16, D) the ring "Ytusoipp" {MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It affects your resistance to hostile enchantments. (73, 1, D) a +5 spear of distortion (73, 16, D) the +2 plate armour "Wyra" {rElec rC+ rCorr} It protects you from cold. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (73, 17, D) the Disquisition on Snow and Summoning Spells Type Level a - Summon Lightning Spire Summoning/Air 5 b - Freezing Cloud Ice/Air 6 c - Dragon's Call Summoning 9 (74, 2, D) a +0 short sword (75, 1, D) a +5 broad axe of freezing (75, 2, D) an orc corpse (skeletalised by now)