cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (34, 28, D) a +3 blowgun (35, 0, D) an uncursed staff of wizardry (35, 28, D) a +6 long sword of slicing (35, 29, D) a +4 trident of venom (36, 0, D) an uncursed staff of air (36, 1, D) a +4 halberd of protection (36, 4, D) a +0 glaive (unseen) (36, 5, D) a +2 battleaxe of freezing (unseen) (36, 6, D) a +0 dire flail (36, 28, D) a +2 scale mail of cold resistance (36, 29, D) a +2 war axe of electrocution (37, 0, D) a +0 mace (37, 1, D) an uncursed staff of fire (37, 4, D) a +0 short sword a white draconian corpse (37, 5, D) a +0 war axe a +0 rapier a +0 dire flail a +3 flail of chaos (37, 6, D) a +0 cloak (still there?) a +0 battleaxe (still there?) (37, 28, D) a book of Fire (37, 29, D) a +2 vampiric halberd (38, 0, D) a +1 plate armour of poison resistance (38, 1, D) an uncursed ring of protection from cold (38, 4, D) a +0 trident (unseen) (38, 5, D) a +0 war axe (unseen) (38, 6, D) a +0 battleaxe (38, 28, D) a scroll of brand weapon (38, 29, D) an uncursed staff of conjuration (39, 0, D) a +0 rapier of venom (39, 7, D) a +0 trident (unseen) (39, 28, D) a +0 leather armour of fire resistance (39, 29, D) a manual of Polearms (40, 0, D) a lightning rod (4/4) (40, 1, D) a lightning rod (4/4) (40, 14, D) the +1 ring mail "Bealoex" {+Fly rCorr Int+3 Dex-5} It affects your intelligence (+3). It affects your dexterity (-5). It lets you fly. It provides partial protection from all sources of acid and corrosion. the ring of Mistrust {*Corrode +Blink rElec Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. It lets you blink. It may corrode you when you take damage. the +8 flail of Defence by Offence {crush, rPois Str+2 Int+5 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+5). It affects your dexterity (-4). It protects you from poison. the +5 trident of Indomitability {pain, Str+2 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+4). the ring "Otziacux" {rElec rPois MR++ Str-3 SInv} [ring of see invisible] It affects your strength (-3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. the ring "Rajus" {*Corrode Int+9 Dex+4} [ring of dexterity] It affects your intelligence (+9). It affects your dexterity (+4). It may corrode you when you take damage. the +0 robe of Xaptaenu {Regen+ rCorr Dex-5 Stlth+} It affects your dexterity (-5). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. the +3 battleaxe "Xyiheop" {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). the +10 hand axe "Gelagienk" {chop, +Blink rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It lets you blink. the +4 scimitar "Pendulum" {slice, rElec Str-4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+3). It insulates you from electricity. (40, 28, D) the +3 quarterstaff of Xemerul {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (40, 29, D) a lamp of fire (41, 0, D) a fan of gales (41, 1, D) a box of beasts (41, 28, D) a +1 longbow of freezing (41, 29, D) a lamp of fire (42, 0, D) a fan of gales (42, 1, D) an uncursed staff of cold (42, 28, D) a manual of Staves (42, 29, D) a +1 dire flail of protection (43, 29, D) a +1 mace of crushing (44, 28, D) a lightning rod (4/4) (49, 0, D) an uncursed staff of summoning (49, 1, D) an uncursed staff of air (49, 12, D) a +3 halberd of chopping (49, 24, D) a phantom mirror (50, 0, D) an uncursed staff of earth (50, 1, D) a cursed staff of earth (50, 5, D) a +0 arbalest (unseen) (50, 24, D) an uncursed staff of air (50, 25, D) a sack of spiders (51, 0, D) a +1 falchion of electrocution (51, 1, D) a +0 broad axe of flaming (51, 5, D) a +1 great mace of holy wrath (unseen) (51, 6, D) 47 large rocks (51, 12, D) an uncursed staff of earth (51, 16, D) a komodo dragon corpse (51, 17, D) a cane toad corpse (51, 24, D) a book of Geomancy (51, 28, D) a +1 scythe of venom (52, 1, D) a +2 scale mail of poison resistance (52, 5, D) a +1 halberd of venom a cursed -1 plate armour a cursed -1 battleaxe a +0 plate armour (52, 6, D) the +8 flail "Mouptiemm" {flame, rC+ Str+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. It makes you more stealthy. a +0 chain mail a +3 dire flail a +0 plate armour a human corpse (52, 7, D) a +0 great sword a +1 long sword a +0 plate armour (52, 12, D) an uncursed staff of earth (52, 17, D) a cane toad corpse (52, 24, D) a book of the Tempests (52, 29, D) a cursed +3 mace (unseen) (52, 30, D) a +0 dire flail the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (53, 1, D) an uncursed staff of conjuration (53, 5, D) a +0 war axe (unseen) (53, 6, D) 29 large rocks (still there?) a +0 plate armour (still there?) (53, 7, D) a +1 war axe of flaming (still there?) a shadow dragon corpse (still there?) (53, 12, D) an uncursed staff of air (53, 13, D) a +0 vampiric war axe (53, 17, D) a crocodile corpse (53, 18, D) a death yak corpse (53, 28, D) a +0 halberd (unseen) (53, 29, D) a +0 glaive (54, 0, D) a +2 shield (unseen) (54, 12, D) a +2 falchion of electrocution (54, 13, D) a +3 great sword of slicing (54, 24, D) a +6 vampiric hand axe (54, 25, D) a box of beasts (55, 13, D) a lightning rod (4/4) (55, 24, D) a fan of gales (59, 36, D) a +1 chain mail of fire resistance (59, 37, D) a +4 hunting sling of freezing (60, 36, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (60, 37, D) a lamp of fire (60, 39, D) a hippogriff corpse (skeletalised by now) (60, 40, D) a porcupine corpse (skeletalised by now) (still there?) a crocodile corpse (skeletalised by now) (still there?) (60, 41, D) a cane toad corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (61, 8, D) a cursed staff of cold (61, 16, D) an uncursed staff of conjuration (61, 26, D) a +2 dagger (61, 36, D) a +2 plate armour of magic resistance (61, 37, D) a +1 whip of freezing (61, 39, D) a water moccasin corpse (skeletalised by now) (61, 40, D) a komodo dragon corpse (skeletalised by now) (62, 8, D) a book of the Sky (62, 17, D) a +2 helmet of see invisible (62, 21, D) a +2 hand crossbow of flaming (62, 23, D) a +0 short sword (unseen) (62, 26, D) a +3 war axe of electrocution (62, 27, D) a box of beasts (62, 31, D) a cursed +2 battleaxe (unseen) (62, 36, D) an uncursed amulet of the acrobat (62, 40, D) a porcupine corpse (skeletalised by now) (62, 41, D) a porcupine corpse (skeletalised by now) (63, 16, D) a +2 ring mail of magic resistance (63, 21, D) a +0 spear (63, 30, D) a +1 whip of draining a +0 robe a necrophage corpse (skeletalised by now) (63, 37, D) a cursed staff of wizardry (64, 16, D) an uncursed staff of conjuration (64, 22, D) a +0 spear a wolf corpse (skeletalised by now) (64, 23, D) a wolf corpse (skeletalised by now) (64, 30, D) a necrophage corpse (skeletalised by now) (64, 31, D) a necrophage corpse (skeletalised by now) (65, 26, D) a +0 spear of venom (69, 36, D) an uncursed staff of summoning (69, 38, D) a +0 shortbow (unseen) (69, 39, D) a merfolk corpse (skeletalised by now) (70, 8, D) an uncursed ring of ice (70, 9, D) a lightning rod (4/4) (70, 11, D) a ball python corpse (skeletalised by now) (70, 36, D) a +2 ring mail of cold resistance (70, 37, D) an uncursed staff of wizardry (70, 38, D) a +0 trident (70, 39, D) a +0 trident a +6 great sword of slicing a throwing net {!f} a +0 trident 125 tomahawks a merfolk corpse (skeletalised by now) (71, 8, D) an uncursed staff of fire (71, 16, D) 4 potions of haste (71, 17, D) a box of beasts (71, 21, D) a hippogriff corpse (skeletalised by now) (71, 22, D) a +0 shortbow (unseen) (71, 36, D) a +0 trident (71, 37, D) an uncursed ring of flight (71, 39, D) a merfolk corpse (skeletalised by now) (71, 40, D) a +0 trident (72, 8, D) a +2 hunting sling of velocity (72, 9, D) a fan of gales (72, 21, D) a +2 trident of protection a +4 battleaxe of chopping a hippogriff corpse (skeletalised by now) (72, 36, D) a +2 leather armour of cold resistance (72, 37, D) the cursed +0 whip of Outrage {freeze, MR+ Str+3 Int-2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 39, D) a +0 trident (72, 40, D) a hippogriff corpse (skeletalised by now) (73, 1, D) a fan of gales (73, 16, D) a +1 great sword of protection (73, 20, D) a +0 trident (73, 36, D) an uncursed staff of poison (73, 37, D) an uncursed staff of power (74, 3, D) a +4 rapier of flaming