cirnu the Dungeon (2, 14, D) a book of Death (2, 15, D) a +6 scimitar of draining (2, 16, D) a +1 short sword of draining (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Debilitation (3, 15, D) a lamp of fire (3, 16, D) the cursed +0 chain mail of Existentialism {-Cast rC+++ rCorr Str+3} It affects your strength (+3). It renders you almost immune to cold. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) the ring of Dupe Pec {rElec MR+ Int+2 Dex-2} [ring of protection from magic] It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (4, 15, D) the +9 short sword of Coysih {protect, Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). (4, 16, D) an uncursed staff of fire (5, 14, D) a manual of Maces & Flails (5, 15, D) a phial of floods (5, 16, D) a +1 shortbow of freezing (6, 14, D) a book of Alchemy (6, 16, D) the ring "Gujowef" {+Fly rPois Dex+7 SInv} [ring of see invisible] It affects your dexterity (+7). It protects you from poison. It lets you see invisible. It lets you fly. (6, 19, D) a ghost moth corpse (6, 21, D) a jumping spider corpse (still there?) a hornet corpse (still there?) (6, 22, D) a jumping spider corpse (7, 14, D) an uncursed staff of earth (7, 15, D) a fan of gales (7, 16, D) a book of Misfortune (7, 19, D) a redback corpse (still there?) a ghost moth corpse (still there?) (7, 20, D) an uncursed staff of cold (7, 21, D) a jumping spider corpse (still there?) a wolf spider corpse (still there?) (7, 22, D) a jumping spider corpse (8, 14, D) a +4 vampiric war axe (8, 15, D) an uncursed staff of summoning (8, 16, D) an uncursed staff of earth (8, 20, D) a wolf spider corpse (8, 21, D) a demonic crawler corpse (9, 14, D) a +4 scimitar of electrocution (9, 15, D) a phial of floods (9, 16, D) 4 potions of haste (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (10, 14, D) a +2 hand axe of freezing (10, 15, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (10, 16, D) a scroll of brand weapon (11, 14, D) a +1 trident of protection (11, 15, D) a book of Clouds (11, 16, D) a +5 rapier of venom (12, 14, D) the Almanac of the Supportive Volcanoes Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Scorpions Summoning/Poison 4 c - Summon Demon Summoning 5 d - Ignition Fire 8 (12, 15, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (12, 16, D) a +3 halberd of venom (18, 5, D) a +0 longbow (unseen) (19, 1, D) a +4 arbalest of freezing (20, 32, D) an uncursed staff of air (20, 33, D) a lightning rod (4/4) (21, 0, D) an uncursed staff of wizardry (21, 2, D) a +3 long sword (21, 32, D) a sack of spiders (21, 33, D) a phantom mirror (22, 0, D) a book of Battle (22, 1, D) a +3 hand crossbow of freezing (22, 2, D) a +0 long sword (unseen) (22, 33, D) a +1 hand crossbow of velocity (22, 34, D) an uncursed staff of earth (23, 0, D) a +2 hat (23, 1, D) a fan of gales (23, 3, D) a +0 short sword a +0 shortbow a +0 leather armour a cursed -3 shortbow a +0 short sword 194 arrows a +0 scale mail a +0 long sword an elf corpse an elf corpse (23, 33, D) a box of beasts (23, 34, D) a +4 quarterstaff of draining (24, 0, D) a +4 ring mail of poison resistance (24, 1, D) an uncursed staff of power a +0 longbow 246 arrows a +0 leather armour a lightning rod (4/4) an elf corpse (24, 2, D) a +2 short sword of venom a +0 buckler a +0 longbow 379 arrows a +0 leather armour an elf corpse an elf corpse (24, 3, D) a +0 rapier (still there?) a +1 short sword of draining (still there?) a +3 vampiric trident (still there?) (24, 4, D) a +1 scimitar of venom (24, 32, D) a +1 chain mail of poison resistance (24, 34, D) a +0 leather armour (unseen) (24, 38, D) a +2 antimagic demon trident the corpse of the Enchantress (24, 40, D) a +1 dagger of venom (unseen) (25, 0, D) an uncursed staff of wizardry (25, 1, D) a +0 long sword (still there?) an uncursed amulet of guardian spirit (still there?) (25, 2, D) a +0 dagger (unseen) (25, 4, D) a +1 quarterstaff of crushing (unseen) (25, 32, D) a book of Beasts (25, 34, D) a cursed staff of death (25, 39, D) a +0 plate armour a +2 buckler of reflection (26, 0, D) a +0 dagger (26, 1, D) a +0 rapier (26, 3, D) a +0 rapier (26, 33, D) a book of Power (26, 34, D) a fan of gales (26, 35, D) a +2 eveningstar of distortion (unseen) (26, 38, D) a +3 rapier of electrocution a +3 leather armour of poison resistance a +0 pair of gloves an uncursed amulet of guardian spirit the human corpse of Nikola (27, 0, D) a book of Summonings (27, 1, D) a +0 ring mail of magic resistance (27, 5, D) a +0 short sword (unseen) (27, 32, D) a +4 quick blade (27, 33, D) an uncursed staff of fire (27, 34, D) an uncursed staff of summoning (28, 1, D) a +4 falchion of flaming (28, 32, D) a +0 shield (unseen) (29, 0, D) an uncursed staff of power (29, 1, D) a cursed -3 ring of dexterity (29, 32, D) a +0 cloak (29, 33, D) an uncursed staff of poison (34, 28, D) a +5 hunting sling of velocity (35, 14, D) the ring "Xori Xaapni" {Wiz MP+9 Int+7} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+7). It affects your magic capacity (+9). a +3 ring of dexterity the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +1 shortbow of Charity {venom, +Inv Dex+5} It poisons the ammo it fires. It affects your dexterity (+5). It lets you turn invisible. the +9 trident of Zime {speed, rPois rN+ Str+7 Dex-5} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. a +3 ring of slaying the +7 plate armour of the Hanged Man {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. the +1 plate armour of Unambiguity {rF+ Stlth+} It protects you from fire. It makes you more stealthy. the +5 flail "Kumupuw" {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). the cursed +1 battleaxe of a bazaar {flame, rF+++ Str+2 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (-2). It renders you almost immune to fire. It has a curse placed upon it. the +9 staff of Wucad Mu {channel} a +4 ring of dexterity an uncursed ring of magical power the +8 salamander hide armour {+Fog rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. a +6 ring of strength the +4 short sword of the Depths {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. the +3 buckler of Zywoipih {+Fly} It lets you fly. an uncursed ring of protection from magic an uncursed staff of fire (35, 15, D) an uncursed staff of power (35, 28, D) an uncursed staff of power (35, 29, D) a +2 great mace of crushing (36, 0, D) an uncursed staff of death (36, 1, D) a +3 spear of venom (36, 15, D) a +1 war axe (36, 28, D) a +5 trident of venom (36, 29, D) an uncursed staff of poison (37, 0, D) an uncursed staff of air (37, 14, D) an uncursed staff of poison (37, 15, D) a cursed ring of attention (37, 17, D) a +3 glaive of venom a +0 plate armour a human corpse (skeletalised by now) (37, 29, D) +1 ice dragon scales (38, 0, D) a fan of gales (38, 14, D) a +0 dagger of protection (38, 15, D) a +0 shield (unseen) (38, 17, D) a +3 flail of protection a +0 arbalest 217 bolts a +2 war axe a +0 chain mail a human corpse (skeletalised by now) (38, 18, D) a +0 great sword (unseen) (38, 19, D) a +0 arbalest (unseen) (38, 28, D) a +1 shortbow of flaming (39, 0, D) an uncursed staff of poison (39, 1, D) a +3 spear of venom (39, 4, D) a +3 trident of venom (unseen) (39, 6, D) a +0 trident (unseen) (39, 17, D) a +0 war axe (unseen) (39, 18, D) a +0 great sword a +2 chain mail of poison resistance the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 chain mail a human corpse (skeletalised by now) (39, 19, D) a +1 great sword (unseen) (39, 28, D) a book of Clouds (39, 29, D) a +3 vampiric hand axe (40, 0, D) a +0 executioner's axe of electrocution (40, 1, D) a +4 scale mail of fire resistance (40, 4, D) a +1 rapier of holy wrath a +0 robe a merfolk corpse (skeletalised by now) (40, 5, D) the +11 short sword of Plague {antimagic, Fragile +Inv Str+5 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It lets you see invisible. It lets you turn invisible. It will be destroyed if unequipped. 343 javelins a +0 leather armour a +5 rapier of distortion a +0 robe a +2 halberd of protection a +0 robe a +3 falchion of holy wrath 211 steel javelins a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (40, 15, D) a phantom mirror (40, 17, D) 45 large rocks (unseen) (40, 18, D) a +2 flail of protection (unseen) (40, 19, D) a +0 great mace of speed (unseen) (40, 28, D) a +4 short sword of venom (40, 32, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (41, 5, D) a snapping turtle corpse (skeletalised by now) (41, 29, D) a book of Minor Magic (42, 0, D) a +4 rapier of venom (42, 1, D) an uncursed staff of conjuration (42, 5, D) a +3 vampiric trident (unseen) (42, 28, D) a +5 dagger of speed (42, 29, D) a +0 great sword of electrocution (43, 14, D) an uncursed staff of power (43, 15, D) a +1 ring mail of fire resistance (43, 28, D) a +3 ring mail of cold resistance (44, 28, D) a lamp of fire (49, 1, D) a phantom mirror (49, 12, D) a +0 dagger (49, 24, D) an uncursed staff of cold (50, 0, D) a +2 chain mail of cold resistance (50, 1, D) an uncursed staff of earth (50, 12, D) a +1 short sword of venom (50, 13, D) a book of the Earth a phantom mirror (50, 17, D) a +1 flail of protection (unseen) (50, 24, D) a +0 battleaxe of electrocution (50, 28, D) a +0 short sword (50, 30, D) a +0 hand axe (unseen) (50, 32, D) a +0 short sword (unseen) (51, 1, D) an uncursed staff of conjuration (51, 12, D) a sack of spiders (51, 14, D) a +1 great mace of holy wrath (unseen) (51, 16, D) a +1 demon trident of draining (unseen) (51, 25, D) an uncursed amulet of faith (51, 29, D) a +0 dagger a +0 robe the +4 lajatang "Spiderslayer" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. a +0 robe (51, 30, D) a cursed +0 mace a +0 robe a cursed +0 flail a +0 robe (52, 0, D) a +5 vampiric short sword (52, 1, D) a book of Summonings (52, 3, D) an uncursed staff of wizardry (52, 12, D) a +0 shield a +0 trident of piercing (52, 13, D) a +0 short sword of electrocution (52, 16, D) a +2 halberd of holy wrath 2 throwing nets a +0 scale mail a potion of berserk rage (52, 17, D) a +4 scimitar of flaming a +0 robe the human corpse of Erica (skeletalised by now) (52, 18, D) a +1 halberd of protection a +0 robe (52, 19, D) a +3 lajatang of protection a +0 robe (52, 24, D) a phial of floods (53, 0, D) a +5 great mace of speed (53, 4, D) a +2 spear of venom (53, 12, D) a +0 cloak (53, 33, D) a +0 great mace (unseen) (54, 0, D) a sack of spiders (54, 13, D) a book of Annihilations (54, 17, D) a +0 hunting sling a +0 quarterstaff 191 sling bullets a cursed +0 leather armour the human corpse of Joseph (skeletalised by now) (54, 24, D) a +1 chain mail of cold resistance (54, 25, D) a book of the Earth (55, 0, D) a +2 lajatang of speed (55, 1, D) a +2 crystal plate armour (55, 12, D) a lightning rod (4/4) (55, 13, D) a book of Burglary (55, 24, D) an uncursed staff of poison (59, 36, D) a book of Spatial Translocations (59, 37, D) a +1 ring mail of poison resistance (60, 36, D) a +1 quarterstaff of protection (60, 37, D) a +3 blowgun (61, 0, D) an uncursed staff of power (61, 8, D) a +2 flail of protection (61, 16, D) an uncursed ring of protection from magic (61, 26, D) a lightning rod (4/4) (61, 36, D) a Young Poisoner's Handbook (61, 37, D) a +3 leather armour of fire resistance (62, 0, D) a +2 rapier of speed (62, 1, D) a +2 chain mail of poison resistance (62, 2, D) a +0 mace a +0 robe (62, 8, D) a +2 chain mail of cold resistance (62, 16, D) a fan of gales (62, 17, D) a +1 trident of pain (62, 21, D) a +3 mace of crushing (62, 22, D) 32 large rocks (62, 26, D) a +5 ring of intelligence (62, 27, D) a lightning rod (4/4) (62, 30, D) a +0 flail (unseen) (62, 36, D) a book of Alchemy (62, 43, D) a +0 robe (63, 8, D) a +4 chain mail of fire resistance (63, 16, D) a +0 vampiric triple sword (63, 20, D) a +0 war axe (unseen) (63, 26, D) a +0 dagger (63, 27, D) an uncursed staff of fire (63, 30, D) a +0 robe a +0 dagger a +0 robe a +0 war axe a +0 scale mail (63, 36, D) an uncursed amulet of magic regeneration (63, 41, D) a +0 robe (64, 17, D) a +2 cloak of poison resistance (64, 21, D) a +0 long sword (unseen) (64, 26, D) an uncursed staff of cold (64, 30, D) a +0 mace (unseen) (64, 31, D) a +0 battleaxe (unseen) (64, 44, D) a +3 dagger of protection (unseen) (65, 26, D) +1 acid dragon scales (66, 31, D) a cursed -3 dagger (unseen) (67, 0, D) an uncursed staff of death (67, 2, D) a +3 trident (unseen) (68, 0, D) an uncursed staff of power (68, 3, D) a +0 trident (unseen) (69, 3, D) a +0 trident (unseen) (69, 36, D) a +1 pair of gloves of archery (70, 8, D) a +0 rapier (70, 9, D) a +0 rapier (70, 36, D) an uncursed ring of protection from cold (70, 37, D) a phantom mirror (70, 40, D) (unseen) (71, 8, D) an uncursed ring of protection from cold (71, 11, D) the +8 broad axe "Riaxzog" {holy, Str+3 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your dexterity (+2). a +0 robe (71, 16, D) a phantom mirror (71, 17, D) a cursed ring of attention (71, 26, D) a box of beasts (71, 30, D) a +0 war axe (unseen) (71, 36, D) a scroll of brand weapon (71, 37, D) a book of Battle (72, 8, D) an uncursed staff of death (72, 9, D) a +2 short sword of venom (72, 12, D) a +0 long sword of holy wrath (unseen) (72, 27, D) an uncursed staff of poison (72, 29, D) a +0 battleaxe a +0 chain mail a +0 arbalest 84 bolts (72, 30, D) a +0 great mace a +0 chain mail (72, 36, D) a +3 rapier of draining (72, 37, D) a +5 blowgun (73, 1, D) the +4 spear of Destruction {antimagic, rElec rF- MR++ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 27, D) an uncursed staff of air (73, 30, D) a +0 arbalest (unseen) (73, 31, D) a +2 war axe of flaming (unseen) (73, 36, D) a +0 war axe of electrocution (73, 37, D) a box of beasts