cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (61, 0, D) an uncursed staff of power (61, 3, D) a +0 rapier (unseen) (61, 8, D) a +2 dagger of draining (61, 12, D) a +1 dagger of venom (unseen) (61, 16, D) a +3 leather armour of cold resistance (62, 0, D) a +3 chain mail of cold resistance (62, 1, D) an uncursed staff of cold (62, 4, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. 10 potions of curing (62, 8, D) a +1 leather armour of poison resistance (62, 9, D) a +2 scale mail of poison resistance (62, 12, D) a +0 long sword (62, 16, D) a phantom mirror (63, 0, D) a +1 scale mail of fire resistance (63, 3, D) a +0 rapier (unseen) (63, 8, D) the amulet "Epsu" {Reflect +Inv MP-9 Int+4 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It affects your magic capacity (-9). It lets you turn invisible. It affects your SH (+4). (63, 11, D) a +0 long sword (unseen) (63, 16, D) the +9 shortbow of Bivael {flame, *Slow rElec rN++ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It greatly protects you from negative energy. It may slow you when you take damage. It makes you more stealthy. (63, 17, D) a ration (64, 16, D) a sack of spiders (64, 17, D) an uncursed staff of wizardry (67, 0, D) the +9 hand axe "Concordance" {antimagic, *Drain Fragile rN+++ MR+++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. It will be destroyed if unequipped. (68, 0, D) an uncursed staff of earth (69, 0, D) a +2 ring of strength (70, 8, D) an uncursed staff of cold (70, 9, D) the cursed +1 chain mail of Utiok {rPois} It protects you from poison. It has a curse placed upon it. (70, 11, D) a +0 trident (unseen) (71, 11, D) a +0 flail a +0 flail (71, 16, D) an uncursed ring of wizardry (71, 17, D) an uncursed ring of stealth (71, 21, D) a wolf corpse (71, 26, D) a +3 ring of evasion (71, 27, D) a +1 great sword of flaming (72, 8, D) a scroll of brand weapon (72, 9, D) the cursed ring "Quhafuf" {rF+ AC-2 SInv} [ring of protection] It affects your AC (-2). It protects you from fire. It lets you see invisible. It has a curse placed upon it. (72, 11, D) a +0 dagger (unseen) (72, 16, D) an uncursed staff of poison (72, 17, D) a +1 hunting sling of flaming (72, 20, D) a yak corpse (72, 21, D) a porcupine corpse a wolf corpse (72, 26, D) an uncursed staff of fire (73, 1, D) a Young Poisoner's Handbook (73, 16, D) a box of beasts (73, 17, D) a +4 shortbow of flaming (73, 26, D) an uncursed staff of poison (73, 27, D) the cursed +1 long sword "Wino" {slice, rPois rC+ MR- Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (75, 1, D) a +1 scimitar of holy wrath