cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (61, 0, D) a book of Callings (61, 3, D) a +5 hand axe of chopping (61, 8, D) a +4 shortbow of freezing (62, 0, D) a +2 great sword of venom (62, 3, D) a +5 trident a +0 robe (62, 9, D) a +0 ring mail a +1 cloak of poison resistance (63, 0, D) a cursed -3 ring of strength (63, 8, D) Jazozy's Handbook of Poisonous Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Ignition Fire 8 d - Fire Storm Conjuration/Fire 9 (64, 9, D) a +0 arbalest (unseen) (64, 12, D) a +0 arbalest (unseen) (67, 0, D) an uncursed staff of cold (68, 2, D) a +2 long sword of venom a +0 leather armour a +0 scimitar a +0 ring mail (69, 0, D) Sif Muna's Catalogue of Cankerous Shape Shifting Spells Type Level a - Sting Conjuration/Poison 1 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Blade Hands Transmutation 5 e - Necromutation Transmutation/Necromancy 8 (70, 8, D) a +3 flail of protection (70, 9, D) the +6 Scorpio {venom, beckon} It poisons the ammo it fires. (71, 8, D) a phantom mirror (72, 8, D) the Grimoire of Bewitchment and Stones Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Shackle Hexes 2 c - Spectral Weapon Hexes/Charms 3 d - Leda's Liquefaction Hexes/Earth 3 e - Petrify Transmutation/Earth 4 f - Invisibility Hexes 6 (72, 9, D) 4 potions of heal wounds (73, 1, D) a +4 shortbow of flaming (still there?) a sack of spiders (still there?) (75, 1, D) a cursed -3 arbalest (unseen)