cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (19, 1, D) a +1 scale mail of magic resistance a +1 shield of cold resistance a shapeshifter corpse (22, 1, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (24, 1, D) an uncursed staff of summoning (24, 8, D) an ugly thing corpse (25, 1, D) a +1 plate armour of poison resistance (26, 0, D) a +1 ring mail of poison resistance (26, 1, D) a lightning rod (4/4) (26, 2, D) a glowing shapeshifter corpse (26, 9, D) an ugly thing corpse (26, 12, D) an uncursed staff of conjuration (unseen) (26, 28, D) a +0 glaive of venom (28, 0, D) the +27 Lear's hauberk (28, 1, D) the +4 hunting sling of Qimuux {flame, *Drain rC++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It causes draining when unequipped. (29, 0, D) a +0 scale mail of poison resistance (29, 1, D) the +11 broad axe "Joiqaf" {flame, rF+ rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It protects you from cold. (34, 28, D) an uncursed staff of fire (35, 0, D) a +0 mace of protection (35, 14, D) an uncursed staff of death (35, 28, D) a +2 scythe of freezing (35, 29, D) an uncursed amulet of faith (36, 0, D) a +2 hand axe of chopping (36, 1, D) a +5 longbow of velocity (36, 14, D) a lightning rod (4/4) (36, 15, D) an uncursed staff of wizardry (36, 29, D) a cursed ring of attention (37, 0, D) the cursed +1 glaive of Discretion {protect, rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. It has a curse placed upon it. (37, 1, D) a +0 great sword of protection (37, 14, D) an uncursed staff of cold (37, 15, D) a +0 spear of venom (37, 29, D) a lightning rod (4/4) (38, 0, D) the cursed +1 robe of Instinct {rC++ rN+ rCorr} It greatly protects you from cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (38, 1, D) a +1 plate armour of cold resistance (38, 5, D) an elephant corpse (still there?) a crocodile corpse (still there?) (38, 6, D) a crocodile corpse (38, 7, D) a water moccasin corpse (38, 14, D) a +0 ring mail of fire resistance (38, 15, D) a +3 arbalest of velocity (38, 17, D) a +0 robe (still there?) a +2 eveningstar of protection (still there?) (38, 18, D) a +0 trident a +1 rapier of flaming a +0 robe a +2 rapier of venom a +0 robe a merfolk corpse a merfolk corpse (39, 1, D) an uncursed ring of see invisible (39, 5, D) a komodo dragon corpse (still there?) a water moccasin corpse (still there?) (39, 14, D) a lamp of fire (39, 16, D) a +0 spear (unseen) (39, 17, D) a +0 trident a +3 dagger of freezing 295 javelins a +0 leather armour a merfolk corpse (39, 18, D) a +1 trident of flaming a snapping turtle corpse (39, 28, D) a +0 vampiric trident (39, 34, D) a jumping spider corpse (still there?) a hornet corpse (still there?) (39, 35, D) a tarantella corpse a wolf spider corpse (39, 36, D) a hornet corpse (39, 37, D) a jumping spider corpse (40, 0, D) a book of Dreams (40, 1, D) an uncursed ring of wizardry (40, 6, D) a black mamba corpse (40, 14, D) a +0 spear (40, 15, D) a +3 long sword of freezing (40, 17, D) a +2 trident of venom 2 throwing nets {!f} 54 large rocks a +0 war axe of freezing a cyclops corpse a merfolk corpse (40, 18, D) a +0 trident (still there?) a cursed -3 trident (still there?) (40, 33, D) a +3 scythe of protection (40, 34, D) a hornet corpse (40, 35, D) a +2 hand axe of freezing (unseen) (41, 0, D) a book of Enchantments (41, 1, D) a cursed ring of flight (41, 15, D) a +0 leather armour (41, 17, D) a +2 ring mail of magic resistance (41, 28, D) a +2 long sword of protection (41, 37, D) a jumping spider corpse (42, 0, D) a +1 great sword of slicing (42, 1, D) +1 storm dragon scales (42, 14, D) a +1 spear of freezing (42, 15, D) a +1 hand axe of flaming a merfolk corpse (42, 29, D) an uncursed staff of fire (43, 15, D) a phantom mirror (43, 28, D) an uncursed staff of summoning (43, 29, D) an uncursed staff of cold (45, 28, D) an uncursed ring of ice the cursed +0 hand crossbow of Mutilation {freeze, rN+ Str+4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. the ring of Tohih {MR++ Int+3 Stlth+} [ring of intelligence] It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. a +4 ring of evasion the +11 hunting sling of the Equinox {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). the -5 cloak of Fecotefa {rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. the +2 large shield of Hedging {rElec Str-3 Int-5 Dex+10} It affects your strength (-3). It affects your intelligence (-5). It affects your dexterity (+10). It insulates you from electricity. the +10 dagger of Strategic Superiority {pierce, *Slow Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It may slow you when you take damage. the +7 battleaxe of the Spheres {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. an uncursed ring of protection from cold the ring of Mownail {rPois Stlth+} [ring of stealth] It protects you from poison. It makes you more stealthy. the ring "Xic Jac" {rN+++ Int+2 Dex-4 SInv Stlth+} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (-4). It renders you almost immune to negative energy. It lets you see invisible. It makes you more stealthy. a +6 ring of strength an uncursed amulet of regeneration the +1 troll leather armour of Fun and Games {rElec rF+ rC+ Regen+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. (49, 0, D) a +0 hand axe of draining (49, 37, D) the cursed +1 war axe of the Lame Duck {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It has a curse placed upon it. (50, 0, D) a phantom mirror (50, 1, D) a +1 robe of magic resistance (50, 8, D) a manticore corpse (skeletalised by now) (50, 13, D) a book of Alchemy (50, 24, D) a +3 arbalest of velocity (50, 25, D) a +4 short sword of flaming (50, 27, D) 55 large rocks (unseen) (50, 28, D) a cursed -3 giant club (51, 2, D) a +2 spear of piercing 387 steel javelins a +0 leather armour (51, 5, D) a snapping turtle corpse (skeletalised by now) (51, 6, D) a +0 trident (51, 7, D) a +1 mace of pain a cursed +0 robe (51, 8, D) a +0 trident (still there?) a wind drake corpse (skeletalised by now) (still there?) (51, 12, D) a +2 vampiric lajatang (51, 14, D) a +0 dagger a +0 robe (51, 15, D) a +0 war axe a +0 plate armour the ring of Kethre Lexo {rF+ MR+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (51, 16, D) a +0 giant spiked club (unseen) (51, 24, D) an uncursed staff of power (51, 29, D) a +0 giant spiked club (unseen) (52, 0, D) a +1 hand axe of venom (52, 1, D) a +1 trident of piercing (52, 2, D) a +1 hand crossbow of freezing (unseen) (52, 4, D) a wind drake corpse (52, 6, D) a +3 spear of venom (unseen) (52, 8, D) a snapping turtle corpse (skeletalised by now) (52, 13, D) a +0 dagger (52, 15, D) the +11 dagger of Kindness {pierce, rElec rF- MP+9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). (unseen) (52, 16, D) a +0 dagger of venom a +0 battleaxe a +4 falchion of draining a +0 dagger a cursed +0 robe an orc corpse (skeletalised by now) (52, 24, D) an uncursed staff of summoning (52, 25, D) a +0 triple sword of venom (52, 27, D) 50 large rocks a stone giant corpse (skeletalised by now) (52, 28, D) a +0 giant spiked club (53, 1, D) a +2 trident of venom (unseen) (53, 12, D) an uncursed staff of death (53, 13, D) a lightning rod (4/4) (53, 15, D) a +0 robe (unseen) (53, 16, D) a +0 chain mail (53, 24, D) the +5 hand crossbow "Pagoateaz" {venom, rF+} It poisons the ammo it fires. It protects you from fire. (53, 27, D) 52 large rocks a cyclops corpse (skeletalised by now) (53, 28, D) a +0 giant club (unseen) (53, 29, D) 60 large rocks (54, 0, D) a book of Debilitation (54, 1, D) an uncursed staff of power (54, 5, D) a wind drake corpse (skeletalised by now) (54, 12, D) a +0 flail (54, 24, D) an uncursed staff of cold (54, 25, D) a book of the Earth (54, 28, D) 40 large rocks (unseen) (55, 0, D) a +2 war axe of chopping (55, 1, D) an uncursed staff of summoning (55, 12, D) the +3 pair of gloves of Moogasy {Int+4} It affects your intelligence (+4). (55, 13, D) an uncursed staff of poison (55, 16, D) a +0 dagger (unseen) (55, 24, D) a book of Conjurations (59, 36, D) the cursed +0 pair of gloves of the Guild-Master {rElec Regen+ MP+9 Stlth+} It insulates you from electricity. It affects your magic capacity (+9). It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (59, 37, D) a +4 long sword of freezing (59, 40, D) a +0 trident (60, 36, D) a +1 vampiric spear (60, 37, D) a phantom mirror (61, 0, D) a +0 dagger (61, 3, D) a +0 scimitar (61, 4, D) a cursed -3 scimitar (unseen) (61, 16, D) a +1 scale mail of cold resistance (61, 26, D) a +0 trident (61, 37, D) an uncursed amulet of rage (62, 0, D) a +1 shortbow of freezing (62, 1, D) a book of Summonings (62, 3, D) an uncursed staff of death (unseen) (62, 9, D) a book of Transfigurations (62, 16, D) a +2 robe (62, 17, D) an uncursed staff of death (62, 19, D) a +0 morningstar (unseen) (62, 26, D) a +0 battleaxe of chopping (62, 29, D) a +3 vampiric bardiche (62, 30, D) a +0 trident (62, 36, D) a lightning rod (4/4) (62, 39, D) a +0 trident (63, 8, D) a +3 leather armour of magic resistance (63, 16, D) an uncursed staff of poison (63, 18, D) a cursed -2 flail (unseen) (63, 26, D) a +0 trident (63, 27, D) a +4 ring of dexterity (63, 29, D) a +0 trident a throwing net {!f} a merfolk corpse (skeletalised by now) (63, 37, D) a +2 plate armour of poison resistance (63, 40, D) a +0 trident (64, 17, D) the +7 mace of Drought {freeze, Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you more stealthy. (64, 19, D) a ball python corpse (skeletalised by now) (64, 27, D) an uncursed staff of earth (64, 28, D) a +0 vampiric war axe 149 tomahawks a merfolk corpse (skeletalised by now) (64, 30, D) a +0 trident (64, 32, D) a throwing net {!f} (65, 26, D) a +2 ring mail of positive energy (65, 29, D) a cursed -3 trident (unseen) (67, 2, D) a +0 shortbow (unseen) (68, 1, D) a +0 arbalest (unseen) (68, 2, D) a +0 arbalest 139 bolts (68, 41, D) a +0 longbow a +0 short sword 142 arrows a +0 leather armour (69, 0, D) a book of Party Tricks (69, 36, D) a +0 dagger (70, 8, D) a +4 double sword of slicing (70, 29, D) a +0 glaive a white draconian corpse (skeletalised by now) (70, 36, D) a +0 short sword (70, 37, D) an uncursed ring of protection from cold (70, 40, D) a +3 rapier of venom (unseen) (71, 8, D) a book of Minor Magic (71, 16, D) a phantom mirror (71, 17, D) an uncursed staff of cold (71, 26, D) a Fen Folio (71, 29, D) a +2 halberd of protection (71, 37, D) a +3 great mace of protection (still there?) a Necronomicon (still there?) (71, 38, D) a +0 short sword (71, 39, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (71, 40, D) a +0 scimitar of slicing (72, 8, D) an uncursed ring of fire (72, 9, D) the +9 scimitar of Past Mistakes {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (72, 16, D) an uncursed staff of power (72, 17, D) a fan of gales (72, 26, D) an uncursed staff of conjuration (72, 27, D) a +0 dagger (72, 30, D) a +0 mace (unseen) (72, 37, D) an uncursed staff of air (72, 39, D) a +0 long sword a +0 dagger a +0 longbow 159 arrows a +0 leather armour an elf corpse (skeletalised by now) (73, 17, D) a +0 mace of protection (73, 18, D) an uncursed staff of air (73, 26, D) a book of Alchemy (73, 27, D) an uncursed staff of cold (73, 30, D) a +0 short sword (73, 31, D) a +0 short sword (unseen) (73, 36, D) a fan of gales (73, 37, D) a book of the Tempests (75, 1, D) a fan of gales