cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (59, 37, D) an uncursed ring of wizardry (60, 37, D) the ring "Retasaih" {Str+4 Int+2 Stlth+} [ring of stealth] It affects your strength (+4). It affects your intelligence (+2). It makes you more stealthy. (61, 8, D) a +0 shortbow of freezing (61, 37, D) a +1 antimagic dagger (62, 1, D) a +0 trident a +4 ring mail of positive energy (62, 2, D) a +0 trident (62, 8, D) an uncursed staff of fire (62, 16, D) a +4 longbow of freezing (62, 20, D) a cursed +0 flail (unseen) (62, 30, D) a shapeshifter corpse (62, 37, D) the +0 pair of boots "Mameathra" {+Blink +Fly rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. (63, 0, D) a +0 trident (still there?) a sack of spiders (still there?) (63, 2, D) a +0 trident (unseen) (63, 8, D) a +3 vampiric trident (63, 16, D) a +6 dagger of holy wrath (63, 20, D) a necrophage corpse (63, 30, D) an ugly thing corpse (63, 37, D) a box of beasts (64, 16, D) a +4 scale mail of cold resistance (64, 32, D) a shapeshifter corpse (65, 26, D) an uncursed staff of cold (67, 2, D) a +0 dagger (unseen) (67, 29, D) an uncursed staff of death (68, 2, D) a +0 falchion a +0 scale mail an orc corpse (69, 0, D) a +0 dagger (69, 2, D) an uncursed staff of earth (unseen) (70, 8, D) a phial of floods (70, 9, D) a +0 hand crossbow of flaming (70, 36, D) an uncursed staff of cold (70, 37, D) a book of Cantrips (70, 40, D) a wind drake corpse (70, 42, D) a wind drake corpse (71, 8, D) a +2 shield of protection (71, 11, D) a tarantella corpse (71, 16, D) an uncursed staff of air (71, 19, D) a +0 dagger (unseen) (71, 26, D) the +8 scimitar of Dishonesty {venom, rElec rN++ MR+ Int-5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (71, 27, D) a +0 lajatang of speed (71, 30, D) an iguana corpse (72, 8, D) a book of Summonings (72, 9, D) a +2 robe (72, 16, D) an uncursed amulet of rage (72, 17, D) a +1 ring mail of cold resistance (72, 19, D) a +0 club (unseen) (72, 20, D) a +0 short sword a +0 plate armour (72, 26, D) a book of the Earth (72, 27, D) a book of the Tempests (72, 30, D) a river rat corpse (73, 1, D) a +2 plate armour of cold resistance (73, 16, D) a +0 dagger (73, 17, D) a book of Power (73, 19, D) a +3 morningstar of holy wrath a cursed -1 robe (73, 20, D) a +0 mace an orc corpse (73, 26, D) the +3 flail "Idirph" {distort, Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). (73, 27, D) a +2 mace of protection (73, 30, D) a jackal corpse (73, 36, D) a +3 hand axe of chopping (73, 37, D) a fan of gales (75, 1, D) a +2 leather armour of fire resistance