cirnu the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 6, D) an uncursed staff of energy (61, 0, D) a phial of floods (61, 8, D) a +1 vampiric spear (61, 33, D) a wolf corpse (62, 0, D) a lightning rod (4/4) (62, 1, D) a book of Air (62, 2, D) a bullfrog corpse (skeletalised by now) (62, 9, D) a +5 hunting sling of flaming (62, 27, D) an uncursed staff of death a basilisk corpse (63, 2, D) a wolf corpse (skeletalised by now) (63, 3, D) a jackal corpse (skeletalised by now) (63, 26, D) a sack of spiders (63, 29, D) a yak corpse (63, 30, D) a jackal corpse (63, 33, D) a jackal corpse (64, 26, D) a +0 mace of holy wrath (69, 0, D) a book of the Earth (69, 36, D) a +0 arbalest of velocity (70, 8, D) a +4 glaive of protection (70, 11, D) a yak corpse (70, 36, D) the +3 rapier "Hidu" {vamp, Str+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). (70, 37, D) 4 scrolls of enchant armour (71, 8, D) a +3 vampiric lajatang (71, 11, D) a bullfrog corpse (71, 17, D) a phial of floods (71, 20, D) a +0 dagger a +0 robe a spriggan corpse (71, 22, D) a wolf corpse (71, 29, D) an iguana corpse (71, 30, D) a hippogriff corpse (71, 36, D) a +3 ring mail of fire resistance (71, 37, D) a box of beasts (71, 41, D) a +4 war axe of distortion (72, 17, D) a +0 scale mail of cold resistance (72, 19, D) a +1 spear of flaming a hornet corpse (72, 20, D) a +0 quarterstaff a +0 robe a scroll of brand weapon a spriggan corpse (72, 26, D) a cursed amulet of inaccuracy (72, 27, D) a +1 robe of the Archmagi (72, 30, D) a bullfrog corpse (72, 36, D) the +10 hand axe of Trial by Ordeal {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (72, 37, D) the Almanac of Cloudy Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Fire Conjuration/Fire 6 e - Freezing Cloud Ice/Air 6 (73, 1, D) an uncursed staff of air (73, 8, D) the +9 hunting sling of Ekoewk {velocity, Str+2 Int+3} Any stone fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+3). the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the ring of Kefungo {+Fly Str-5 Dex+7} [ring of flight] It affects your strength (-5). It affects your dexterity (+7). It lets you fly. a +2 leather armour a +0 hand axe of chaos (73, 16, D) a lamp of fire (73, 17, D) a +1 chain mail of cold resistance (73, 20, D) a +0 rapier a +4 hunting sling of freezing a +0 robe a spriggan corpse a black bear corpse (73, 27, D) a book of Battle (73, 37, D) a book of Necromancy (75, 1, D) a book of Ice