cirnu the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 6, D) an uncursed staff of power (49, 36, D) a sack of spiders (49, 37, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec Stlth-} It insulates you from electricity. It causes magical contamination when unequipped. It makes you less stealthy. (50, 36, D) an uncursed ring of insulation (50, 37, D) a manual of Translocations (51, 36, D) a box of beasts (51, 37, D) a book of Death (52, 36, D) a +1 war axe of venom (52, 37, D) a +3 blowgun (53, 36, D) the cursed amulet "Panlicep" {Faith +Inv rF+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (53, 37, D) the ring "Duymuc" {*Drain rN+ Int+8 Dex+3 SInv} [ring of see invisible] It affects your intelligence (+8). It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (54, 36, D) an uncursed amulet of rage (59, 36, D) a lightning rod (4/4) (60, 36, D) a +4 great sword of electrocution (60, 40, D) a +6 trident of protection (61, 3, D) a wolf corpse (skeletalised by now) (61, 8, D) a book of Geomancy (61, 18, D) a +0 trident 4 scrolls of enchant armour (61, 26, D) a book of Debilitation (61, 30, D) an uncursed staff of death a +0 shortbow a +0 shortbow 283 arrows a centaur corpse a centaur corpse (61, 37, D) an uncursed staff of air (61, 42, D) a death scarab corpse (62, 1, D) an uncursed staff of power (62, 3, D) a porcupine corpse (skeletalised by now) a river rat corpse (skeletalised by now) (62, 8, D) an uncursed staff of earth (62, 9, D) the +3 hand crossbow of Outrage {venom, rN++ MP+9 Str-4} It poisons the ammo it fires. It affects your strength (-4). It greatly protects you from negative energy. It affects your magic capacity (+9). (62, 16, D) an uncursed staff of cold (62, 18, D) 80 poisoned tomahawks (62, 27, D) a +4 blowgun (62, 29, D) a +0 shortbow 191 arrows (62, 30, D) a +0 trident 121 poisoned tomahawks a merfolk corpse (62, 31, D) a +0 trident a merfolk corpse (62, 36, D) a lamp of fire (62, 37, D) a +1 flail of draining (63, 8, D) an uncursed ring of positive energy (63, 11, D) a river rat corpse (skeletalised by now) (63, 16, D) a book of Enchantments (63, 17, D) an uncursed staff of air (63, 19, D) a +0 trident a +0 trident a +5 blowgun a merfolk corpse (63, 20, D) a +0 trident (63, 26, D) a fan of gales (2/2) (63, 30, D) a cursed -3 trident a +2 hunting sling of velocity 149 poisoned tomahawks a merfolk corpse (63, 36, D) a phantom mirror (63, 37, D) an uncursed ring of wizardry (64, 16, D) an uncursed staff of fire (64, 19, D) a +0 shortbow 112 arrows a cursed -2 trident a centaur corpse a merfolk corpse (64, 31, D) an uncursed staff of poison a +0 shortbow 176 arrows (65, 19, D) a +0 trident 114 poisoned tomahawks a merfolk corpse (65, 26, D) a book of Cantrips (67, 0, D) an uncursed ring of protection from magic (68, 0, D) the cursed +3 falchion of Caapp {drain, rElec rF+ MR+ Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (69, 36, D) a +1 arbalest of velocity (70, 8, D) an uncursed staff of death (70, 11, D) a wolf corpse (skeletalised by now) (70, 17, D) a +0 long sword a +0 leather armour (70, 19, D) a +0 long sword an elf corpse (skeletalised by now) (70, 37, D) a +1 whip of draining (70, 39, D) a cursed +0 spear a +3 hunting sling of flaming (70, 40, D) a wolf corpse (71, 11, D) the +8 great sword "Lyifonte" {elec, rElec rC+ rN+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +2 leather armour a +0 dagger a +0 robe (71, 12, D) a +0 hand axe of chaos (71, 16, D) a +0 dagger (71, 17, D) a +4 hand crossbow of freezing (71, 18, D) a cursed -3 longbow a +0 scimitar 174 arrows (71, 19, D) a -3 shortbow an uncursed staff of earth 186 arrows a +0 leather armour (71, 27, D) a box of beasts (71, 37, D) an uncursed staff of poison (71, 40, D) a +0 spear a +0 buckler a black bear corpse a hornet corpse a spriggan corpse (72, 9, D) a book of Misfortune (72, 11, D) a +0 dagger a +0 robe a +0 buckler of reflection a spriggan corpse (skeletalised by now) (72, 16, D) a book of Ice (72, 17, D) a +2 chain mail of positive energy (72, 40, D) a +0 spear a +0 buckler of reflection a hornet corpse a spriggan corpse (72, 41, D) a +1 dagger of electrocution a +9 blowgun a +0 robe a spriggan corpse (73, 1, D) an uncursed staff of conjuration (73, 17, D) an uncursed staff of poison (73, 30, D) an uncursed staff of earth (73, 36, D) a +1 rapier of electrocution (74, 17, D) a +0 long sword (75, 1, D) a book of Spatial Translocations