Dungeon Crawl Stone Soup version 0.19-a0-996-g3cba913 (webtiles) character file. 35 clown the Vexing (level 3, 0/16 HPs) Began as a Vine Stalker Enchanter on July 17, 2016. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:14 (901 turns). clown the Vexing (Vine Stalker Enchanter) Turns: 901, Time: 00:02:15 Health: 0/16 AC: 3 Str: 10 XL: 3 Next: 33% Magic: 0/7 EV: 11 Int: 15 God: Gold: 105 SH: 0 Dex: 15 Spells: 2 memorised, 3 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . g - +0 leather armour (curse) rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: lethally poisoned (0 -> 0), not resistant to hostile enchantments, unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles i - 3 curare-tipped needles Armour b - a +1 robe g - a cursed +0 leather armour (worn) (You found it on level 1 of the Dungeon) k - a +0 shield (You found it on level 1 of the Dungeon) l - a +0 scale mail (You found it on level 1 of the Dungeon) Scrolls e - 2 scrolls of fear {unknown} j - a scroll of random uselessness {unknown} m - a scroll of enchant armour {unknown} n - a scroll of remove curse {unknown} Potions f - a potion of haste {unknown} h - a potion of mutation {unknown} Books c - a book of Maledictions Comestibles d - a bread ration {@e1} o - a chunk of flesh {@w0} Skills: - Level 0.8 Short Blades - Level 1.5 Dodging - Level 3.6 Stealth - Level 2.1 Spellcasting + Level 4.3 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger b - Ensorcelled Hibernat Hex/Ice #..... 21% 2 ###.... v - Corona Hex ##..... 8% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History You hit the hobgoblin. You bite the hobgoblin. You drain its power. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin barely misses you. You barely miss the hobgoblin. Your bite misses the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Health restored: 16; MP restored: 7 Found a stone staircase leading up. There is a stone staircase leading up here. A rat comes into view. You hit the rat but do no damage. You bite the rat. You drain its power. You kill the rat! No target in view! You see here a rat corpse. An adder comes into view. An adder is nearby! An adder and a rat come into view. Found a stone staircase leading down. You barely miss the adder. The adder barely misses you. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You take 2 damage, and have 14/16 hp. You now have 6/7 mp. Aim: an adder (chance to defeat MR: 48%) The adder resists with some effort. You feel sick. The adder closely misses you. You take 1 damage, and have 13/16 hp. You now have 4/7 mp. Aim: an adder (chance to defeat MR: 48%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. You feel a bit tired. The adder bites you but does no damage. You now have 2/7 mp. Aim: an adder (chance to defeat MR: 48%) The adder looks drowsy... You feel sick. You take 1 damage, and have 12/16 hp. You now have 0/7 mp. The helpless adder fails to defend itself. You puncture the adder! You kill the adder! The rat bites you. You hit the rat. You kill the rat! You feel sick. You see here a rat corpse. You take 1 damage, and have 11/16 hp. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 13/16 hp. You butcher the rat corpse. o - a chunk of flesh {@w0} The adder is too close now for your liking. You start resting. Health restored: 16; MP restored: 7 You see here 14 gold pieces. You now have 105 gold pieces (gained 14). The adder hisses angrily. An adder comes into view. The adder moves out of view. You miss the adder. You bite the adder. You drain its power. The adder barely misses you. The adder bites you but does no damage. Aim: an adder (lightly wounded, chance to defeat MR: 49%) The adder resists with some effort. The adder bites you. You take 3 damage, and have 13/16 hp. You now have 4/7 mp. Aim: an adder (lightly wounded, chance to defeat MR: 49%) The adder resists with some effort. The adder hisses angrily. The adder bites you. x2 You are poisoned. The adder poisons you! You take 4 damage, and have 9/16 hp. MASSIVE DAMAGE!! You now have 2/7 mp. You feel sick. You take 1 damage, and have 8/16 hp. The adder closely misses you. You feel sick. You take 1 damage, and have 8/16 hp. You feel sick. You take 1 damage, and have 7/16 hp. The adder bites you. You take 1 damage, and have 6/16 hp. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/16 hp. You feel sick. The adder barely misses you. You take 1 damage, and have 3/16 hp. The adder closely misses you. Aim: an adder (lightly wounded, chance to defeat MR: 49%) The adder resists with some effort. The adder barely misses you. You now have 1/7 mp. You don't have enough magic to cast that spell. You feel sick. The adder bites you. You die... #...... .#### #...... ...# ########...### ###########.#+### #..........# ................# #..........# #### ####.....# #........#.... #.#......## #........#.#.. #....#....# #........#.#.. #.#..#...@###........#.# # #.#.......SS.........#.. ########.#.##....###.########## .........#.#..........# .............#####....# ##########.#... #....# .... . #....# ..... .....# #..# ###.... You could see 2 adders. Vanquished Creatures An adder (D:2) A giant gecko (D:1) A ball python (D:1) 3 bats (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins 4 kobolds (D:1) 7 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | clown the Vine Stalker Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 61 | D:1 | Reached XP level 2. HP: 9/13 MP: 4/6 68 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 337 | D:1 | Reached skill level 4 in Hexes 742 | D:2 | Reached XP level 3. HP: 16/16 MP: 7/7 895 | D:2 | HP: 4/16 [adder (2)] 901 | D:2 | HP: 3/16 [poisoned by an adder] 901 | D:2 | Slain by an adder Vault maps used: D:1: scummos_arrival_simple_fountains, serial_co_window_serial, co_window_paths_a, co_window_cross_1, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_b, co_window_corner_b, co_window_cross_3, co_window_broadway_b, co_window_4corner_a, glass_columns_a, glass_columns_a, glass_columns_b D:2: st_stairs_3 Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.3 Short Blades | | 0.8 Dodging | | 1.5 Stealth | | 3.6 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Dagger || 65 Bite || 10 Cast: Ensorcelled Hiber || 5 Stab: Sleeping || 6 Armor: Robe || 6 Leather armour || 11 Dodge: Dodged || 40 Vault maps used: D:1: scummos_arrival_simple_fountains, serial_co_window_serial, co_window_paths_a, co_window_cross_1, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_b, co_window_corner_b, co_window_cross_3, co_window_broadway_b, co_window_4corner_a, glass_columns_a, glass_columns_a, glass_columns_b D:2: st_stairs_3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 2.3 | 12.2 | 111.0 Dungeon | 100.0 | 100.0 | 0.4 | 2.3 | 12.2 | 111.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.0 +-------+-------+-------+-------+-------+----------------------