clown Level 1 of the Dungeon (0, 0, D:1) 17 stones (11, 26, D:1) a +0 short sword (16, -15, D:1) a +0 club (24, 27, D:1) 5 stones (29, 11, D:1) a +0 club (33, 11, D:1) a -2 dagger (39, 23, D:1) 4 stones (51, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 11 arrows (3, -9, D:2) a +0 club (5, -23, D:2) 23 stones (8, -24, D:2) a +0 flail (13, -12, D:2) a +0 robe (19, -37, D:2) a +0 hunting sling (19, -25, D:2) a +0 pair of boots (19, -23, D:2) a +0 leather armour (31, -29, D:2) a +0 robe (33, -22, D:2) 2 stones (35, -7, D:2) a +0 hand axe (37, -23, D:2) a stone (43, -32, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 4, D:3) a cursed -3 flail a +0 leather armour (6, -7, D:3) a +0 ring mail (6, 3, D:3) a +0 spear (7, -21, D:3) 2 potions of degeneration (7, -13, D:3) a +0 dagger (8, -28, D:3) a +0 dagger (9, 9, D:3) a +0 spear (10, 9, D:3) a +1 vampiric halberd (11, 9, D:3) a +0 whip (12, 6, D:3) a +0 spear (13, -19, D:3) a +0 hunting sling (23, 10, D:3) 2 tomahawks a +0 mace (24, 12, D:3) a cursed -3 mace a +0 flail 3 tomahawks a +0 leather armour (28, 13, D:3) 9 stones (30, -19, D:3) a +0 club (32, -30, D:3) a +0 short sword (33, 8, D:3) a +0 dagger (36, 6, D:3) 4 stones a +0 club (38, 3, D:3) a +0 dagger (38, 7, D:3) a +0 robe (38, 8, D:3) a +0 giant club (40, -23, D:3) a +0 helmet (42, 3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 mace (1, 0, D:4) a +0 mace a +0 ring mail 3 tomahawks a +0 ring mail a +0 short sword (1, 1, D:4) 2 tomahawks (2, -25, D:4) 22 arrows (2, -1, D:4) a +0 dagger a +0 robe (2, 0, D:4) a +0 mace a +0 mace 12 stones (2, 1, D:4) a +0 flail a cursed +0 leather armour a +0 hand axe a +0 ring mail (4, -13, D:4) 14 poisoned needles (5, 17, D:4) a +0 dagger a +0 robe (6, 17, D:4) a +0 morningstar a +0 ring mail (6, 20, D:4) a +0 ring mail (7, 16, D:4) a cursed +0 short sword a +0 leather armour (8, 16, D:4) a +0 whip (15, 21, D:4) a potion of degeneration (21, -2, D:4) 9 poisoned needles (24, -15, D:4) a +0 dagger of speed a +0 robe (26, 10, D:4) a potion of degeneration (28, -8, D:4) a +0 flail a +0 leather armour (29, -7, D:4) a +0 club a +0 ring mail a +0 leather armour (29, -6, D:4) a +0 club 4 tomahawks (44, -17, D:4) a +0 scale mail (45, -16, D:4) a +2 dagger of venom a +0 robe (45, 15, D:4) a +0 hand axe (46, -22, D:4) a +1 short sword of venom a +0 short sword (47, 8, D:4) a +0 club (50, -17, D:4) a +0 dagger a cursed +0 robe (50, 6, D:4) a +0 club a +0 ring mail Level 5 of the Dungeon (6, 26, D:5) 18 sling bullets (21, 3, D:5) 18 stones (21, 22, D:5) 6 steel tomahawks (27, 34, D:5) 21 stones (32, 5, D:5) a +0 trident (43, 16, D:5) a +0 ring mail (45, 10, D:5) a +0 robe (49, 18, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) 19 poisoned needles (2, 23, D:6) 32 sling bullets (5, -19, D:6) a +0 hand axe a +0 ring mail a +0 short sword (5, 6, D:6) a +0 robe (6, -15, D:6) a +0 giant club (7, -15, D:6) a +0 club a +0 leather armour (8, -19, D:6) a +0 hand axe (13, 12, D:6) the +6 war axe of Ambiguity {flame, rC+ Str+4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. a +1 chain mail of cold resistance (17, 13, D:6) a cursed -1 dagger a +0 robe (18, 16, D:6) a +0 trident a +0 leather armour (19, 15, D:6) a potion of degeneration (21, -10, D:6) a +0 chain mail (24, 1, D:6) 14 sling bullets (28, 3, D:6) a +0 club a +0 robe (30, 3, D:6) a +0 robe a +0 flail (31, 2, D:6) a +0 scale mail a +0 flail (35, 25, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a -3 short sword (3, -32, D:7) a cursed -1 flail a +0 ring mail a +2 flail of crushing a +0 scale mail a cursed -3 club a +0 leather armour a +0 club a +0 leather armour a +2 dagger of venom a +0 robe a +0 mace a +0 leather armour (4, -34, D:7) a +0 robe (4, -31, D:7) a +0 trident (6, -6, D:7) a +0 dagger a +0 robe (7, -33, D:7) a cursed -3 club (7, 1, D:7) a +0 scale mail (18, -24, D:7) the +9 hand axe of Corruption {flame, Fragile +Inv MP+9 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). It lets you turn invisible. It will be destroyed if unequipped. It makes you more stealthy. (18, 0, D:7) a +0 giant club (22, -21, D:7) a +0 leather armour a +0 mace (26, 4, D:7) a +1 short sword of freezing (31, -4, D:7) 17 stones (40, -5, D:7) a +0 club (41, -5, D:7) a cursed -2 dagger a +0 short sword Level 8 of the Dungeon (0, 0, D:8) an arrow (1, 1, D:8) a +0 leather armour (unseen) (2, 43, D:8) a +0 falchion (unseen) (3, 3, D:8) 4 arrows (3, 43, D:8) a +0 whip (unseen) (4, -3, D:8) 7 gold pieces (4, 35, D:8) 27 bolts (4, 43, D:8) a +0 battleaxe a cursed -2 plate armour an orc corpse (7, 7, D:8) a scroll of recharging (29, 18, D:8) 7 gold pieces the Ecumenical Temple