Dungeon Crawl Stone Soup version 0.25-a0-471-g78e40d7af6 (webtiles) character file. Game seed: 11404807013134987978, levelgen mode: deterministic 0 coier1 the Magician (level 1, 20/20 HPs) Began as a Gnoll Wanderer on Feb 6, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). coier1 the Magician (Gnoll Wanderer) Turns: 0, Time: 00:00:04 Health: 20/20 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Potions c - a potion of lignification Comestibles f - a ration Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 2.3 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 3.6 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 1.9 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ##...... 5% 2 ##..... Shroud of Golubria Chrm/Tloc ##.... 8% 2 ##..... Ozocubu's Armour Chrm/Ice #....... 24% 3 ###.... Spectral Weapon Hex/Chrm #....... 24% 3 ###.... Corpse Rot Necr/Air N/A 26% 2 ##..... Poisonous Vapours Pois/Air #..... 26% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, coier1 the Gnoll Wanderer. The bosom of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 robe, a ration; and the following spell memorised: Infusion; and the following spells available to memorise: Song of Slaying, Shroud of Golubria, Ozocubu's Armour, Spectral Weapon, Corpse Rot, Poisonous Vapours. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #+#+## #....# #.@..# ###.## ... ..#.. ..# ## ... .... #.#. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coier1 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | coier1 set off with the following items: a +0 club, a | potion of lignification, a +0 robe, a ration; and the | following spell memorised: Infusion; and the following | spells available to memorise: Song of Slaying, Shroud of | Golubria, Ozocubu's Armour, Spectral Weapon, Corpse Rot, | Poisonous Vapours 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, amethyst_killhole, chequers_serial_rivers_small_b, minmay_statues_item Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------