Dungeon Crawl Stone Soup version 0.25-a0-544-gee0576305d (webtiles) character file. Game seed: 5387254173129582610, levelgen mode: deterministic 0 coier1 the Skirmisher (level 1, 23/23 HPs) Began as a Gnoll Wanderer on Feb 20, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). coier1 the Skirmisher (Gnoll Wanderer) Turns: 0, Time: 00:00:03 Health: 23/23 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Comestibles f - a ration Skills: + Level 6.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 1.9 Fire Magic + Level 0.0 Ice Magic + Level 5.3 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Shock Conj/Air #... 9% 1 #...... Foxfire Conj/Fire #... 16% 1 #...... Sandblast Erth #..... 24% 1 #...... Mephitic Cloud Conj/Pois/Air #....... 34% 3 ###.... Conjure Flame Conj/Fire #....... 43% 3 ###.... Inner Flame Hex/Fire #....... 43% 3 ###.... Stone Arrow Conj/Erth #..... 58% 3 ###.... Sticky Flame Conj/Fire #....... 85% 4 #####.. Fireball Conj/Fire #......... 99% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, coier1 the Gnoll Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found four items. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, a ration; and the following spells available to memorise: Shock, Foxfire, Sandblast, Mephitic Cloud, Conjure Flame, Inner Flame, Stone Arrow, Sticky Flame, Fireball. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####.%.$.##### #...#.....#...# #.⌠.#.....#.⌠!# #...#.....#...# #####.....##### ............... ............... .......@....... ............... ............... #####.....##### #...#.?...#...# #.⌠.#.....#.⌠.# #...#.....#...# #####.....##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coier1 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | coier1 set off with the following items: a +0 dagger, a +0 | robe, a ration; and the following spells available to | memorise: Shock, Foxfire, Sandblast, Mephitic Cloud, | Conjure Flame, Inner Flame, Stone Arrow, Sticky Flame, | Fireball 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 4/4 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------