Dungeon Crawl Stone Soup version 0.33-a0-247-g0bf80241f6 (webtiles) character file. Game seed: 6963593344891820641 261 coier1 the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Oct 15, 2024. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (8 damage) ... on level 4 of the Dungeon. The game lasted 00:04:48 (2607 turns). coier1 the Conjurer (Deep Elf Conjurer) Turns: 2607, Time: 00:04:48 Health: -2/28 AC: 4 Str: 4 XL: 5 Next: 96% Magic: 15/23 EV: 11 Int: 25 God: Gold: 217 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.36/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 217 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Armour a - a +0 robe (worn) j - a +0 helmet (worn) k - a +0 pair of gloves (worn) l - the +1 helmet "Kosch" {rElec Int-5 Dex+4} (You found it on level 3 of the Dungeon) Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Jewellery g - a ring of magical power (left hand) Talismans c - a flux talisman Wands p - a wand of polymorph (12) Scrolls f - a scroll of torment {unknown} i - 3 scrolls of identify {unknown} n - a scroll of blinking {unknown} o - a scroll of fog {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} e - 2 potions of haste {unknown} m - a potion of lignification {unknown} q - 2 potions of mutation {unknown} Skills: + Level 0.3 Fighting + Level 2.6 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting + Level 6.9 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. You hear a shout! A gnoll comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 84% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. You finish channelling your searing ray. The gnoll bouda hits you with a +0 club. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 84% to hit) The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The gnolls pick up the pace! The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. The gnoll hits you with a +0 flail! The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda. You kill the gnoll bouda! The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... .. #.#... ## .## #.#.. . ... .... #. #.. #..## .##.####...#. .g.......>#. #)g##..^..#.###### #@.#..<...#....... #..#..#...#..##### #.........#..#.... #...).#...#..#.### #...#.....#....... ###.#....#..##.#.### #........#..)..#.# #.#..#.#.#..##.#.. #.####.#....##.#### You could see 2 gnolls. Vanquished Creatures An ogre (D:4) A bombardier beetle (D:3) 2 gnoll boudas 4 gnolls 3 adders An orc (D:3) 6 ball pythons 2 bats (D:2) 3 endoplasms 4 giant cockroaches 4 goblins 4 hobgoblins 4 jackals (D:3) 2 quokkas 6 frilled lizards 2 kobolds (D:1) 3 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coier1 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 256 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 359 | D:1 | Learned a level 2 spell: Searing Ray 502 | D:1 | Found a faded altar of an unknown god. 1023 | D:1 | Reached skill level 5 in Conjurations 1308 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/9 1588 | D:2 | Found a shimmering altar of Xom. 1713 | D:3 | Identified the +1 helmet "Kosch" {rElec Int-5 Dex+4} 1865 | D:3 | Reached skill level 6 in Conjurations 1865 | D:3 | Reached XP level 4. HP: 3/24 MP: 6/11 2156 | D:3 | Reached XP level 5. HP: 28/28 MP: 13/13 2417 | D:4 | Noticed an ogre 2426 | D:4 | Killed an ogre 2427 | D:4 | Reached skill level 5 in Spellcasting 2607 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic, shapermc_ecumenical_altar_totnotflames, minmay_pentomino_p2 D:2: layout_basic, basic_altar D:3: layout_loops_ring, nicolae_grassy_gnolls D:4: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.9 Spellcasting | 4 5 | 5.2 Fighting | | 0.3 Dodging | | 2.6 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 47 | 30 || 77 Searing Ray | 11 | 6 || 17 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 7 | 2 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2604 | 2448 | 156 | 111 | 2053 | 4 | 651.0 | Dungeon | 2604 | 2448 | 156 | 111 | 2053 | 4 | 651.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1104 daAuts D:3: 696 daAuts D:2: 602 daAuts D:4: 200 daAuts