Dungeon Crawl Stone Soup version 0.33-a0-734-gd2b01e6f85 (webtiles) character file. Game seed: 14580169752732671479 904 coier1 the Tinkerer (level 7, 0/57 HPs) Began as a Mountain Dwarf Forgewright on Jan 15, 2025. Succumbed to an orc wizard's poison ... on level 6 of the Dungeon. The game lasted 00:08:17 (6115 turns). coier1 the Tinkerer (Mountain Dwarf Forgewright) Turns: 6115, Time: 00:08:18 Health: 0/57 AC: 10 Str: 12 XL: 7 Next: 80% Magic: 4/12 EV: 10 Int: 27 God: Gold: 186 SH: 0 Dex: 16 Spells: 6/12 levels left rFire . . . h - +2 dagger (drain) rCold + . . (no offhand) rNeg . . . l - +3 leather armour of the Lotus Blossom {rCorr} rPois . q - +0 helmet {Int+3} rElec . x - +0 cloak rCorr + (no gloves) SInv . t - +0 pair of boots Will ..... v - amulet of regeneration Stlth ++ j - +6 ring of intelligence HPRegen 1.09/turn w - ring "Misorut" {rC+ Dex+8} MPRegen 0.13/turn %: no passive effects @: lethally poisoned (0 -> -24) A: runic magic, artefact enchanting a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 324 gold pieces. You spent 138 gold pieces at shops. Inventory: Hand Weapons e - a +1 halberd of venom h - a +2 dagger of draining (weapon) n - a +3 triple sword o - a +0 sling of electrocution u - a +2 dagger of protection Missiles m - 5 boomerangs Armour l - the +3 leather armour of the Lotus Blossom (worn) {rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. q - a +0 helmet of intelligence (worn) t - a +0 pair of boots (worn) x - a +0 cloak (worn) Jewellery j - a +6 ring of intelligence (worn) r - a +6 ring of dexterity v - an amulet of regeneration (worn) w - the ring "Misorut" (worn) {rC+ Dex+8} (You found it on level 4 of the Dungeon) [ring of dexterity] rC+: It protects you from cold. Dex+8: It affects your dexterity (+8). Wands z - a wand of mindburst (4) Scrolls a - a scroll of enchant armour {unknown} c - 8 scrolls of identify {unknown} f - a scroll of noise {unknown} g - a scroll of blinking {unknown} k - 2 scrolls of immolation {unknown} p - 3 scrolls of teleportation {unknown} y - 2 scrolls of poison {unknown} Potions b - a potion of magic d - a potion of invisibility Skills: + Level 3.6 Fighting + Level 3.8 Armour - Level 1.3 Dodging - Level 1.4 Stealth + Level 3.7 Shields + Level 3.4 Spellcasting + Level 6.4 Forgecraft + Level 3.6 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 78% 2d6 1% 2 c - Launch Clockwork Bee Frge 39% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 16% 1d3 9% 1 Poisonous Vapours Alch/Air 16% 1d2 9% 1 Summon Small Mammal Summ 16% N/A 9% 1 Blink Tloc 8% N/A 13% 2 Call Imp Summ 8% N/A 13% 2 Mercury Arrow Conj/Alch 8% 2d5 13% 2 Forge Blazeheart Golem Fire/Frge 22% N/A 24% 4 Forge Lightning Spire Air/Frge 22% 3d5 24% 4 Olgreb's Toxic Radiance Alch 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Dithmenos Kikubaaqudgha Makhleb Okawaru Qazlal Sif Muna Trog Vehumet Wu Jian Xom The Shining One Shops: D:4 [ Annotations: D:4 ksana edw Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The water moccasin closely misses you. Unknown command. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, lightly drained, 63% to hit) The kinetic grapnel hits the water moccasin. The water moccasin is almost dead. You feel extremely sick. The water moccasin closely misses you. The ice beast hits your dormant clockwork bee but does no damage. Something completely misses you. The water moccasin closely misses you. Unknown command. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, lightly drained, grapneled, 63% to hit) The kinetic grapnel hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The ice beast hits your dormant clockwork bee but does no damage. Something hits you but does no damage. You are more poisoned. The water moccasin bites you but does no damage. Unknown command. The grapnel guides your strike. You hit the water moccasin. You drain the water moccasin. You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel extremely sick. The ice beast hits your dormant clockwork bee but does no damage. Something hits you but does no damage. You are more poisoned. Unknown command. Unknown command. Okay, then. You die... ##... .#..g..## ######......$..##### #................... #...!........?...... #.......... .Y...... #............ ....g. #))@...........#.gl. #<...*Y.... #.S.