Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8092836369742240071 58 coier1 the Grave Robber (level 3, -2/26 HPs) Began as a Mountain Dwarf Necromancer on Feb 14, 2025. Slain by Terence ... wielding a +1 mace of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1452 turns). coier1 the Grave Robber (MDNe) Turns: 1452, Time: 00:03:06 Health: -2/26 AC: 5 Str: 10 XL: 3 Next: 76% Magic: 6/6 EV: 10 Int: 17 God: Gold: 48 SH: 0 Dex: 10 Spells: 3/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . e - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) e - a +2 helmet (worn) Scrolls d - 3 scrolls of amnesia {unknown} g - a scroll of enchant armour {unknown} h - a scroll of poison {unknown} i - a scroll of revelation {unknown} Potions f - 2 potions of attraction {unknown} Skills: + Level 0.3 Fighting - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.6 Spellcasting + Level 5.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 1% 1 b - Vampiric Draining Necr 20% 2d7 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 3% 2 Animate Dead Necr 20% N/A 21% 4 Curse of Agony Necr 20% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Unknown command. Casting: Vampiric Draining (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Vampiric Draining (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +2 chain mail of poison resistance (heavily wounded, weak, ally target, soul-splintered) You draw life force from Terence. You feel life coursing into your body. Your soul wisp returns to where it belongs. Terence is no longer weakened. Terence hits you with a +1 mace of protection. Unknown command. Unknown command. Unknown command. Casting: Vampiric Draining (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit Terence but do no damage. Terence is almost dead. Terence screams, "I want to be left alone!" Terence hits you with a +1 mace of protection. Casting: Vampiric Draining (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +1 mace of protection! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * Unknown command. Magic courses through your body. Terence looks scornfully at you. Terence hits you with a +1 mace of protection. You die... Terence says, "Finally, peace and quiet." ##.##.#.# #...#†#.#######.# # #.....#.......#.# # #.##....#.......+.. .# #.......#.......#.# #. .......<#.......#.# . ######..#.......#.#.# . ..........#####.#.#.###.# ............@@........... ........(.#####.#.#..... ....#####.# #.#.###.##### .##. #.# #.....#..... # #.# #####.#.#..# ... ...........# #.. #####.#.##.#####+ .#. #.#.##....... #+#.##....... You could see Terence. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 5 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches 4 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards 21 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:1) A ball python (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 2 quokkas 2 bats (D:1) 4 frilled lizards (D:1) A rat (D:1) 19 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coier1 the Mountain Dwarf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 177 | D:1 | Reached XP level 2. HP: 17/20 MP: 2/4 317 | D:1 | Reached skill level 5 in Necromancy 718 | D:1 | Reached XP level 3. HP: 21/26 MP: 2/6 722 | D:1 | Learned a level 3 spell: Vampiric Draining 1415 | D:2 | Noticed Terence 1452 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, nicolae_twisty_statue_hallways D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.3 Spellcasting | 2 | 2.6 Fighting | | 0.3 Dodging | | 1.3 Stealth | | 1.4 Action || total ---------------------------++------- Melee: Dagger || 144 Cast: Soul Splinter || 51 Vampiric Draining || 2 Use: Potion || 1 Armour: Robe || 96 Dodge: Dodged || 75