coldbreeze Level 1 of the Dungeon [Shop] Molole's Weapon Shop a +6 lajatang of speed (1001 gold) a +0 dagger (26 gold) a +1 rapier of venom (153 gold) a +0 spear (39 gold) a +0 long sword (45 gold) a +0 dagger (26 gold) a +0 morningstar of draining (119 gold) 23 sling bullets (149 gold) the +5 demon whip "Spellbinder" {antimagic, Will+} (1073 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (0, 0, D:1) a +0 mace (34, 47, D:1) a +0 dagger (37, 26, D:1) 25 arrows (40, 11, D:1) a +0 whip 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (4, 18, D:2) a +0 plate armour (5, 6, D:2) 16 arrows (10, 9, D:2) a +0 club (11, 6, D:2) a +0 short sword (16, 28, D:2) a +0 whip (18, 23, D:2) 17 bolts (22, 13, D:2) a +0 scale mail (32, 31, D:2) a +0 leather armour (33, 40, D:2) a +0 dagger (35, 31, D:2) a +0 trident (41, 41, D:2) 22 arrows Level 3 of the Dungeon (0, 0, D:3) 12 arrows (2, 0, D:3) 17 arrows (23, 45, D:3) 15 bolts (27, 19, D:3) a +0 ring mail a +0 club a +0 flail (28, 25, D:3) a +0 club (29, 18, D:3) a +0 robe (32, 29, D:3) a +0 hand axe (36, 25, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 8 poisoned darts a +0 dagger a +0 club (5, -28, D:4) a +0 giant club (unseen) (5, -8, D:4) a +0 helmet (6, -28, D:4) a +0 dagger (9, -31, D:4) a +0 hat (20, -34, D:4) a scroll of noise (49, -27, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe a +3 war axe of freezing (2, 0, D:5) a +0 falchion a +0 robe a +0 robe a +2 battleaxe (20, 24, D:5) the +3 leather armour of the Slorg {Harm SInv} SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (21, 2, D:5) a +0 club (22, 17, D:5) a +0 leather armour a +0 mace (23, 17, D:5) a +0 trident (still there?) a +0 falchion (still there?) (31, 24, D:5) a +0 chain mail (36, -3, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) 23 bolts (11, 20, D:6) a +0 whip a +0 dagger a +0 robe a +0 club a +0 ring mail a +0 dagger (14, 25, D:6) a staff of conjuration a +0 ring mail a +2 war axe of flaming (16, 32, D:6) a +0 mace (28, 24, D:6) a +0 rapier (36, 10, D:6) a scroll of noise (38, -6, D:6) a +0 falchion (48, 6, D:6) 20 arrows (59, 20, D:6) a +0 giant club Level 7 of the Dungeon (2, -7, D:7) a +0 long sword (23, 1, D:7) a +0 spear (40, -12, D:7) a +0 robe a +0 dagger (41, -11, D:7) a +0 dagger a +0 robe (43, 22, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (1, -1, D:8) a +0 whip a +0 club a +0 club (1, 0, D:8) a +0 mace a +0 robe a +0 dagger a +0 whip a +0 scale mail a +0 spear (8, -4, D:8) a +0 ring mail a +0 mace (9, -3, D:8) a +0 short sword (10, -1, D:8) a +0 whip (11, -1, D:8) a +0 robe a +0 dagger (14, -1, D:8) 21 arrows a +0 shortbow (14, 6, D:8) a +0 dagger (14, 7, D:8) a +0 flail (14, 8, D:8) a +0 short sword a +0 robe a +2 dagger of freezing (14, 16, D:8) a +0 dagger (14, 17, D:8) a +0 robe a +0 dagger (15, 2, D:8) a +0 plate armour a +0 hand axe (17, 0, D:8) a +0 robe a +0 dagger (25, -1, D:8) a +0 robe a +0 dagger (27, -3, D:8) a +0 leather armour (34, -1, D:8) a +0 halberd a +0 chain mail (38, 16, D:8) a +0 helmet (42, 33, D:8) a +0 club (45, 3, D:8) 27 arrows (48, -13, D:8) a +0 chain mail (50, 4, D:8) a +2 halberd of venom a +1 plate armour of willpower (50, 22, D:8) a +0 leather armour a +0 flail (52, -1, D:8) a +0 whip a +0 club a +0 dagger a +0 vampiric whip a +2 short sword of speed a curare-tipped dart a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (12, 14, D:9) a +0 hand axe (14, 10, D:9) a +0 hand axe of freezing (14, 11, D:9) the +8 hand axe of Dung {pain, rC+ rCorr Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-4). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (14, 12, D:9) a +0 hand axe (15, 10, D:9) a +0 hand axe (15, 11, D:9) a +0 hand axe (16, 10, D:9) a +0 hand axe (16, 14, D:9) a +0 hand axe of electrocution (19, 2, D:9) a +0 chain mail a +0 battleaxe (19, 8, D:9) a +0 hand axe (19, 23, D:9) a +4 ring of evasion (20, 1, D:9) a +3 dire flail a +0 giant club (20, 8, D:9) a +0 chain mail a +0 club (29, 7, D:9) a +0 short sword (31, 8, D:9) a +0 halberd (31, 11, D:9) a +0 robe a +2 falchion (32, 11, D:9) a +0 robe a +2 scimitar (35, -9, D:9) a +0 club a +0 leather armour (35, 11, D:9) a +0 chain mail (still there?) a +0 halberd (still there?) (39, 8, D:9) a +0 chain mail (40, -4, D:9) a +0 dagger (still there?) a +0 robe (still there?) (42, -4, D:9) a +0 scimitar a +0 plate armour (48, -19, D:9) a +0 robe (57, -11, D:9) a +0 shortbow 22 arrows Level 10 of the Dungeon (0, 0, D:10) a +4 trident a +0 robe (1, -4, D:10) a +0 robe a +0 spear (13, -11, D:10) a +0 ring mail (19, -2, D:10) 24 arrows (24, -20, D:10) a +0 scale mail (26, -25, D:10) a +0 battleaxe a +0 robe (26, -5, D:10) a +0 trident a +0 shortbow 26 arrows (29, -10, D:10) 18 arrows (45, 6, D:10) a potion of curing (45, 7, D:10) a piece from Xom's chessboard (15/15) (46, 7, D:10) a potion of heal wounds (50, -11, D:10) a +0 plate armour a +0 war axe (51, -10, D:10) a +0 mace Level 11 of the Dungeon (0, 0, D:11) 12 gold pieces (7, 1, D:11) a +0 quarterstaff (34, 19, D:11) a +0 flail (34, 25, D:11) a scroll of noise the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 hand crossbow (4, 0, Lair:1) 15 arrows (23, -6, Lair:1) a +0 animal skin a -2 spear (25, -28, Lair:1) 20 arrows (41, -24, Lair:1) a +0 dagger (43, -32, Lair:1) the +2 robe of Vines {NoPotionHeal Regen+++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. (54, -24, Lair:1) 20 gold pieces (54, -22, Lair:1) a wand of iceblast (14) (54, -21, Lair:1) 9 gold pieces (55, -23, Lair:1) 2 potions of heal wounds (55, -22, Lair:1) a potion of mutation (55, -21, Lair:1) a +0 helmet (56, -23, Lair:1) 17 gold pieces (56, -21, Lair:1) 7 gold pieces (57, -22, Lair:1) a potion of ambrosia Level 2 of the Lair of Beasts (23, 17, Lair:2) a +0 falchion (46, -32, Lair:2) a +0 fustibalus (51, -11, Lair:2) a +0 trident Level 3 of the Lair of Beasts (0, 0, Lair:3) a book of the Senses (9, 25, Lair:3) 4 silver javelins (10, -1, Lair:3) a +0 shortbow (12, 23, Lair:3) 18 sling bullets (17, -16, Lair:3) a poisoned dart (23, -14, Lair:3) a cane toad skeleton