coldbreeze Level 1 of the Dungeon (0, 0, D:1) 11 stones (12, -14, D:1) a +0 robe (14, -5, D:1) a +0 club (20, 8, D:1) a +0 dagger (24, 8, D:1) a +0 leather armour (34, -17, D:1) a +0 dagger (34, -2, D:1) a +0 whip (42, -11, D:1) 14 stones (46, 3, D:1) a +0 short sword (53, 7, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (0, 0, D:2) 14 bolts (2, 39, D:2) a +0 dagger (3, 10, D:2) a +0 ring mail (5, 29, D:2) a +0 dagger (8, 15, D:2) a +0 club (10, 18, D:2) a +0 hunting sling (13, 6, D:2) 17 stones (14, 36, D:2) a +0 leather armour (29, 32, D:2) a +0 war axe (43, 10, D:2) a +0 short sword a +2 robe of cold resistance (44, 20, D:2) a +0 robe (47, -2, D:2) a +0 scale mail Level 3 of the Dungeon (5, -5, D:3) a +0 ring mail a +0 dagger a +0 flail a +0 dagger of draining (6, -4, D:3) a +0 short sword a +0 dagger a +0 robe a +1 whip of freezing (10, 21, D:3) a +0 leather armour a +0 club (16, -8, D:3) a +0 short sword a stone (17, -17, D:3) a +0 club (20, 8, D:3) a +2 short sword of freezing (44, -18, D:3) a +0 dagger (46, -13, D:3) a +0 scale mail (47, -3, D:3) a +0 club (48, 10, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, 1, D:4) 2 boomerangs a +0 dagger (6, -1, D:4) a +0 whip a +0 leather armour (12, -18, D:4) 2 poisoned darts (15, -6, D:4) a +0 chain mail (21, 8, D:4) a +0 leather armour a +0 flail (24, 8, D:4) 5 stones a +0 dagger (24, 26, D:4) 22 stones (25, -21, D:4) a +0 mace (25, -19, D:4) a +0 mace (25, -13, D:4) 19 stones (26, -21, D:4) a +0 mace (26, -20, D:4) a +0 mace (26, -19, D:4) a +1 mace of holy wrath (27, -21, D:4) a +0 mace (27, -20, D:4) a +0 mace (27, -19, D:4) a +0 mace (28, -20, D:4) a +3 quarterstaff of chaos (29, -20, D:4) a +0 mace (30, -19, D:4) a +0 mace (31, -19, D:4) a +0 mace (32, -18, D:4) a +0 mace (32, 11, D:4) 17 stones (32, 14, D:4) 20 sling bullets (33, -19, D:4) the +6 mace "Piodamm" {antimagic, Contam rElec rPois Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (34, -18, D:4) a +0 mace (38, 13, D:4) a +0 halberd (39, 7, D:4) a +0 spear (39, 8, D:4) a +0 spear (39, 15, D:4) a +0 spear (40, -8, D:4) a +0 falchion (42, 2, D:4) 22 bolts a +0 dagger a +0 hand crossbow (43, -7, D:4) a +0 dagger Level 5 of the Dungeon (16, 25, D:5) a +0 robe a +2 dagger of flaming (17, 24, D:5) a +0 hand axe a +0 robe a +0 dagger (17, 25, D:5) a +0 whip (18, 23, D:5) a +0 dagger (20, 9, D:5) a +0 short sword (23, 8, D:5) a +0 whip (27, 8, D:5) a +0 ring mail a +0 hand axe (34, 16, D:5) 15 arrows a +0 shortbow (41, 23, D:5) 2 poisoned darts (54, 18, D:5) a +0 falchion (still there?) a +0 chain mail (still there?) Level 6 of the Dungeon (0, 0, D:6) 25 arrows (6, -30, D:6) a +0 ring mail (9, 10, D:6) 12 stones (14, 3, D:6) a +0 dagger a +0 ring mail (16, 3, D:6) a +0 flail a +0 club a +0 leather armour (16, 4, D:6) a +0 scale mail a +0 morningstar a +0 dagger a +0 robe (19, 6, D:6) a wand of charming (9) (20, 7, D:6) a +0 club (20, 15, D:6) a +0 whip a +0 scale mail (20, 16, D:6) a +0 dagger a +0 leather armour (21, -7, D:6) a +0 pair of gloves (21, 16, D:6) a +0 club (33, 9, D:6) a +0 dagger (35, 11, D:6) 6 poisoned darts (42, -3, D:6) 13 arrows (44, 3, D:6) a scroll of enchant armour (44, 4, D:6) 2 potions of flight (44, 5, D:6) a book of Debilitation (47, -6, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) an atropa-tipped dart (5, 5, D:7) a scroll of enchant armour (6, 2, D:7) a wand of digging (5) (9, 0, D:7) a killer bee corpse (still there?) a killer bee corpse (still there?) (10, 9, D:7) 18 sling bullets (17, -2, D:7) a ring of poison resistance