Dungeon Crawl Stone Soup version 0.16.1-28-gcc2312f (webtiles) character file. 18 comborobin the Chucker (level 2, -1/31 HPs) Began as an Ogre Hunter on June 4, 2015. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (873 turns). comborobin the Chucker (Ogre Hunter) Turns: 873, Time: 00:01:29 Health: -1/31 AC: 3 Str: 16 XL: 2 Next: 70% Magic: 2/2 EV: 10 Int: 10 God: Gold: 67 SH: 0 Dex: 10 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 short sword rCold . . . Clarity . d - +0 animal skin rNeg . . . SustAb . (shield restricted) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 67 gold pieces. Inventory: Hand weapons a - a +0 short sword (weapon) Missiles b - a large rock (quivered) {!d} c - 2 throwing nets {=f, !d} k - 29 stones l - 5 tomahawks Armour d - a +0 animal skin (worn) Jewellery h - a +6 ring of strength {unknown} (You found it on level 1 of the Dungeon) Scrolls i - a scroll of amnesia {unknown} R - a scroll of remove curse Potions g - 2 potions of heal wounds {unknown} j - a potion of mutation {unknown} m - a potion of cancellation {unknown} Comestibles f - 2 meat rations {@e2} Skills: * Level 3.6 Fighting + Level 4.8 Throwing - Level 1.7 Dodging - Level 0.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History You take 1 damage, and have 25/31 hp. Danger x4: jackal x4! You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. The jackal bites you but does no damage. The jackal barely misses you. You take 1 damage, and have 24/31 hp. Danger x4: jackal x4! You hit the jackal. You kill the jackal! The jackal barely misses you. The jackal bites you. The jackal bites you but does no damage. The jackal barely misses you. The jackal completely misses you. You take 2 damage, and have 22/31 hp. Warning x3: The jackal is fast! x3 You closely miss the jackal. The jackal bites you but does no damage. x2 The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 21/31 hp. Warning x3: The jackal is fast! x3 You closely miss the jackal. The jackal misses you. The jackal bites you. The jackal bites you. You take 4 damage, and have 17/31 hp. You hit the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal bites you. The jackal bites you but does no damage. The jackal misses you. The jackal bites you but does no damage. The jackal completely misses you. You take 1 damage, and have 16/31 hp. Warning x3: The jackal is fast! x3 You barely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal bites you. The jackal closely misses you. The jackal barely misses you. x2 You take 3 damage, and have 13/31 hp. Warning x3: The jackal is fast! x3 You hit the jackal but do no damage. The jackal bites you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You take 6 damage, and have 7/31 hp. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering b - 5 large rocks {!d} for throwing. Warning x3: The jackal is fast! x3 Throwing (i - inventory. (,) - cycle): b - 5 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You throw a large rock {!d}. The large rock {!d} barely misses the jackal. The jackal completely misses you. The jackal closely misses you. The jackal barely misses you. Warning x3: The jackal is fast! x3 Throwing (i - inventory. (,) - cycle): b - 4 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You throw a large rock {!d}. The large rock {!d} barely misses the jackal. The jackal bites you but does no damage. x2 The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Warning x3: The jackal is fast! x3 Throwing (i - inventory. (,) - cycle): b - 3 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You throw a large rock {!d}. The large rock {!d} hits the jackal. The jackal is lightly wounded. The jackal pauses to sniff the ground. The jackal closely misses you. x3 The jackal bites you but does no damage. Warning x3: The jackal is fast! x3 Throwing (i - inventory. (,) - cycle): b - 2 large rocks (quivered) {!d} Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded) You throw a large rock {!d}. The large rock {!d} barely misses the jackal. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 6/31 hp. Warning x3: The jackal is fast! x3 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ###########.......... ## #........##.......... .# #######........##.......... .# #.....#........##.......... .# #.....#........##..>....... .# #.....#........##.......... .# #.....#(.......##.......... .# #..............##.......... ## #........h@h###h(......>... ##.........h# #.########### #### #..........# #.#......(#.. ...# #..........# #.#..####.#.# ...# #..........###.#.....#.#.# ...# #..........##........#.#.# ...# #.).#########..........#.. ##.#####...# #..............#.# ##.....'...# ###..........#...... You could see 3 jackals. Vanquished Creatures A gnoll (D:1) A giant gecko (D:1) 2 bats (D:1) 2 giant cockroaches (D:1) A jackal (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | comborobin, the Ogre Hunter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 371 | D:1 | HP: 5/22 [gnoll (6)] 374 | D:1 | Reached skill level 3 in Fighting 374 | D:1 | Reached XP level 2. HP: 4/31 MP: 2/2 868 | D:1 | HP: 7/31 [jackal (3)] 873 | D:1 | HP: 3/31 [jackal (3)] 873 | D:1 | HP: 1/31 [jackal (2)] 873 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Short sword || 32 Throw: Large rock || 9 Tomahawk || 4 Use: Scroll || 1 Vault maps used: D:1: roderic_crossed_star Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.6 | 3.5 | 11.6 | 172.0 Dungeon | 100.0 | 100.0 | 0.6 | 3.5 | 11.6 | 172.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 27.0 +-------+-------+-------+-------+-------+----------------------