comborobin Level 1 of the Dungeon (0, 0, D:1) 17 arrows (-5, 2, D:1) a +0 club (-13, 3, D:1) a +0 dagger (8, 4, D:1) 13 gold pieces (-22, 7, D:1) a +0 whip (-14, 9, D:1) 19 bolts (-18, 16, D:1) 2 stones (-20, 18, D:1) a stone (-21, 19, D:1) a stone (-2, 19, D:1) a +0 club (-12, 22, D:1) 11 gold pieces (-20, 23, D:1) a +0 hand axe (-15, 23, D:1) 5 gold pieces (25, 28, D:1) a +0 club (21, 29, D:1) a +0 dagger (2, 30, D:1) 15 arrows of dispersal (8, 30, D:1) 21 bolts (26, 30, D:1) a +0 short sword (20, 32, D:1) 17 bolts (-5, 33, D:1) 18 stones (5, 37, D:1) a +0 hat a +0 robe (-22, 38, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-31, 2, D:2) 22 stones (-10, 9, D:2) a stone (-8, 9, D:2) a +0 whip 2 stones (-29, 13, D:2) a +0 club (-47, 15, D:2) a cursed -2 whip (-29, 19, D:2) 7 gold pieces (-38, 20, D:2) a +0 club (1, 27, D:2) a +0 whip (4, 27, D:2) a +0 robe a stone (5, 27, D:2) a stone (6, 27, D:2) a stone (7, 27, D:2) 2 stones (-4, 37, D:2) 19 gold pieces (3, 40, D:2) a stone (4, 40, D:2) a stone (8, 40, D:2) a +0 club (-10, 41, D:2) a cursed +0 dagger (16, 42, D:2) a cursed +0 ring mail (-37, 44, D:2) 11 gold pieces (-1, 46, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a scroll of magic mapping (-15, 5, D:3) a +0 short sword (-8, 6, D:3) a cursed +0 club (1, 6, D:3) 18 stones (-26, 11, D:3) 18 gold pieces (-1, 12, D:3) a +0 hand axe 2 scrolls of amnesia (12, 13, D:3) a +0 hunting sling (-21, 15, D:3) a +0 club (5, 16, D:3) a +0 ring mail (0, 21, D:3) 6 needles of slowing (21, 23, D:3) a +0 whip 2 stones (-2, 24, D:3) a +0 dagger (12, 24, D:3) a +0 ring mail (21, 25, D:3) a stone (20, 26, D:3) a stone (10, 27, D:3) a +0 whip (3, 28, D:3) 10 gold pieces (-18, 30, D:3) 7 needles of sleeping (-20, 32, D:3) a +0 leather armour a +0 club a +0 flail a +0 ring mail a +0 hand axe (-20, 35, D:3) a +1 mace of protection Level 4 of the Dungeon (-13, 12, D:4) a +0 giant club a cursed +0 dagger (0, 19, D:4) a potion of flight a +1 buckler of protection (3, 19, D:4) a +0 spear (-24, 24, D:4) 10 gold pieces (-36, 31, D:4) a +0 scale mail (-9, 31, D:4) 27 stones (-14, 32, D:4) a +0 robe (13, 32, D:4) a +0 long sword (13, 34, D:4) a scroll of amnesia (3, 37, D:4) a +0 quarterstaff (7, 40, D:4) 18 gold pieces (-12, 48, D:4) a +0 dagger a +0 robe a +0 club 9 gold pieces (-17, 49, D:4) a +2 hand axe (-19, 54, D:4) 14 gold pieces (-16, 58, D:4) the +9 dagger of Purpose {vamp, *Noise rElec MP+9 Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (+9). It may make noises in combat. Level 5 of the Dungeon [Shop] Foujas Xou's Antique Weapon Emporium a cursed +0 rapier (92 gold) a +0 morningstar (92 gold) a +0 club (23 gold) a +0 short sword (69 gold) a +0 war axe (80 gold) a +0 trident (80 gold) a +0 arbalest (103 gold) a +0 short sword (69 gold) a +0 whip (57 gold) a +0 mace (69 gold) a +0 scimitar (92 gold) (0, 0, D:5) 18 bolts (-21, 3, D:5) 2 gold pieces (13, 5, D:5) a wand of slowing (28) a wand of lightning (10) a wand of draining (6) a +0 chain mail a +0 chain mail (3, 8, D:5) a +0 whip 2 stones (1, 10, D:5) a stone a +0 dagger (0, 11, D:5) a stone (13, 11, D:5) 10 gold pieces (-1, 12, D:5) a +0 short sword a +0 dagger a +0 club 15 stones (0, 12, D:5) 3 stones (-3, 13, D:5) 2 stones (-2, 13, D:5) a +0 blowgun 12 poisoned needles a +0 short sword a cursed +0 club a stone (0, 13, D:5) a +0 blowgun 20 poisoned needles (39, 13, D:5) 10 gold pieces (-3, 14, D:5) a +0 dagger a +0 whip a +0 dagger a +0 blowgun 12 poisoned needles a +0 short sword 5 stones (40, 15, D:5) 14 gold pieces (-24, 16, D:5) 19 gold pieces (-4, 17, D:5) a stone (-6, 22, D:5) a +0 robe (-11, 25, D:5) 26 stones (21, 27, D:5) a +0 leather armour a +0 chain mail (25, 28, D:5) 10 gold pieces (33, 34, D:5) 23 stones (20, 41, D:5) a +0 shortbow 10 poisoned arrows (21, 43, D:5) a poisoned arrow (16, 48, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) 7 gold pieces (-8, 2, D:6) 7 gold pieces (-7, 4, D:6) the +3 hand axe of Lockar {vamp, rC+ Int+3 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It protects you from cold. It lets you see invisible. (-44, 7, D:6) 9 gold pieces (-38, 9, D:6) a +0 long sword (-10, 10, D:6) a +0 mace (-6, 10, D:6) a +0 flail (-33, 11, D:6) 14 gold pieces (-23, 16, D:6) a +0 giant club (-10, 19, D:6) 13 bolts (-3, 23, D:6) a +0 giant club (-1, 27, D:6) a +0 shortbow (-12, 28, D:6) 9 gold pieces (-3, 37, D:6) 6 gold pieces Level 7 of the Dungeon (0, 0, D:7) 20 bolts (1, 1, D:7) a +0 robe the Ecumenical Temple (-1, 2, Temple) a wand of fire (7)