confidenceinterval

the Dungeon
(10, 1, D)
  the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+}
    It affects your resistance to hostile enchantments.
    It prevents spellcasting.
    It prevents most forms of teleportation.
    It has a curse placed upon it.
  the +6 shield of the gong {rElec rN+ MR+}
    It insulates you from electricity.
    It protects you from negative energy.
    It affects your resistance to hostile enchantments.
  the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse}
    It inflicts extra damage upon your enemies.
    
    It affects your strength (+3).
    It enhances your eyesight.
    It lets you fly.
    It may recurse itself.
    It has a curse placed upon it.
(11, 1, D)
  the +4,+8 shillelagh "Devastator"
  the +12,+16 plutonium sword {Contam Stlth-}
    It causes magical contamination when unequipped.
    It makes you less stealthy.
  the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5}
    This legendary weapon is deadly to all dragonkind.
    
    It affects your AC (+5).
    It protects you from fire.
    It protects you from poison.
    It lets you go berserk.
  the cursed +9,+9 Sword of Zonguldrok {reap, Curse}
    If a monster killed with it leaves a corpse in good enough shape, the corpse
    will be animated as a zombie friendly to the killer.
    
    It may recurse itself.
    It has a curse placed upon it.
  the cursed +13,+13 Scythe of Curses {drain, Curse}
    A truly terrible weapon, it drains the life of those it strikes.
    
    It may recurse itself.
    It has a curse placed upon it.
  the +0,+0 Sword of Power
  the +3,+15 Mace of Variability {chaos}
    Each time it hits an enemy it has a different, random effect.
  the +7,+7 Singing Sword
  the +2,+10 longbow "Piercer" {penet, EV-2}
    Ammo fired by it will pass through the targets it hits, potentially hitting
    all targets in its path until it reaches maximum range.
    
    It affects your evasion (-2).
(61, 1, D)
  an uncursed amulet of conservation
(62, 1, D)
  a fan of gales
(63, 1, D)
  the cursed +0 chain mail of Valour {Dex+3 Stlth+}
    It affects your dexterity (+3).
    It makes you much more stealthy.
    It has a curse placed upon it.
(67, 1, D)
  a +2 robe of the Archmagi
(68, 1, D)
  an uncursed ring of teleport control
(3, 2, D)
  a +5,+5 triple sword
  (unseen)
(4, 2, D)
  a +5,+5 quick blade
  (unseen)
(73, 2, D)
  a +1,+3 falchion of holy wrath
(75, 2, D)
  an uncursed staff of poison
(3, 3, D)
  a +5,+5 lajatang
(4, 3, D)
  a +5,+5 giant spiked club
  (unseen)
(3, 4, D)
  1000 sling bullets
  (unseen)
(4, 4, D)
  a +5,+5 bardiche
  a +5,+5 demon trident
(10, 4, D)
  a tome of Destruction
  a tome of Destruction
  a disc of storms
(4, 5, D)
  a +5,+5 executioner's axe
  a +5,+5 battleaxe
  a +5,+5 broad axe
(10, 5, D)
  an uncursed ring of flight
(7, 6, D)
  4 scrolls of amnesia
(10, 6, D)
  an uncursed staff of energy
  a crystal ball of energy
(4, 7, D)
  a +3 large shield
  a +3 shield
  a +3 buckler
(4, 8, D)
  a +5 crystal plate armour
  a +5 storm dragon armour
  a +5 ice dragon armour
  a +5 fire dragon armour
  a +5 plate armour
(62, 9, D)
  a +0,+1 short sword of speed
(63, 9, D)
  an uncursed staff of conjuration
(71, 9, D)
  a +8,+9 giant spiked club
(62, 10, D)
  a +1,+2 great sword of electrocution
(72, 10, D)
  a +2,+0 trident
(70, 11, D)
  a tomahawk
(71, 11, D)
  a +2,+1 trident
(72, 11, D)
  a +0,+2 trident
  a +1,+1 bow of flame
(71, 12, D)
  a +1,+2 scimitar of protection
(71, 13, D)
  5 tomahawks
(71, 14, D)
  a tomahawk
(62, 17, D)
  a phial of floods
(63, 17, D)
  an uncursed ring of see invisible
(62, 18, D)
  a +5,+1 scimitar of protection
(63, 18, D)
  the cursed -4 scale mail "Shrakkia" {Dex-3 Int-2}
    It affects your intelligence (-2).
    It affects your dexterity (-3).
    It has a curse placed upon it.
(64, 18, D)
  a crystal ball of energy
(73, 18, D)
  a +0,+0 elven long sword (still there?)
  a bolt (still there?)
(63, 20, D)
  a +3,+1 great mace of protection
(71, 21, D)
  a +0,+8 crossbow of evasion
  a +2,+6 whip of venom
(69, 22, D)
  an uncursed staff of poison
  a +0,+1 crossbow
  22 bolts
(70, 22, D)
  a +0,+5 hand axe of electrocution
  a +1,+2 crossbow of frost
  the +6,+4 morningstar of Mayhem {flame, Contam +Fly rElec rN+}
    It emits flame when wielded, causing extra injury to most foes and up to
    double damage against particularly susceptible opponents.
    
    It insulates you from electricity.
    It protects you from negative energy.
    It lets you fly.
    It causes magical contamination when unequipped.
  a +0,+0 crossbow
  40 bolts
  a cursed -2,+0 halberd
  a +0 robe
(61, 27, D)
  a -1,+0 orcish dagger
(62, 27, D)
  a +1,+1 orcish dagger
(63, 27, D)
  a +3 plate armour of poison resistance
(64, 27, D)
  a -1,+1 orcish short sword
(65, 27, D)
  an uncursed ring of see invisible
(71, 27, D)
  the +9,+9 Staff of Wucad Mu
(72, 27, D)
  a +3 ring mail of cold resistance
(73, 27, D)
  a +3,+4 scimitar of electrocution
(62, 28, D)
  an uncursed ring of wizardry
(63, 28, D)
  the cursed +2,-1 scimitar of Defiance {slice, +Fly rN+}
    It inflicts extra damage upon your enemies.
    
    It protects you from negative energy.
    It lets you fly.
    It has a curse placed upon it.
(64, 28, D)
  a +0,+0 orcish flail
(71, 28, D)
  a crystal ball of energy
(72, 28, D)
  a +5,+2 elven dagger of protection
(62, 31, D)
  a +3,+3 quarterstaff of holy wrath
  (unseen)
(63, 31, D)
  a +1,+3 orcish short sword
  (unseen)