confidenceinterval Level 1 of the Dungeon (8, -9, D:1) a +0 club (19, -39, D:1) a stone (20, -40, D:1) a stone (22, -40, D:1) a +0 dagger (23, -14, D:1) a +0 hand axe (27, -26, D:1) 16 stones (30, 0, D:1) a +0 dagger (38, -29, D:1) a +0 short sword 2 stones (40, -30, D:1) a +0 spear (44, -14, D:1) a cursed +0 dagger (45, -30, D:1) a +0 dagger (46, -30, D:1) a +0 club (47, -42, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a stone (5, 0, D:2) 24 stones (17, -11, D:2) an uncursed ring of teleportation (20, -2, D:2) a +0 dagger (21, 18, D:2) a +0 ring mail (23, 24, D:2) 16 sling bullets (29, -17, D:2) a +0 hand axe (40, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 22 stones (2, 31, D:3) a +0 club (3, 31, D:3) a +0 club (8, -1, D:3) a +0 club (11, -8, D:3) a +0 robe (11, 23, D:3) a +0 leather armour (29, 21, D:3) 6 boomerangs (30, 27, D:3) 8 sling bullets (31, 14, D:3) a +0 ring mail (33, -2, D:3) a +0 dagger (33, 15, D:3) a +0 robe (35, -7, D:3) 29 stones (44, 24, D:3) a +0 club a cursed +0 leather armour (44, 29, D:3) a +0 ring mail (46, 3, D:3) 15 stones (47, 3, D:3) a +0 buckler (48, 6, D:3) 24 stones (54, 29, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Vupt's Distillery a potion of might (44 gold) 2 potions of ambrosia (176 gold) a potion of mutation (88 gold) a potion of curing (33 gold) a potion of brilliance (44 gold) 2 potions of might (88 gold) a potion of degeneration (11 gold) a potion of lignification (33 gold) (7, -1, D:4) 10 stones (19, -34, D:4) a +1 scale mail a +0 ring mail a +0 robe (30, -28, D:4) a +0 ring mail (33, -18, D:4) a +0 halberd (33, -17, D:4) a +0 club (40, -3, D:4) a +0 hand axe (41, -2, D:4) a +0 dagger a +0 robe a +0 club (44, -24, D:4) a +0 giant spiked club (60, 8, D:4) 17 stones Level 5 of the Dungeon [Shop] Zeroq's Magic Scroll Shop a scroll of enchant armour (97 gold) a scroll of magic mapping (45 gold) a scroll of blinking (97 gold) a scroll of fog (26 gold) 2 scrolls of identify (52 gold) a scroll of enchant armour (97 gold) a scroll of immolation (45 gold) a scroll of noise (13 gold) a scroll of identify (26 gold) a scroll of teleportation (39 gold) (8, -41, D:5) 26 stones (10, -47, D:5) 21 sling bullets (13, -28, D:5) a +0 giant club (23, -24, D:5) a +0 shortbow (41, 4, D:5) a +0 mace (42, 1, D:5) a +4 quarterstaff of chaos (43, -23, D:5) a +2 whip of freezing a +0 robe (45, -23, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) 8 stones (17, -25, D:6) 17 stones (27, -27, D:6) a +0 club (27, -18, D:6) a +0 giant club (28, -14, D:6) a +2 battleaxe a +0 robe a +0 robe (30, -37, D:6) a +0 halberd (30, -11, D:6) a +3 scimitar a +0 robe a cursed +0 great sword a +0 robe (33, -10, D:6) 22 sling bullets (37, 8, D:6) a cursed +0 leather armour (39, -14, D:6) a +0 club (42, -37, D:6) a +0 robe (44, -35, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (1, -3, D:7) a +0 short sword (21, -3, D:7) a +4 short sword a +0 ring mail (22, -57, D:7) a +0 short sword (37, -17, D:7) a +0 giant spiked club (61, -16, D:7) a +0 leather armour (62, -56, D:7) a +1 falchion (64, -17, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (5, -8, D:8) a +0 whip (5, -6, D:8) a +0 dagger a +0 robe (6, -8, D:8) a +0 robe a +0 dagger (6, -7, D:8) a +0 leather armour a +0 whip a +1 hand axe of holy wrath a +0 leather armour (6, 1, D:8) a +0 falchion (8, 2, D:8) 16 sling bullets (10, 12, D:8) a +0 trident (14, 5, D:8) 3 stones (15, -2, D:8) 19 stones a +0 chain mail a cursed -3 short sword (16, 6, D:8) a +0 spear a cursed +0 scale mail a +0 spear of piercing (18, 6, D:8) a +3 short sword of draining a +0 short sword a +0 dagger a +0 club (20, 6, D:8) a +0 chain mail (31, -14, D:8) 2 stones (31, -13, D:8) a stone (32, -13, D:8) a stone (32, -8, D:8) a +0 dagger a +0 short sword (33, -11, D:8) a stone (34, -12, D:8) a stone (38, 9, D:8) 24 stones (46, -20, D:8) a +0 dagger (49, -2, D:8) 18 stones Level 9 of the Dungeon [Shop] Yzel's Weapon Boutique the +8 scythe of Doom {protect, MR+} (674 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your resistance to hostile enchantments. 15 bolts (36 gold) a +0 spear (36 gold) a +0 battleaxe (78 gold) a +0 great sword of holy wrath (164 gold) a +0 club (12 gold) a +0 quarterstaff of draining (110 gold) the +5 halberd of Ecwauf {freeze, +Fly rPois MP+9 Str+2} (823 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It affects your magic capacity (+9). It lets you fly. 20 bolts (48 gold) 32 stones (38 gold) (6, -34, D:9) a +0 scale mail (6, -32, D:9) a +0 giant spiked club (7, -4, D:9) a +0 flail a +0 leather armour (8, -39, D:9) a potion of degeneration (8, -20, D:9) 2 boomerangs a +0 mace a +0 club (9, -20, D:9) 3 boomerangs (20, -7, D:9) 12 stones (23, 4, D:9) 8 silver boomerangs (25, -34, D:9) a +0 short sword (26, -35, D:9) a +0 dagger (27, -39, D:9) a stone (27, -36, D:9) a stone (27, -35, D:9) a +0 dagger (28, -38, D:9) a stone (28, -37, D:9) a stone (28, -36, D:9) a +1 short sword of holy wrath (28, -35, D:9) a +0 short sword a stone (28, -17, D:9) 16 stones (43, -8, D:9) a +0 hand axe (51, -32, D:9) 28 sling bullets (51, 0, D:9) a +0 hand axe 2 boomerangs of dispersal a +0 leather armour (51, 4, D:9) a +0 falchion (53, -1, D:9) a +0 giant club (54, 4, D:9) a +0 whip (55, 4, D:9) a +0 club (56, 9, D:9) a +0 hunting sling Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow a +0 robe (0, 19, D:10) a +0 giant spiked club (5, -7, D:10) a +0 whip (5, -6, D:10) a +0 dagger (6, -5, D:10) a +0 giant spiked club (6, 6, D:10) a +0 dagger a +0 scale mail (11, -7, D:10) a stone (11, -6, D:10) a stone (11, -5, D:10) a stone (11, -2, D:10) a +0 dagger a +0 club (14, 38, D:10) 23 stones (15, -3, D:10) 14 stones (15, 19, D:10) 20 sling bullets (16, 26, D:10) a +0 flail 8 boomerangs a cursed +0 plate armour (29, -9, D:10) 25 stones (31, 30, D:10) a potion of degeneration (38, 13, D:10) 15 sling bullets a +0 dagger a +0 robe a +4 quarterstaff a +0 hunting sling a cursed +0 leather armour a +0 dagger of venom a +0 whip (39, 13, D:10) 2 sling bullets a +0 morningstar a +0 ring mail (42, 12, D:10) a sling bullet (48, 26, D:10) a +0 mace a cursed +4 short sword a +0 robe (49, 2, D:10) a +0 giant club a scroll of immolation a +0 dagger a +0 short sword a +0 club (49, 26, D:10) a cursed +2 spear of freezing a +0 robe (50, 26, D:10) a +0 spear a cursed +0 robe (51, 2, D:10) a stone (51, 25, D:10) a +0 club a +0 ring mail a +0 dagger a +0 robe (57, 37, D:10) a +0 scale mail a +0 short sword (59, 37, D:10) a +0 robe a cursed +1 scimitar a +2 dagger of chaos a +0 robe Level 11 of the Dungeon [Shop] Jiadenuk's Weapon Emporium a +0 trident (49 gold) a +1 mace of holy wrath (173 gold) a +2 mace of venom (218 gold) a +0 rapier (56 gold) a +2 trident of venom (226 gold) the +7 Singing Sword {slice, sonic wave} (1400 gold) It inflicts extra damage upon your enemies. the +10 hand axe of the Sneaky Stories {vamp, rC+ MR- Dex+9 SInv} (1286 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+9). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. 18 sling bullets (126 gold) a +0 shortbow (42 gold) the +6 mace of Beyond {antimagic, rPois rN+} (761 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It protects you from negative energy. (0, 0, D:11) a potion of agility (7, -3, D:11) a +0 hunting sling (15, -1, D:11) 15 sling bullets (16, -1, D:11) a +0 robe (18, 6, D:11) a +0 scale mail (32, -7, D:11) a necrophage corpse (33, -5, D:11) a +2 flail of crushing (35, -7, D:11) a +0 shortbow (36, -8, D:11) a +0 scimitar a +0 robe Level 13 of the Dungeon (0, 0, D:13) a +2 shortbow of flaming